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Thread: Time to leave at least severely cut back playing.

  1. #11
    I think that there are a lot of things scaled on plateaus to keep the bosses challenging as we progress. An interesting concept, but once I've beaten a boss, I'm bored with him. I don't want to have to keep hoping the stars align. I've had the same issue with Lascivius and think it's a crock.

    I'm debating how much longer to play as well. It's fun, but getting less so.

  2. #12
    Forum Moderator Andy's Avatar
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    I am sorry to see you go. No more fun sinking you . Seriously, I understand your frustration because I am in the same boat (no pun intended). See my post on the http://bbs.tynon.com/showthread.php?...ll=1#post22524 tread.

  3. #13
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by mattp169 View Post
    man
    denile

    senile is actually 100% correct. It has nothing to do with hidden abilities or anything else like that. Power increases actually make hr,quest and banish bosses harder at times. its been proven and it has nothing to do with hidden abilities. It has to do with the programming making no sense to us as players.
    Then why at 16m, lv88 I can kill Lascivious easily. If your theory was correct I would still be having problems.

    Forum Moderators are volunteers and are unable to fix in game problems

  4. #14
    Quote Originally Posted by mattp169 View Post
    man
    denile

    senile is actually 100% correct. It has nothing to do with hidden abilities or anything else like that. Power increases actually make hr,quest and banish bosses harder at times. its been proven and it has nothing to do with hidden abilities. It has to do with the programming making no sense to us as players.
    Quote Originally Posted by Senile View Post
    i've had a level 10 for months. and i wasn't complaining about drop rate. My comment was on increasing power triggers increased boss difficulty. i upped power yesterday by over 400k(hit 90 and opened 2 runeslots). today the result is instead of the normal 1-5 attempts with a 2 star rating on killing boss. I can't kill boss at all.

    Now to most folks that would mean there's something fishy going on. After all why would a boss you haven't had trouble with for a while now be harder after a power increase?

    pay attention some time it's not the first time i've increased power and a boss becomes harder as a result.

    For one Minister Lascivius will hit you for more damage if you increase your HP. his magic damage aoe is %hp based(pull a vitality and see how much he hits for if it's same or less). But increasing power in other areas shouldn't have the same detrimental effect. But according to tynon's game mechanics you would be wrong.
    I'll test this out now with Minister in heroic realm.

    I'll equip two of my heroes to have 80k hp each and lets see how much damage he does.

  5. #15
    I was one of the first to kill Minister on my server. I had 10m power back then. Minister did 18-20k damage to my heroes (when i looked into the replay).

    I am over 30m power now. Minister does 17-18k damage to the two heroes i left in my formation. both have over 80k hp each. magic defense is 2-3k more than when i first defeated Minister (i don't really add much to magic defense).

    I think this debunks both your theories.


    edit: i looked at the replays of the two other guys and saw that Minister deals 17-20k damage to both of their heroes.
    Last edited by Herby; 10-29-2013 at 11:47 PM.

  6. #16
    Quote Originally Posted by Morgan le Fay View Post
    Then why at 16m, lv88 I can kill Lascivious easily. If your theory was correct I would still be having problems.
    I said at times. If i understood how it worked I would explain it. But I have seen it happen plenty. Add 2m power then suddenly you cant beat a hr boss you beat plenty of times before. Or add 1m power and suddenly your doing 5m less damage in banish then your average, or hit persuer at 11m almost have it beat
    add 2 mil power come no where close to beating it, add 2 m more power get really close again. add another 2 mil and cant even get close to beating it, add 4 mil more then finally beat it.

    Someone has actually theorized that a bosses defensive power increases with your offensive talents. I dont know what it is, but the bosses distribution of power is not static. The simple fact that outside of total power we are never told what the stats of any boss are. This is probably done partly due to the fact that their actual individual stats are not static and are based on something. Whatever that something is. But once you increase in power to a certain point, that something doesnt matter because it is not enough to change the outcome of the battle due to your power levels finally hitting a certain point.

    Banish damage is manipulated by stuns which is not static. Stun rates are manipulated during banish to distribute the overall damage to players and to prevent the 250m power boss to be beat in under 15 mins.

