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Thread: Royal Arena - Possibly the greatest improvement to the game

  1. #1

    Royal Arena - Possibly the greatest improvement to the game

    I must say I LOVE the Royal Arena.
    For those who havent seen it it works like this

    All thw new heroes in beta are unlocked in the Royal arena
    You fight the hero and its companions. When you win you have a % chance of recruiting. You can keep fighting it over and over until you win. You can keep fighting it over and over until you recruit. Once you recruit you cant fight the hero again.

    I love this

    Also once you beat the hero it is unlocked in tavern so you can redeem spirits for it or spin till you get it.

    I would love to see this idea expanded.

    Here is how

    1. get rid of the tavern period and before you ask how to saint heroes please read on
    2. add the heroes from title promotion to the royal arena. They appear once you have promoted to unlock - and before any one says but you can now buy the heroes directly from the promotion screen. That doesnt matter
    3. After you have recruited the hero, the next day you can fight it again. This time however its power is increased ( possibly double what it was) also the chance of recruiting or in this case receiving a hero card are reduced from before. You can keep fighting this hero as before until you get the card. Once you get a card you can not fight it again until the next day. this is similar to HR. Now on the next day if you used the card and it failed, then the hero stays at the same power and you can keep fighting it over and over until you get another card. If the card was successful then the power of that hero goes up again and then you get to fight it over and over until you get the next card. If you have not used the card, the hero is not available to fight again.


    I think this eliminates the tedium of the tavern. Makes getting cards more of a challenge and less of just pure random luck. I do not think this would let people get blood to angel 5 in a week, You have a lower chance to receive a card the higher the saint level is of your hero plus the reduced chance of a successful sainting makes this unlikely. If the increased in power from level to level as you successfully saint is done properly, it could take a player days or weeks to get enough power to beat it again just like moving from one boss to the next in HR. Also since the power level of the hero will be based on if you have the hero and what aint level it is, this will not effect established servers, because if you have a half angel 3 Shayd then when you go to fight it the first time its power will be based upon the fact you have shayd at half angel 3. While another player who has Shayd at angel 1 will only be fighting a shayd at a lower power level keeping everything on an equal footing for everyone and setting everything up to be the same as if this concept was implemented from day 1 of the server

    Looking forward to everyone else's opinions on this concept

  2. #2
    Guardian xDcCityx's Avatar
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    We all know if matt loves it, it is good !

  3. #3
    Tynon won't get any revenue from it if there was no tavern, or if you cannot recruit it by buying its card from the fair.

  4. #4
    Im not following your logic Herby

    I never said to get rid of cards from fair or lab for that fact.
    I just said get rid of tavern and use the Royal Arena like HR to get hero cards

    The revenue would still come by gems used to get over cool downs buy chips etc to power up
    They could add in a daily reset like HR
    They could make it so once you do win the card you still need to pay for it with credits - so once again revenue from buying credits with gems

    Lots of possibilities for revenue exist. I do not see spinning in the tavern and getting that magical hero card once ever 20-40 m credits as a big revenue maker, especially with Tavern Tuesday - where many of us spend 90% or more of our credits that we use in tavern on Tuesdays and spin very little the rest of the week.

    So if done properly this could be a huge revenue stream.

  5. #5
    Championship Warfare Scribe
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    I like the new balance between the tavern and the royal arena, no need to completely remove the tavern.

  6. #6
    Quote Originally Posted by Kruize View Post
    I like the new balance between the tavern and the royal arena, no need to completely remove the tavern.
    Well i thought the exact same thing at first. But then you go through the royal arena and beat every hero and recruit it, then your done with it and stuck with only the tavern again. Granted they could keep adding heroes but aat some point your done. If you can keep going back to get the hero cards you prolong the life of this feature and makes things more interesting in my opinion.

