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Thread: Rune Guide

  1. #41
    Apprentice
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    Did anyone see a red rune? It name Synergia EXP +1200. I dont know, what is its effect?

  2. #42
    Lightbringer Boroeast's Avatar
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    Quote Originally Posted by Myrte View Post
    Did anyone see a red rune? It name Synergia EXP +1200. I dont know, what is its effect?
    It just adds 1,200 XP to any other rune when you combine it
    Boroeast
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    Come one now (: Is just a game, have fun buddy!
    One of the wisest things said on this forum to date!

  3. #43
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Kyleena View Post
    Endurance: Level 1 - Health + 4000, Morale + 50
    (adds +2000 health, +10 morale each level)

    Vengence: Level 1 -Phys Atk +1000, Skill Attack +1000
    (adds +500, +500 each level)
    This makes Endurance pretty much useless except to open up a rune slot. After level 6 the extra Morale is wasted.

  4. #44
    Ironheart
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    Quote Originally Posted by Andy View Post
    This makes Endurance pretty much useless except to open up a rune slot. After level 6 the extra Morale is wasted.
    The Endurance rune isn't about the morale values so much as the insane health it grants and that you don't need a separate rune just for Morale (which gives no listed power anyway).

  5. #45
    From this guide, and everything else I've read in forums/wiki. Hit and Break mean nothing for mages. Is this accurate, or should all the wording on Hit and Break be updated to reflect how they work for mages as well?

  6. #46
    I add Synergia to Skill Attack (Bane) and Bane absorb Synergia and it did not effect it at all. So it is lost. I still don't know what does it do

  7. #47
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by tonyhunt22_7080019 View Post
    From this guide, and everything else I've read in forums/wiki. Hit and Break mean nothing for mages. Is this accurate, or should all the wording on Hit and Break be updated to reflect how they work for mages as well?
    Hit Rating and Break are some of the most important runes for mages to have. Hit Rating effects the opponents dodge and Break their block. Mages doesn't hit as much as other heroes, so you need Break and Hit Rating to hep with their effectiveness.

  8. #48
    Ironheart MistressBatty's Avatar
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    Quote Originally Posted by sanyammout_7754188 View Post
    I add Synergia to Skill Attack (Bane) and Bane absorb Synergia and it did not effect it at all. So it is lost. I still don't know what does it do
    Synergia does nothing but add 1200 exp to any other rune. It cannot be leveled up and will be absorbed by any other rune. Your Bane should have gotten 1200 exp added to it.
    MistressBatty
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  9. #49
    Forum Moderator Andy's Avatar
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    There is a new tread that has a lot of good info on Runes and it complements this one. It is http://bbs.tynon.com/showthread.php?...cal-Rune-Guide.

  10. #50
    Lightbringer
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    This thread is such a great help
    Thanks a lot !!!

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