In my view something is a bit off with carib.
The fact that you can beat a combined power of twice your size doesn't seem right.
I think the combined teams should have 10 turns against the attackers 5 turns instead of first team 1 and then team 2.
That way it would be impossible to beat higher combined forces and people have more chances of making the sail.
It would help people with actively finding a larger power to sail with and would be more realistic.


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