  7. #7
    Quote Originally Posted by mattp169 View Post
    Im not following your logic Herby

    I never said to get rid of cards from fair or lab for that fact.
    I just said get rid of tavern and use the Royal Arena like HR to get hero cards

    The revenue would still come by gems used to get over cool downs buy chips etc to power up
    They could add in a daily reset like HR
    They could make it so once you do win the card you still need to pay for it with credits - so once again revenue from buying credits with gems

    Lots of possibilities for revenue exist. I do not see spinning in the tavern and getting that magical hero card once ever 20-40 m credits as a big revenue maker, especially with Tavern Tuesday - where many of us spend 90% or more of our credits that we use in tavern on Tuesdays and spin very little the rest of the week.

    So if done properly this could be a huge revenue stream.
    Based on the scheme you propose, recruiting heroes would be a matter of ability, or having enough power/damage to beat those heroes to get their cards.
    What would happen to all the new or smaller players? They will never have a chance to get the heroes they want.

    The tavern provides everyone equal opportunity to recruit heroes and get cards (providing their title/rank is sufficient).
    As Kruize said, there's nothing wrong with the tavern as it is now.
    The Royal Arena just adds a lot more variety to those heroes we can already get with the tavern.
    The mix of both tavern and royal arena heroes looks good as it is.

  8. #8
    Quote Originally Posted by mattp169 View Post
    Well i thought the exact same thing at first. But then you go through the royal arena and beat every hero and recruit it, then your done with it and stuck with only the tavern again. Granted they could keep adding heroes but aat some point your done. If you can keep going back to get the hero cards you prolong the life of this feature and makes things more interesting in my opinion.
    I agree with you that this is something that needs work on.
    Currently, you cannot get cards for most of the gold royal arena heroes.
    What would be the point of recruiting the most powerful royal heroes if they cannot be sainted.

    Their cards should be available as tavern spirit redeems, or there should be a progression in difficulty where you can beat the same royal arena heroes once a day, for a chance at getting their cards, albeit at an increased difficulty level.

  9. #9
    Championship Warfare Scribe
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    Quote Originally Posted by mattp169 View Post
    Well i thought the exact same thing at first. But then you go through the royal arena and beat every hero and recruit it, then your done with it and stuck with only the tavern again. Granted they could keep adding heroes but aat some point your done. If you can keep going back to get the hero cards you prolong the life of this feature and makes things more interesting in my opinion.

    As opposed to the people playing who have all Angel V gold heroes they use who are done with the tavern? Eventually yes you will be done with any feature, and as for the Royal Arena it gets completed rather quickly when you've already been playing the game and progressed for 5 months.
    They promised us new ways to acquire heroes without relying on the tavern, but at the end of the day to get the cards, you still need to deal with the tavern which is fine.

    I spend more time trying to kill HR and story bosses then I spend in the rune temple or tavern, so I'd rather not have to spend countless more hours dieing for no reason. When every few spins of the tavern gives me spirits and a step closer to the cards I want.

  10. #10
    Quote Originally Posted by Herby View Post
    Based on the scheme you propose, recruiting heroes would be a matter of ability, or having enough power/damage to beat those heroes to get their cards.
    What would happen to all the new or smaller players? They will never have a chance to get the heroes they want.

    The tavern provides everyone equal opportunity to recruit heroes and get cards (providing their title/rank is sufficient).
    As Kruize said, there's nothing wrong with the tavern as it is now.
    The Royal Arena just adds a lot more variety to those heroes we can already get with the tavern.
    The mix of both tavern and royal arena heroes looks good as it is.
    The tavern does not nor was it designed to give everyone equal opportunity to recruit heroes and saint them.

    It costs credits to spin - the number of credits increases with level as does the credit cost to recruit or claim a card. The more power you have and the better a player you are the more credits you earn, and therefor the more heroes you get, either by landing on a hero or accumulating enough spirits. SO gemmers and great players have more opportunity to recruit heroes and saint them then smaller players.
    My suggestion actually encourages players to grow more which can be done by gemming and therefor increase revenue and increases overall competition in the game. It also takes this wonderful new addition and gives it more longevity then it has now. Because many of us on older servers will have every new hero recruited in a day or 2 once it hits live, provided the power levels on beta are the same on live. It also replaces a very tedious boring method of obtaining hero cards with something that is more interesting imo.

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