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Thread: 10m coins for last hit on 1.25b banish needs increased

  1. #1

    10m coins for last hit on 1.25b banish needs increased

    Considering that the top players are earning 10m or more coins from damage in a 1.25b banish, and considering once you get to the point where your realm can earn and keep a 1.25b banish, 10m coins for last hit just doesnt seem like enough any more. I would think 50m would be more reasonable on a 1.25b banish or possibly more. 10m in a 250m banish is about 8-10 times what most 1st place finishers receive in coins from their damage, so the last hit needs increased in 1,25b to stay consistent.

  2. #2
    What get's me is 4 different times in the last month on server 6 I have seen the WB boss disappear and the "Victory" at the end of the fight, only to be sent back to the hall to wait for the last fight like I didn't kill him, and of course I didn't get the last hit bonus either.

  3. #3
    Judgment Revan's Avatar
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    Quote Originally Posted by becalvert_1151817 View Post
    What get's me is 4 different times in the last month on server 6 I have seen the WB boss disappear and the "Victory" at the end of the fight, only to be sent back to the hall to wait for the last fight like I didn't kill him, and of course I didn't get the last hit bonus either.
    After hp reaches zero he enter last hit mode. So it is possible to knock his hp to zero and get the victory message and then have to wait to try for the "last hit"

    And also the coin reward for the last hit should be increased for each new level of difficulty of WB. Not sure 5 times greater would be the appropriate amount but it should get at least a little bigger.
    Last edited by Revan; 12-03-2013 at 06:06 PM.

  4. #4
    Quote Originally Posted by mattp169 View Post
    10m coins for last hit on 1.25b banish needs increased
    conversely, maybe they need to make the 1.25b hp boss harder, so that players won't get so much from it.

  5. #5
    Lightbringer Boroeast's Avatar
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    Okay,for the first time, I can agree with you matt.
    Boroeast
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    Come one now (: Is just a game, have fun buddy!
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  6. #6
    Lightbringer
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    Quote Originally Posted by Herby View Post
    conversely, maybe they need to make the 1.25b hp boss harder, so that players won't get so much from it.

    This wouldn't make sense as awards gained in coins and credits are relative to damage dealt. The ratio stays the same across all levels.

  7. #7
    Quote Originally Posted by Herby View Post
    conversely, maybe they need to make the 1.25b hp boss harder, so that players won't get so much from it.
    Ok you have lost your mind. the 1.25b banish is already ridiculously set up
    only changing the stun rates so we can only stun half as often was a dumb change in the first place. Even on server 1 we need most of the hour to finish.

    Quote Originally Posted by Boroeast View Post
    Okay,for the first time, I can agree with you matt.
    Shoot me now

  8. #8
    Quote Originally Posted by DrthCaedus View Post
    This wouldn't make sense as awards gained in coins and credits are relative to damage dealt. The ratio stays the same across all levels.
    There's no rule saying that Tynon can't change the ratios.

    Gaining 10-20m coins, 5-10m credits per World Boss event seems too much in my opinion.

    Players won't coin up anymore to buy coins and credits, since they already get so much from world boss alone.

  9. #9
    Quote Originally Posted by Herby View Post
    There's no rule saying that Tynon can't change the ratios.

    Gaining 10-20m coins, 5-10m credits per World Boss event seems too much in my opinion.

    Players won't coin up anymore to buy coins and credits, since they already get so much from world boss alone.

    DUDE YOU ARE NOT STUPID STOP PRETENDING TO BE!!!!

    With the upgrades costing as much as they do after a certain point and the cost of runes etc 10-20m coins is a drop in the bucket and doesnt get you much in the long run. Everything in this games costs more and more and more and more. COining is basically there to let you do it faster, and if your in a server with a 1.25b banish you are in need of much larger sources of income to keep upgrading at the same pace you did 2 months ago. SO INCREASING HOW MUCH YOU GET IN BANISH will not make people coin less.

    And i didnt say there were any rules, but making it harder by reducing our uncontrollable stun rates is just LAZY. I want dodges and cirts to be more of a factor in banish and your offensive power verus banish boss's defensive power. These are all things we have control over. it gives us something to work on and adjust and fine tune to get better in banish, to beat that other player who is always one rank above you, or to narrow the gap between you and #1, to get a larger share of the rewards. As it is right now how much damage you do is a crap shoot, and has nothing to do with your skill at building good heroes.
    Last edited by mattp169; 12-04-2013 at 01:58 AM.

  10. #10
    Championship Warfare Scribe
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    Because randomly giving out 50mil gold will change the game for the people who really need it??

    Clearly you haven't thought this one through Matt.

    The problem, not that I really see it as an issue is;

    -Costs to upgrade items and talents is growing by exponential gains.
    -Income gained from phil stone, banish are linear and in the case of the noble lady its flat (zero increase).
    -While coins in the arena faired well while you leveled up, credits however forgot to continue on the 1/2 coin amounts. 266k large coin vs 8k large credit at 100 anyone??????????

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