Quote Originally Posted by the.sassy.jasper_3887821 View Post
That's a interesting point. All the knowledge is user-generated, apparently by design for the players to work the mechanics of the game out for themselves. Though I disagree, if you look at games like (redacted) that have been around for 9 years they have a ton of additional patches and DLC. The difference is they started out with a finished product. Those on the older servers in this game have basically been playing a beta while the game continues to be developed. It's less noticeable on the newest servers because no one is close to reaching that edge.
An I agree that a game needs to evolve over the years, but Tynon has been around for about 5 months. In that time we have 'run out of runway' twice and in both cases it took the development team at least a week to come up with the new content. It is obvious, at least to me, that the game was not 'ready for prime time' when it got released out of beta. The developers had all the information available to them to know that the limits of the game were going to be reached and did nothing to extend the game in time for the players not to reach the limits. Since the limits were not documented the expectation of the players, or at least of this player, that there is no upper practical (achievable to the players) limit in HR, the Quest path, payer promotion level, and player level.

I have no idea how long the game was in beta testing before it was released, but there are problems with the game design that should have been caught there. The most glaring one, that actually created a lot of the other ones, is to allow the 'super' Guilds because there is no mechanism to insure that not all the top level players are members of the same Guild and therefore causing the problems that we see in the Arena and Guild Wars.