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Thread: [Hero Concept Suggestion] - Zurin, The Lightning's Will

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    Ironheart
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    [Hero Concept Suggestion] - Zurin, The Lightning's Will

    Zurin, The Lightning's Will

    (Artwork clearly subject to change)


    Heritage: Minotaur

    Class: Mage (or more accurately, Shaman)

    Primary Damage Ability: Lightning's Will

    Lightning's Will description: Lightning's Will initially hits the target straight across from Zurin, just as a regular magic attack from a hero like Mehvidan would. Lightning's Will may bounce up to X times, where X is a balanced number (I imagine 3-4 total hits, including initial hit). On hitting the target, the lightning makes a decision to either hit another enemy, or instead bounce back to a random friendly hero. The Lightning's Will is to avoid striking the same place twice, so it refuses to strike a target it just barely hit (it may still bounce back to a target already struck after striking a different target), and it is more likely to bounce to the other side of the battlefield instead of remaining on the same side (I imagine 30% chance to remain on current side of the battlefield, 70% chance to bounce across. This can be altered for balance with its benefit from Critical chance, detailed below).

    On striking a friendly hero, one of two possible buffs will be applied to them:

    1. Static Shield - The friendly hero is shielded from X amount of damage, where X is a percentage of the base damage of Lightning's Will.
    2. Thundering Rampage - The friendly hero is granted an additional attack on its next turn.



    If the Lightning's Will arcs to the opposite side of the battlefield, there is no additional benefit to the damage or buff applied.

    If the Lightning's Will strikes an enemy twice in a row, it will deal 50% more damage as a result of increased electrical charge (voltage if you prefer) on that side of the battlefield.

    If the Lightning's Will strikes a friendly hero twice in a row, it is possible for the second hero struck to receive a different buff than the first hero. If Static Shield is chosen, the strength of the shield is increased by 50%. If Thundering Rampage is chosen, the number of additional attacks is increased by one.

    If the Lightning's Will strikes the same place on the battlefield more than twice in a row, the affected target receives, additively, the additional benefit of remaining on the same side of the battlefield over that many times.

    Examples:
    • 4 strikes in a row against enemy targets would net [Base Damage] + [Base Damage + 50%] + [Base Damage + 100%] + [Base Damage + 150%] against those targets, in sequential order.
    • 3 strikes in a row on friendly targets would net +X additional attacks, where X is the number of strikes in a row on friendly targets, should Thundering Rampage be chosen.
    • 3 strikes in a row on friendly targets would net (100 + 50 * (X - 1))% shielded damage as a percentage of the base shield value, where X is the number of strikes in a row on friendly targets, should Static Shield be chosen.



    Zurin benefits from Critical chance, but indirectly. Critical chance boosts the likelihood that Lightning's Will will remain on the current side of the battlefield. I imagine 100 Critical chance would increase the likelihood of the Lightning's Will staying on the current side of the battlefield from 30% to 40%. 150 Critical chance would increase the chance from 30% to 45%. Every 10 points of Critical chance garners Zurin 1% greater likelihood of chaining the Lightning's Will to the same side of the battlefield for greater overall impact.


    Interesting mechanical side effects:

    Zurin could be considered a damage powerhouse at the beginning of a boss fight, and then a buffing powerhouse later on with damage tapering off as minions disappear. Because Lighting's Will cannot strike the same target twice in a row, if a single enemy (such as a boss) is all that is left on the field, Lightning's Will will be forced to bounce to the opposite side of the field. However, this can be a boon later on as you're guaranteed higher chances of receiving a Lightning's Will combo on your remaining heroes (presuming there are at least two), shielding them from damage or granting them additional attacks (and yes, Thundering Rampage may also apply to Zurin granting him 2+ casts of Lightning's Will on the following turn).

    Zurin functions optimally as a hero slated to die second-to-last in your team. He functions well with multiple enemies and/or multiple friendly heroes on the screen. Once the battle becomes 1 vs. 1, Zurin becomes drastically less effective. Zurin's function is to support his team and, with some luck, provide them with powerful buffs or decimate the enemy team with powerful arcing lightning strikes that devastate their ranks with increasing damage.


    Zurin's Tweakable Values

    • Base Spell Damage of Lightning's Will: Specific % of Magic Attack statistic
    • Number of Arcs: 4, but 3-5 possible
    • Base chance to arc on same side of battlefield: 30%, but 20-35% possible
    • Increased chance to arc on same side of battlefield from Critical chance: +1% per 10 Critical chance, +12.8% from 128 Critical chance from level 10 Advantage
    • Chance to cast Thundering Rampage on friendly hero strike: 50%
    • Chance to cast Static Shield on friendly hero strike: 50%
    • Base shielded health from Static Shield: Specific % of base damage of Lightning's Will
    • Base enemy miss chance: Specific % far less than either Shayd or Smoulder (Think more like Mehvidan)
    • Additive percentage boost to Lightning's Will damage on consecutive arcs to enemy targets: +50% damage per consecutive arc
    • Additive percentage boost to Static Shield health shield value on consecutive arcs to friendly targets: +50% health shielded per consecutive arc
    • Additional attacks granted for Thundering Rampage per consecutive arc on friendly targets: +1 attack per consecutive arc



    I welcome any and all feedback on this hero concept. It flew into my mind on under 3 hours of sleep, so I'm sure it needs polish, but I couldn't let such a fun idea be forgotten, so I have written it down here so it is not lost.
    Last edited by Klepto; 10-31-2013 at 05:51 PM.

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