I understand that level restrictions make less sense as the levels get higher. I'm at a point where I'm level 54, so the dynamic is probably different than yours. Maybe the problem has to do with the lifespan of a server. I'm sure you had more fun when everyone had lower levels and fewer runes (thus required more thinking as there were more restrictions).
Anyways, I believe something should be worked out to separate the weak from the strong, such as better rewards for attacking stronger players. This could introduce map levels for instance. You would get better rewards for sailing with better maps, and stronger players would get better maps from the guild's contribution.



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