-
Deconstructing runes
The Rune thing appears to be a huge ripoff. We need to be able to deconstruct runes when there are negative effects. It isn't our fault if two things aren't compatible. The names of runes aren't descriptive in the least as to what they do, what they will combine with or what the ultimate effect of a combination will be. There isn't even a rudimentary guide to help out with runes. Come on Tynon get it together. Give us that button that will deconstruct runes that is the least you can do.
Addition: This button to deconstruct runes would only need to deconstruct to the individual rune types not individual runes. So even though you combines hundreds of runes you may only have combined a few rune types. So you would end up with say 6 runes each of a type and a combination of all of that type. Then you could recombine the runes with positive effects and leave out the ones with negative effects to be combined with an appropriate rune type. Point being you want to end up with runes that have a positive effect on your hero not negative effects.
Last edited by redrocknv1_3930289; 06-09-2013 at 05:10 PM.
Reason: Clarify info
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules