Quote Originally Posted by Wildflower View Post
I and many players of my guild spend hours in Heroic to try and beat a boss.
Luck is a big part of the game.
I feel it is strang to advice players not to play on luck since it will mean no progress for the longest time.
I think it also can be seen as determined to keep trying untill you get the perfect roll of dice.

I don't think it is a good solution to make it cost stamina.

I would however propose a countdown (after 30 minutes to an hour?) where you have to wait a few minutes and are teleported back to sonia.
This will solve the issue without adding the stamina.

I agree that it is very irritating to see someone use a bot and luck his way on the board while you are trying without a bot.
It entices using one.
Your idea does hold some merit, I will give you that.
Though it would still fail to address the use of automation in completing the heroic realms and quest bosses.
Even with a cooldown between attempts, automation software will still provide an endless amount of attempts.
Also, with the introduction of the fast forward button and increased run rate, you can get an attempt at a boss once every 10 seconds.

The reasons why I am suddenly coming out with this proposal are:
- The game is heavily being updated daily in beta. If there was a time to propose or suggest changes, I believe now would be the best.
- Heroic realms / Quest bosses are the most important aspects of the game to advance further. If you cannot overcome them, you will not progress.
- More and more people are using automation software to luck themselves out, instead of trying to make their characters more powerful, or thinking of a better strategy to overcome difficult bosses.
- Giving each attempt a stamina cost stops automation software in their tracks. Since no one has unlimited stamina.
- The new Royal Arena Bosses have a stamina cost. Why not include it with Heroic and Quest bosses as well.
- Maybe, just maybe, Tynon can increase the rate of stamina generation for everyone.