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Thread: Solution to Bots, Macros, Auto-clickers, Mouse Recorders

  1. #1

    Solution to Bots, Macros, Auto-clickers, Mouse Recorders

    Most of us have seen it, in Heroic Realms and Quests. Toons who seem to be on an endless loop of attacking, being beaten, going back to the starting point, attacking, being beaten, etc etc. And they seem to go on for hours.

    These are toons who are using mouse recorders or autoclickers, hitting the same boss over and over, trying to get that one very lucky multiple stun, multiple critical hit, multiple dodge run to beat the boss.

    My proposal to solve this is simple:

    Make each Heroic Boss attempt and Quest boss attempt cost 1 stamina, win or lose.
    and remove the 20 stamina cost for quest attempts, and 5 stamina cost for a successful heroic boss killing.

    The new Royal Arena in beta already has this feature. You spend 5 stamina win or lose every time you attempt fighting a boss.
    I believe this should be also implemented in the Heroic Realms and Quests, to dissuade players from using automation techniques.

    Preparation and building up of characters would be key to winning. Although some luck would still be involved, it would be greatly lessened than before. Strategy and critical thinking would be needed, to plan out one's formation, and to have an exchange of ideas with other players, before attempting a difficult boss.


    Problems are best nipped at the bud, before they become too big to change or solve.
    Last edited by Herby; 11-28-2013 at 12:02 PM.

  2. #2
    Championship Warfare Scribe
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    I remember when doing the lab 2 normal 700 point boss sometimes it would take 5 attempts or sometimes 30 or even 50. Even if you had killed it 20 times already.
    All these high end bosses HR Lightbringer bosses up, Storymode past Veleno, Lab level 2 700/800 point bosses can still kill you even after doubling your power.

    I think there needs to be an adjustment to the defensive stats in the game because as it is right now at a certain point in the game you just stop gaining defense and just focus on hp/attack to progress. Without being able to reduce those 60-70k hits to something reasonable like 20-30k makes reliable progress very difficult.

    Only if they fix that issue would adding a cost be a good idea.

  3. #3
    Quote Originally Posted by Kruize View Post
    I remember when doing the lab 2 normal 700 point boss sometimes it would take 5 attempts or sometimes 30 or even 50. Even if you had killed it 20 times already.
    All these high end bosses HR Lightbringer bosses up, Storymode past Veleno, Lab level 2 700/800 point bosses can still kill you even after doubling your power.

    I think there needs to be an adjustment to the defensive stats in the game because as it is right now at a certain point in the game you just stop gaining defense and just focus on hp/attack to progress. Without being able to reduce those 60-70k hits to something reasonable like 20-30k makes reliable progress very difficult.

    Only if they fix that issue would adding a cost be a good idea.
    All the new heroes, skills and having up to 3 substitute heroes would offset any additional difficulty that bosses would have.
    Instead of focusing on power, damage, hp, you would focus on all the possible combinations that the new heroes/skills would present.

    Also, I found out that Talents are cap'd at level 100. I would imagine gear would be the same. This would make a player focus on defense after getting the maximum levels for their offensive talents and gears.

    Also notice I did not include a stamina cost for the Lab bosses. The lab stamina costs are steep as it is, and would make no sense adding one for the lab bosses anymore.

  4. #4
    Lightbringer Greenly's Avatar
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    i dont like this idea! cause, i, myself, no auto clicker, have sat and done the hit and try again process, for hours, until i got the hit that i needed. if each try costs stamina, it will hurt me, and many more who do just sit and try and try again.

  5. #5
    Quote Originally Posted by Greenly View Post
    i dont like this idea! cause, i, myself, no auto clicker, have sat and done the hit and try again process, for hours, until i got the hit that i needed. if each try costs stamina, it will hurt me, and many more who do just sit and try and try again.
    If you sit for hours trying but not succeeding, don't you think that you should stop, and buildup or change strategies?
    Instead of relying on blind luck to get you through.

    On a different note, I find it ironic that you admit to sitting around for hours, endlessly attempting heroic boss fights, yet you complain when the auto-fight is taken away in world boss.

  6. #6
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by Herby View Post
    On a different note, I find it ironic that you admit to sitting around for hours, endlessly attempting heroic boss fights, yet you complain when the auto-fight is taken away in world boss.
    yes, weekends i have spare time, or sometimes at night, during the week, i do not and certainly can not sit at work, clicking ok to keep fighting world bosses. maybe not best to just make assumptions?

  7. #7
    Quote Originally Posted by Greenly View Post
    yes, weekends i have spare time, or sometimes at night, during the week, i do not and certainly can not sit at work, clicking ok to keep fighting world bosses. maybe not best to just make assumptions?
    No assumptions, just observations.

    Taking the thread back to track, I firmly believe that the luck factor of fights should be lessened, and more strategy and preparation would instead replace it.

    Several top players from different servers have admitted to me that they use autoclickers or mouse recorders to luck their way through heroic boss and quest fights, and I cannot condone this type of play. If the best and biggest players do it, more and more smaller players would copy them.

  8. #8
    Lightbringer Wildflower's Avatar
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    I and many players of my guild spend hours in Heroic to try and beat a boss.
    Luck is a big part of the game.
    I feel it is strang to advice players not to play on luck since it will mean no progress for the longest time.
    I think it also can be seen as determined to keep trying untill you get the perfect roll of dice.

    I don't think it is a good solution to make it cost stamina.

    I would however propose a countdown (after 30 minutes to an hour?) where you have to wait a few minutes and are teleported back to sonia.
    This will solve the issue without adding the stamina.

    I agree that it is very irritating to see someone use a bot and luck his way on the board while you are trying without a bot.
    It entices using one.

    ~ You are just jealous 'cause the voices only talk to me..~
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  9. #9
    Quote Originally Posted by Wildflower View Post
    I and many players of my guild spend hours in Heroic to try and beat a boss.
    Luck is a big part of the game.
    I feel it is strang to advice players not to play on luck since it will mean no progress for the longest time.
    I think it also can be seen as determined to keep trying untill you get the perfect roll of dice.

    I don't think it is a good solution to make it cost stamina.

    I would however propose a countdown (after 30 minutes to an hour?) where you have to wait a few minutes and are teleported back to sonia.
    This will solve the issue without adding the stamina.

    I agree that it is very irritating to see someone use a bot and luck his way on the board while you are trying without a bot.
    It entices using one.
    Your idea does hold some merit, I will give you that.
    Though it would still fail to address the use of automation in completing the heroic realms and quest bosses.
    Even with a cooldown between attempts, automation software will still provide an endless amount of attempts.
    Also, with the introduction of the fast forward button and increased run rate, you can get an attempt at a boss once every 10 seconds.

    The reasons why I am suddenly coming out with this proposal are:
    - The game is heavily being updated daily in beta. If there was a time to propose or suggest changes, I believe now would be the best.
    - Heroic realms / Quest bosses are the most important aspects of the game to advance further. If you cannot overcome them, you will not progress.
    - More and more people are using automation software to luck themselves out, instead of trying to make their characters more powerful, or thinking of a better strategy to overcome difficult bosses.
    - Giving each attempt a stamina cost stops automation software in their tracks. Since no one has unlimited stamina.
    - The new Royal Arena Bosses have a stamina cost. Why not include it with Heroic and Quest bosses as well.
    - Maybe, just maybe, Tynon can increase the rate of stamina generation for everyone.

  10. #10
    this is a solution to a non problem. bots doesn't give any negative externalities to other players. The only negative externality they give is the arena. So maybe you'd like to suggest that each arena click cost 1 stamina?

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