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Thread: Lots to be said, but I'll start with this

  1. #1

    Lots to be said, but I'll start with this

    There needs to be a more efficient way to run servers. Of course servers will overfill if there's no or lack of maintenance, and just adding more servers isn't going to help if one server can't interact with another one. My opinion/idea, take a page from other mmorpg games, ie Wartune; merge servers constantly. (Wartune also has 'cross-server' events, but this game is obviously in open Beta and I'm sure that will come later) Also, have a way to remove inactive and 'dead' characters. Way too many people either aren't interested or move to new servers (for no reason since they'll end up wasting space again once another server opens), leaving their early-staged character dead(in more than one meaning).

    Solution: Simply give a warning that if inactive for longer than 30 days, the character will be removed from rankings and such and in another 30 or so days, will be deleted from the game. That's right, I'm proposing monthly maintenance where everyone will be logged off for a certain time, but it's for the greater good. I mean, really, I just joined server 100 a week ago, and it said it was 'New', and now there's only several dozen of people actively playing, though the rankings hold over five thousand characters. So much room could be made if simply more maintenance was done periodically. Server 106 could become Server 16 if these unused alts and 'dead' characters are deleted and servers are merged.

    My first rant/issue with the game: horrid maintenance leading to unnecessary opening of more isolated servers that will soon be overcrowded with 'dead' characters that don't go away.

  2. #2
    Quote Originally Posted by ChronoX_ShadowX_6635953 View Post
    There needs to be a more efficient way to run servers. Of course servers will overfill if there's no or lack of maintenance, and just adding more servers isn't going to help if one server can't interact with another one. My opinion/idea, take a page from other mmorpg games, ie Wartune; merge servers constantly. (Wartune also has 'cross-server' events, but this game is obviously in open Beta and I'm sure that will come later) Also, have a way to remove inactive and 'dead' characters. Way too many people either aren't interested or move to new servers (for no reason since they'll end up wasting space again once another server opens), leaving their early-staged character dead(in more than one meaning).

    Solution: Simply give a warning that if inactive for longer than 30 days, the character will be removed from rankings and such and in another 30 or so days, will be deleted from the game. That's right, I'm proposing monthly maintenance where everyone will be logged off for a certain time, but it's for the greater good. I mean, really, I just joined server 100 a week ago, and it said it was 'New', and now there's only several dozen of people actively playing, though the rankings hold over five thousand characters. So much room could be made if simply more maintenance was done periodically. Server 106 could become Server 16 if these unused alts and 'dead' characters are deleted and servers are merged.

    My first rant/issue with the game: horrid maintenance leading to unnecessary opening of more isolated servers that will soon be overcrowded with 'dead' characters that don't go away.
    This won't change. Alot of players will show up for a new server, spend quick cash to race for the top, then leave as soon as the writing is on the wall as far as the super guilds and super players forming. Why stick around as a second-tier player if you can try for the top on a new server? I also joined server 100 recently for a fresh start, and by the second week there's realistically only 3 guilds left, and by the end of the first week the activity had dropped significantly.

    I've noticed over time this cycle seems to be faster lately. I think it has something to do with the site traffic, which was recently reported at 61 "unique visitors" per day, which is rated appropriately as very low traffic, since not all visitors will become active members. I think most of the "new" players nowadays are rollovers from previous servers, as I keep seeing the exact same player and guild names popping up. There are also guilds from previous servers who server hop en masse to escape the uber-guild tyranny because they can't possibly win any cities where they are currently at, or to become the uber guild themselves. There's an increase in guilds that advertise "experience since Beta," for example. Most of the top guild on server 100, in another example, came from server 74 with the plan of taking over a new server.

    What this has created over time is a system where new servers have higher "game IQ" than old ones. Whereas in older servers people hung around longer, newer servers are separating between the lions and lambs within a matter of hours. As in, if it's the end of day 1 and you're not in the same guild as that person buying 8 mysterious chests in a row, you're better off just packing up and moving to a new server because you already know you have no chance. On older servers I've played on, guilds that had no chance would form alliances or otherwise keep trying for awhile. On the newer ones, it's a ghost town by the end of week 2, since everyone already knows what is coming. Servers die faster now than they used to.

    No one would bother spending if they had no chance to win. Some people simply have unlimited resources and it's not worth trying to compete with that, or being stuck as a carrot in their arena or carib farm. So, while it may lead to inaccurate advertising of "full" servers, new servers provide an opportunity to hope for a better fate.

