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Thread: Balancing the new heroes

  1. #1
    Hopebringer zogg.get.safe_7434468's Avatar
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    Balancing the new heroes

    Hi, thanks for these new heroes, they are great. Look forward to seeing them on the live servers.

    Some of the new options for obtaining them are also brilliant. I have one character that has the worst luck in hero tavern, level 57, and the only pinks were bought in the fair :-P

    I would say though that it might be an idea to increase the power gap between challenge heroes such as Themistocles and Knight Percival.

    It just feels like the game goes too fast initially, your character flies through the quests being so powerful and soon your character's level won't allow you to enter the next quest.

    Alternatively, remove the level requirement from the quests.

    Love the Game

    Thanks

  2. #2
    I agree that the Royal Arena needs to be harder. Since these new heroes have massive and very powerful skills, Tynon needs to make obtaining them harder.

    A level requirement on the Royal Arena challenges would also be a good suggestion.
    The last hero should be only challengable at level 100 for example.

    The generic Royal Arena minion, "Andy" just doesn't cut it. Too easy to defeat.
    The Royal bosses hardly land a hit if you have decent Dodge on your heroes.
    I think they should be thrice or more harder to beat, since you have a chance to also recruit them for free if you do beat them.
    Last edited by Herby; 11-24-2013 at 08:56 PM.

  3. #3
    Championship Warfare Scribe
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    Quote Originally Posted by Dawnseeker View Post
    New ways to acquire heroes without relying on luck in the Tavern
    Remember they are trying to find a balance between giving out heroes (less powerful then tavern) with a bit more ease between both old servers and the eventual new servers who will have people struggling to kill them for the first month or 2.

    Also they can't just balance the game at the highest level. As we are killing HR bosses with half the power then your average tynon player.

  4. #4
    Hopebringer zogg.get.safe_7434468's Avatar
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    Don't get me wrong, this is not the highest level. My beta character is only level 27 with a massive 74K power ;-)

  5. #5
    Quote Originally Posted by Kruize View Post
    Remember they are trying to find a balance between giving out heroes (less powerful then tavern) with a bit more ease between both old servers and the eventual new servers who will have people struggling to kill them for the first month or 2.

    Also they can't just balance the game at the highest level. As we are killing HR bosses with half the power then your average tynon player.
    This is because HR bosses cannot change formation lol.
    If they changed formation randomly each time you fought them, you'd find it very hard to win.

  6. #6
    Guardian goffdoffing's Avatar
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    Quote Originally Posted by Herby View Post
    I agree that the Royal Arena needs to be harder.

    My Beta toon is only 10m power but is able to beat up to 20m power Royal Arena bosses with hardly much effort.
    Since these new heroes have massive and very powerful skills, Tynon needs to make obtaining them harder.

    A level requirement on the Royal Arena challenges would also be a good suggestion.
    The last hero should be only challengable at level 100 for example.

    The generic Royal Arena minion, "Andy" just doesn't cut it. Too easy to defeat.
    The Royal bosses hardly land a hit if you have decent Dodge on your heroes.
    I think they should be thrice or more harder to beat, since you have a chance to also recruit them for free if you do beat them.
    Too easy for YOU Herby. Please think of the poor dumb schmuck just starting out in the game, it feels great to advance tangibly. In this new variation you have to do quite a bit before you can even get your HopeBringer's Sword. I like it.

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