
Originally Posted by
mattp169
the 1.25b banish is already to hard to stun. It ridiculous, my rounds are half of what they were in a 250m banish because of the reduced stun rate. And this is after Ive upgraded offensive abilities and added a LB spirit to cianna.
There was absolutely no reason to reduce the stun rate in banish when we went to 1.25b and there is absolutely no reason to reduce it with the new patch. The only reason it is reduced is because the coders are too lazy to make the boss harder in other ways. SO they make it harder to stun, which is something we can not improve. Back in PRE LIVE BETA Banish was much more interesting. I forget if we had a 50m or a 250m banish at the time, but we could dodge the boss, the boss would dodge us, we could crit ALOT EASIER, and the stun rates for the banish boss were the same as they were for PvP. I would much rather see this variety of things in banish then just MAYBE stun, crit if you happen to have a level 10 advantage and 5pc guard on an archer or dawn, or you got lucky and got a crit sainting. and thats it. Let us and banish dodge, put the stun rates back to normal, make criting reasonable. Then make dodging harder as the HP goes up and criting harder as HP goes up, and LEAVE THE STUN RATES ALONE. IT IS PURE LAZINESS TO MESS WITH STUN RATES. Its a joke, that the one thing in the game we have 0 control over, is what they mess with in banish. To me that is just the cruelest meanest thing the devs have done.