Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 33

Thread: Time to leave at least severely cut back playing.

  1. #21
    what with this game give up the gems and fix the heros amd the stars are bull **** need to be fixed. What with the chips to remove them that a joke the need to be fixed. Tynon says it free to play there is no way a player can get any where playing wihe out spending something. I guess this what you get when the makers of Evony build another game. I herd alot of player complane about the way tynon changed it not as fun any more. SIRALEX

  2. #22
    Champion
    Join Date
    Jun 2013
    Location
    Ziron
    Posts
    73
    I have played many many Games since the 70's - a lot of different type of games
    and one of the things I see in Tynon, is that they have NO Idea of what makes a Game Great, the only thing Tynon/Evony sees is how much Money the can get from Players without giving much in return.
    There are things that I like about Tynon - like the people in my Guild, but Tynon does not just try to make a hard game,
    They try to make a Game of Frustrations.
    Ziron Guild, Blaze of Fire Dragon Server, Water Realm, Kyle_Tormain

  3. #23
    Err Herby and matt...dont you think its strange to be wiping the floor with a heroicboss that has 4-5times your power? if it were you on 11m fighting say a 50m power player, his adam just needs to cough and youre dead

    Ive taken minister out on my lvl 78 10m power alt..yet i cant scratch him with my main which has superior everything and more rune slots to boot. At the end of the day, its up to the randomness of tynon weather or not your going to kill said boss..no matter how you look at it.

  4. #24
    Justice
    Join Date
    May 2013
    Posts
    1,037
    Ironically funny that this thread turned into discussion on beating bosses from someone who is so unhappy they want to quit. Keep on track or start a new thread?

  5. #25
    I kind of feel you, I'll continue to play this game. But, it will actually depend on the upcoming patch they will implement. If I'm not satisfied. I'll probably leave anyways eventually. So its more pressure in the dev actually.

    "Relinquish your pain unto me"

  6. #26
    Quote Originally Posted by lamodomo_2092870 View Post
    I kind of feel you, I'll continue to play this game. But, it will actually depend on the upcoming patch they will implement. If I'm not satisfied. I'll probably leave anyways eventually. So its more pressure in the dev actually.
    Instead of featuring new skills with stun, i'm hoping they keep the current stun heroes as is (cianna and shayd), and instead focus on more aoe and more damaging skills. Also, a morale-drainer like calvin but can hit more than 1 opponent would be a nice and very useful skill. These all will promote more PvP between players.

    Having 3 heroes with stun (cianna, shayd, and a new one if ever they do implement it) makes quests and heroic realms too easy.

  7. #27
    Justice
    Join Date
    May 2013
    Posts
    1,037
    Certainly reasonable to believe that part of the testing on the new hero will be on bosses, whatever they make won't be a slam-dunk for HR any more than it is now. They won't let that happen. LOL I will agree 100% that hope its a new type, not just another that we already have. I might like to see us have 6 even. (Fat chance in hell of that too) lol

  8. #28
    Quote Originally Posted by MisChief View Post
    Certainly reasonable to believe that part of the testing on the new hero will be on bosses, whatever they make won't be a slam-dunk for HR any more than it is now. They won't let that happen. LOL I will agree 100% that hope its a new type, not just another that we already have. I might like to see us have 6 even. (Fat chance in hell of that too) lol
    Having 6 heroes is not bad all. Maybe Hero's Presence level 6 has a level 120 requirement and 100m credits to unlock. 240hrs cooldown.

  9. #29
    Quote Originally Posted by Herby View Post
    Instead of featuring new skills with stun, i'm hoping they keep the current stun heroes as is (cianna and shayd), and instead focus on more aoe and more damaging skills. Also, a morale-drainer like calvin but can hit more than 1 opponent would be a nice and very useful skill. These all will promote more PvP between players.

    Having 3 heroes with stun (cianna, shayd, and a new one if ever they do implement it) makes quests and heroic realms too easy.
    Maybe if we had 3 that could stun on every attack, then MAYBE HR would be too easy. But cianna only stuns on a skill attack. WHich is why pursuer would be so interesting. because it stuns on skill attack only, has a low chance like shayd but has continuous rage style morale. Then for pvp a counter to that so a 2nd morale drainer. But a second morale drainer could make HR too easy as well if you can easily prevent a boss for skill attacks.

    Herby you got to stop imaging this in the best of everything situation. Even if they gave us 4 shayds. HR bosses will still kick our asses. Because the chances of all 4 stunning enough in a row on the right minions etc and to do enough damage fast enough is slim. There are so many limiting factors built into battle that more stunners will not over power us against HR bosses

  10. #30
    Quote Originally Posted by mattp169 View Post
    Maybe if we had 3 that could stun on every attack, then MAYBE HR would be too easy. But cianna only stuns on a skill attack. WHich is why pursuer would be so interesting. because it stuns on skill attack only, has a low chance like shayd but has continuous rage style morale. Then for pvp a counter to that so a 2nd morale drainer. But a second morale drainer could make HR too easy as well if you can easily prevent a boss for skill attacks.

    Herby you got to stop imaging this in the best of everything situation. Even if they gave us 4 shayds. HR bosses will still kick our asses. Because the chances of all 4 stunning enough in a row on the right minions etc and to do enough damage fast enough is slim. There are so many limiting factors built into battle that more stunners will not over power us against HR bosses
    As we have two stunners, I believe two morale drainers would be just apt.

    I would prefer skills that do more damage or target more enemies. This is because, these skills grow as our equipment, talents, and levels grow. Skills that stun will never improve the stun rate no matter what our levels, talents, or equipment are.

    An example of a new skill is the one I named in the "Unnamed skill" thread.
    It is a magic-dealing piercing thrust each round, that cannot be blocked or dodged.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •