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Thread: Rune Guide

  1. #1

    Rune Guide

    <Hey everyone. So I spent a little too much time with this yesterday and got a bit behind in game...So, tomorrow, 6/11/13, I will resume work here! Thank you to those proof reading & contributing, much appreciated!!>

    First I would like to thank all the players whose profile's I have used for the basis of much of this. This is still a rough draft, so if anyone has comments/critiques, please mail me so we can keep this thread for questions and answers. As this is still a draft, more will be coming as I get to it. Thanks for reading!

    ***IN PROGRESS***

    Chapter 1, part A: What are runes?

    Runes are stones that give your heroes certain buffs. They are obtained in the rune temple, by praying and receiving them from Rune-keepers. The higher the Rune-keeper, the higher the chance of getting better runes. After your prayers, you will have either runes or cursed runes (the red skulls). After you click "Take all", the runes will be transfered to your rune tab, where they can be used. The cursed runes can just be sold for 2,800 coins.

    Now that you have runes, you will notice they may have different names. Each rune has a unique buff, and will affect your heroes differently. I'm sure we will have a full blown guide as to which runes are best for each hero, but as of yet we don't.

    Chapter 1, part B: What the Runes do

    Below you will find the basics of rune buffs, and how much buff each level gives.



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    Now that you have runes, and know what each one does, you can start assigning runes to your heroes. Play around a bit and see which ones give you the best power upgrade per hero. Note that some runes will not affect power, but still provide a buff, mainly Crusader and Partisan, as these boost morale, which allows you to skill attack sooner, but doesn't directly affect power. Also, morale runes don't do ANYTHING for Mages because they do not perform skill attacks.

    So once you get your basic runes set, you will want to start leveling them. There is some simple math here. Green runes count for 30 points, teal for 60, pink/purple for 120, and gold for 240. Runes can be combined with the same type of rune, or with different kinds of runes.

    AN IMPORTANT NOTE: BE VERY CAREFUL WHEN COMBINING RUNES!!!!
    When you are trying to combine runes and you are unsure of the outcome, please READ CAREFULLY!
    To combine runes, whether the same or different, it will always say:
    "Rune A will absorb Rune B, and get XXX EXP"
    Rune A is the one that will remain after combination
    IF RUNE B IS THE ONE YOU WANT CLICK CANCEL

    **As for the reason for all the emphasis above, this is the main issue people have with using runes. People get combination happy and wind up losing runes they wanted. If you do lose a rune, do not fret as it can always be replaced. More info in a later chapter on this, but it is OK because, at the end of the day, runes are about the EXP points that can be piled into them.**

    A few general guidelines on rune combination"
    ~ If you combine a lower level and higher level rune, the higher level rune will remain (in order of low to high: green, teal, pink/purple, yellow, gold)
    ~ If you combine 2 runes of the same level, the one with the most experience usually remains (ex: combine two different teals, the one with higher exp points will remain)

    Please note that there are 4 runes that I know aren't shown here. They are Endurance, Reliability, Vengeance, and the Exp one. The reason why these aren't included is because the three first ones I could only find one data point for, so couldn't establish a patter or base, and the Exp rune I have never seen. Anyone with info on these, let me know and I will update!


    Chapter 1, part C: Leveling your runes

    Now that you have an understanding of runes and have your base runes, its time to start leveling those suckers up! In order to do this, you are going to need A LOT of coins, as auto praying get expensive and points needed gets very large. The table below shows how many EXP points are needed per level.



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    *red EXP points are estimates based on the trend of the above runes, when confirmed I will change*

    Base points are the amount of EXP points per rune, so if you auto pray and get 2 purple/pink, 4 teal, and 14 greens, the total EXP point gained will be => 14*30 + 4*60 + 2*120 = 900. Also note that if you click "Combine All" you will end up with one of the purple/pink runes. It is not entirely clear as to how runes of the same tier combine, so if you run into this dilemma, follow this work around:

    So you have auto-prayed and got 2 purple/pinks: Eradicator and Partisan.
    The rest of the runes are all greens and teals, and you want to keep the Partisan.
    Since you aren't sure if you will end up with Eradicator OR Partisan, move BOTH of them onto a hero with an open slot(most likely on a hero that you don't use in your formation)
    Then click "Combine All" to combine all the lower tier runes into one. Now you have a teal rune with a bit of EXP points on it.
    Now drag the Partisan onto the teal runes with the EXP points on it. Make sure to double check that it reads :
    "Partisan will absorb *teal*, and get XXX EXP."
    Now you have a Partisan that is most likely level 2, and can test the Eradicator combining. This time it should read:
    "Partisan will absorb Eradicator, gaining 120 EXP."