    Dawn may try to deny all of this. There may be another explanation to what I and many others have observed in the game. Something much more benign then my explanation which produces the same results

    But there are way too many examples of the devs setting things up to SLOW down progression for me to believe that there is not something set up in all bosses other then the obvious power and passive abilities to slow down progress in the game. Pursuer is an obvious example of this. Banish is also an obvious example of it. Lascivious is not as obvious but it happens in that one too. I was killing it 8 m power. But then i added power and had more trouble, added some more and it was no trouble again. It may not be setup in every boss, but in certain bosses there is a very unobvious and something not so easily explained factor that slows down progress and it seems to be related to the players power.

  7. #17
    Quote Originally Posted by Herby View Post
    I was one of the first to kill Minister on my server. I had 10m power back then. Minister did 18-20k damage to my heroes (when i looked into the replay).

    I am over 30m power now. Minister does 16.6-17.5k damage to the two heroes i left in my formation. both have over 80k hp each. magic defense is 2-3k more than when i first defeated Minister (i don't really add much to magic defense).

    I think this debunks both your theories.
    It debunks nothing
    Because damage dealt and damage taken etc is only 1 of many factors in a battle.

    This manipulation can be done via how many crits are landed or not landed, how many dodges happen, how many stuns land, how many misses, how many blocks. There are lots of ways to change teh out come of a battle

  8. #18
    Quote Originally Posted by mattp169 View Post
    It debunks nothing
    Because damage dealt and damage taken etc is only 1 of many factors in a battle.

    This manipulation can be done via how many crits are landed or not landed, how many dodges happen, how many stuns land, how many misses, how many blocks. There are lots of ways to change teh out come of a battle
    Go and attack Minister in heroic realms now. See how much damage he does to your heroes.

  9. #19
    Quote Originally Posted by mattp169 View Post
    I said at times. If i understood how it worked I would explain it. But I have seen it happen plenty. Add 2m power then suddenly you cant beat a hr boss you beat plenty of times before. Or add 1m power and suddenly your doing 5m less damage in banish then your average, or hit persuer at 11m almost have it beat
    add 2 mil power come no where close to beating it, add 2 m more power get really close again. add another 2 mil and cant even get close to beating it, add 4 mil more then finally beat it.

    Someone has actually theorized that a bosses defensive power increases with your offensive talents. I dont know what it is, but the bosses distribution of power is not static. The simple fact that outside of total power we are never told what the stats of any boss are. This is probably done partly due to the fact that their actual individual stats are not static and are based on something. Whatever that something is. But once you increase in power to a certain point, that something doesnt matter because it is not enough to change the outcome of the battle due to your power levels finally hitting a certain point.

    Banish damage is manipulated by stuns which is not static. Stun rates are manipulated during banish to distribute the overall damage to players and to prevent the 250m power boss to be beat in under 15 mins.

    Dawn may try to deny all of this. There may be another explanation to what I and many others have observed in the game. Something much more benign then my explanation which produces the same results

    But there are way too many examples of the devs setting things up to SLOW down progression for me to believe that there is not something set up in all bosses other then the obvious power and passive abilities to slow down progress in the game. Pursuer is an obvious example of this. Banish is also an obvious example of it. Lascivious is not as obvious but it happens in that one too. I was killing it 8 m power. But then i added power and had more trouble, added some more and it was no trouble again. It may not be setup in every boss, but in certain bosses there is a very unobvious and something not so easily explained factor that slows down progress and it seems to be related to the players power.
    I'm not sure if you know or realize, that with each instance of a battle, all the minions and the main boss gets a different set of modifiers?
    This fight your boss + minions could have high resilience. The next fight they can have no resilience but more dodge, etc.
    This is why their power ratings fluctuate for each battle.

  10. #20
    Quote Originally Posted by Herby View Post
    I'm not sure if you know or realize, that with each instance of a battle, all the minions and the main boss gets a different set of modifiers?
    This fight your boss + minions could have high resilience. The next fight they can have no resilience but more dodge, etc.
    This is why their power ratings fluctuate for each battle.
    See you are actually suggesting I am absolutely correct. I believe your theory has merit as I have seen you state it several times in forums. I have never seen your theory confirmed nor denied by dawn. But your theory is very much in line with what I am saying, that the actual individual stats of a boss are changing yet overall power stays the same. You seem to be stating it happens every single time you battle a boss regardless of changes in a players power. I disagree that it happens every time. I think there is something that triggers this change to slow progression in the game down and I believe this trigger is related to a players power- not necessarily total power, but it could be total or it could be certain stats that trigger it to change.

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