    This game is a quick play. The top players on server 1 have the exact same stuff as some players on servers 50+, just more of it since they've been around longer or spent more. Conversely, there are players I've seen on some 60+ servers that would be ranked in the top 25 on server 1. Meaning, the game options and mechanics don't change, so if you're one of those people who just isn't going to click a Lightbringer HR boss 500 times a day hoping you accidentally win, continually starting over provides one of the only new challenge the game has to offer. Additionally, a game with 1000+ servers gives the appearance of being more popular than a game with 10, so between money and advertising it wouldn't be in Tynons best interest to slow the server expansion.

  3. #3
    Hopebringer zogg.get.safe_7434468's Avatar
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    Perhaps allowing users to move their character to the new server (or an older server) would alleviate some of this deadwood.

    Moving could entail penalties to balance the power on the new server, but they should not be too onerous.

    When moving to a more established server, the penalties could be waived.

  4. #4
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by zogg.get.safe_7434468 View Post
    Perhaps allowing users to move their character to the new server (or an older server) would alleviate some of this deadwood.

    Moving could entail penalties to balance the power on the new server, but they should not be too onerous.

    When moving to a more established server, the penalties could be waived.
    Isn't the upcoming server mergers supposed to do that?

  5. #5
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by the.sassy.jasper_3887821 View Post
    This won't change. Alot of players will show up for a new server, spend quick cash to race for the top, then leave as soon as the writing is on the wall as far as the super guilds and super players forming. Why stick around as a second-tier player if you can try for the top on a new server? I also joined server 100 recently for a fresh start, and by the second week there's realistically only 3 guilds left, and by the end of the first week the activity had dropped significantly.

    I've noticed over time this cycle seems to be faster lately. I think it has something to do with the site traffic, which was recently reported at 61 "unique visitors" per day, which is rated appropriately as very low traffic, since not all visitors will become active members. I think most of the "new" players nowadays are rollovers from previous servers, as I keep seeing the exact same player and guild names popping up. There are also guilds from previous servers who server hop en masse to escape the uber-guild tyranny because they can't possibly win any cities where they are currently at, or to become the uber guild themselves. There's an increase in guilds that advertise "experience since Beta," for example. Most of the top guild on server 100, in another example, came from server 74 with the plan of taking over a new server.

    What this has created over time is a system where new servers have higher "game IQ" than old ones. Whereas in older servers people hung around longer, newer servers are separating between the lions and lambs within a matter of hours. As in, if it's the end of day 1 and you're not in the same guild as that person buying 8 mysterious chests in a row, you're better off just packing up and moving to a new server because you already know you have no chance. On older servers I've played on, guilds that had no chance would form alliances or otherwise keep trying for awhile. On the newer ones, it's a ghost town by the end of week 2, since everyone already knows what is coming. Servers die faster now than they used to.

    No one would bother spending if they had no chance to win. Some people simply have unlimited resources and it's not worth trying to compete with that, or being stuck as a carrot in their arena or carib farm. So, while it may lead to inaccurate advertising of "full" servers, new servers provide an opportunity to hope for a better fate.

    This game is a quick play. The top players on server 1 have the exact same stuff as some players on servers 50+, just more of it since they've been around longer or spent more. Conversely, there are players I've seen on some 60+ servers that would be ranked in the top 25 on server 1. Meaning, the game options and mechanics don't change, so if you're one of those people who just isn't going to click a Lightbringer HR boss 500 times a day hoping you accidentally win, continually starting over provides one of the only new challenge the game has to offer. Additionally, a game with 1000+ servers gives the appearance of being more popular than a game with 10, so between money and advertising it wouldn't be in Tynons best interest to slow the server expansion.
    This is by far the best explanation of server expansion I have read here. Additionally, the resources needed to open and carry a new server is minimal, why wouldn't they have as many as they possibly could? Well said.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  6. #6
    wow I guess when peeps write essays like these, its no wonder most peeps don't read them

  7. #7
    Quote Originally Posted by Deucalion View Post
    This is by far the best explanation of server expansion I have read here. Additionally, the resources needed to open and carry a new server is minimal, why wouldn't they have as many as they possibly could? Well said.
    It could go back and forth, between quality and quantity. Both provide possible solutions, pros and drawbacks.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  8. #8
    Lightbringer Boroeast's Avatar
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    Old thread.

    Let it rest.
    Boroeast
    Guild: UpRisingII
    Fire Realm

    "Better to remain silent and be thought a fool than to speak out and remove all doubt,"

    Abraham Lincoln




    Quote Originally Posted by Boroeast View Post
    Come one now (: Is just a game, have fun buddy!
    One of the wisest things said on this forum to date!

  9. #9
    old? Not even a month old?

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