    Now you know a safer way to combine runes. Whenever you are combining or working with runes that you want to keep, use caution. Once you start getting gold/yellow runes, you don't have to be as cautious, but I still always double check.

    Check back for more!!

    Quote Originally Posted by CaptainBinkles View Post
    Hello everyone, I'm CaptainBinkles from the Water Realm. I see a lot of people asking questions about stats for heroes, usually from seeing them in runes and such. I've decided to start a little guide here on stats and runes. Please note that since its still beta and early, some of this information is only my opinion. I'm just here to help as much as I can.

    HP: Health Points, how much damage your hero can suffer before dying.
    Physical Attack: Pretty self Explanatory, how much physical damage your hero does.
    Physical Defense: How much mitigation your champion has against physical attacks.
    Skill Attack: How much damage is caused my your hero's specific skill.
    Skill Defense: How much mitigation your champion has against other skills
    Magic Attack: How much magical damage your hero deals.
    Magic Defense: How much mitigation your champion has against magic attacks.

    Critical: The chance your hero has to inflict a critical attack. (I'm guessing this is 2x damage, but I'm not 100% sure)
    Resilience: The defense your hero has AGAINST Criticals. A hero with high resilience is LESS likely to be DEALT a critcal strike
    Dodge: The chance your hero has to dodge an attack from an enemy
    Hit Rating: The chance your hero has to accurately hit an enemy. A hero with high hit is LESS likely to be DODGED by the enemy.
    Block: The chance your hero has to block an enemy attack (Blocks are usually coupled with a counterattack as well)
    Break: The chance your hero has to ignore the enemy's block. A hero with high break is LESS likely to be BLOCKED by an enemy.

    Note: I'm not sure on the forumlas for calculating various functions either, (IE: Is damage simply Phys attack - Phys defense etc)
    (More to come, hopefully this helps for now)
    (I think that's all for today...but we'll see)

    For information on level 11 and 12 runes please click here
    Last edited by Morgan le Fay; 02-15-2014 at 08:48 AM. Reason: Added more information.

  2. #2
    Saved for additions

  3. #3
    more additions coming soon!

  4. #4
    Lightbringer TrueGod's Avatar
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    Awsome job bubba thank u i will have it to now WOOT !!!

    That will give a good idea for player that dont understand runes

  5. #5
    Hopebringer Greenley's Avatar
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    thank you, i'll be passing it on to my members.
    Greenley
    Water Realm
    Wrath of Odin US East
    warlods - Host

  6. #6
    Ironheart Rednaz's Avatar
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    Great job Bubba! Consider adding this to the wiki?
    Questions about Gameplay, Runes, Heroes, Quests?


    Please visit the links below for answers on these topics
    Report Tynon Bugs | Beta Feedback
    Rednaz Beta - s2 - s42 - s65

  7. #7
    Great thread

  8. #8
    Lightbringer Boroeast's Avatar
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    Wow.

    Awesome!!

    /REQUEST STICK THREAD
    Boroeast
    Guild: UpRisingII
    Fire Realm

    "Better to remain silent and be thought a fool than to speak out and remove all doubt,"

    Abraham Lincoln




    Quote Originally Posted by Boroeast View Post
    Come one now (: Is just a game, have fun buddy!
    One of the wisest things said on this forum to date!

  9. #9
    Guardian
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    Good work here

    Can provide info on Endurance and Vengence, just pm

  10. #10
    Lightbringer Deucalion's Avatar
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    Very nice guide, love it. There is a "hidden" rune also, that some people have found. It's called Syrngia and the thread is here: http://bbs.tynon.com/showthread.php?413-Best-Rune!-!

    Thanks


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

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