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Thread: Time to leave at least severely cut back playing.

  1. #31
    Judgment Revan's Avatar
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    Quote Originally Posted by Herby View Post
    As we have two stunners, I believe two morale drainers would be just apt.

    I would prefer skills that do more damage or target more enemies. This is because, these skills grow as our equipment, talents, and levels grow. Skills that stun will never improve the stun rate no matter what our levels, talents, or equipment are.
    A second morale drainer that I think would be cool would be a mage with a new skill that would be kinda like willbreaker except the morale drain would have a chance of failing to drain morale but still do damage (Sort of like how shayd's heart of darkness can hit and do damage but not always stun).

  2. #32
    having to much stunner or drainer is not so satisfying. The dev, needs to think this through, I'm getting bored seeing Stuns or Morales Drains. They should have something NEW. like a barrier,Hexes,poison counters or a hero that summons a familiar/Spirits or a hero that can heal AoE or Single target. They need to have a new flavor in this game. or put something new in The Guildwar, like, Challenging Guild with weak members can fight a top ranking players. not only in Guild wars, like try to have a mini game probably, Slots? no a bad idea. to kill time instead of staying online and "train" which is good if your AFK. I don't know, it RARE to see them make a patch, normally I notice it takes them 3 months? or whatever. Depending how things turns out. I'll have to wait and play casually.
    Last edited by lamodomo_2092870; 10-30-2013 at 11:15 PM.

    "Relinquish your pain unto me"

  3. #33
    Forum Moderator Andy's Avatar
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    how about having the red runes accumulate and when you have an ungodly number of then a mage can use them to put a curse on an opponent.

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