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Thread: Caribbean Pirates: suggestion for improvement

  1. #21
    I always thought it would be interesting if there was a guild technology called "dreadnought". To use it would require two guildmates have it. They would board the boat then there would be a 1 minute clock to allow up to 2 other guildmates with any map fragment to get on. Then they would sail. Maybe as an added bonus the guildmates that create the dreadnought (the ones with the right/left map fragment and the dreadnought tech) would gain a bonus of 40%, 80%, 100% sailing bonus, excluding gems.

  2. #22
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    how r u supposed to get 100 in assistant if u fail sailing and cant be at baal or cerb

  3. #23
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by randeytaylor_13198 View Post
    how r u supposed to get 100 in assistant if u fail sailing and cant be at baal or cerb
    Make sure you don't miss Cerberus or Baal and Guild Warfare. Problem solved. If you use your imagination, you can figure anything out.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  4. #24
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    not all of us have acess to a computer at those time such as only being able to be on 6-9 because of parental controls and this thing called school that kids r required to go to

  5. #25
    Quote Originally Posted by randeytaylor_13198 View Post
    not all of us have acess to a computer at those time such as only being able to be on 6-9 because of parental controls and this thing called school that kids r required to go to
    or jobs so we can pay the bills and support the free loaders o i mean free players

  6. #26
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    exactly u need to have ways without having to be on at certain times to get 100 in assistant

  7. #27
    Then settle at 75 assistant points.

    There's no way to please everyone, or accommodate everyone with each one's unique schedule.

    YOU adjust to the game, don't wait for the game to adjust to you.

  8. #28
    Lightbringer Wildflower's Avatar
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    No one finds it odd you don't fight the combined power?

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
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  9. #29
    Guardian xDcCityx's Avatar
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    Quote Originally Posted by ChickenWing View Post
    The Caribbean Pirates is a nice feature of the game. However, I see a problem with it, and many people often complain about what I'm going to talk about. It's often IMPOSSIBLE to sail. New players on a server (or weaker players) can never make it to the other side-- unless they sail with the strongest player on their server. What usually happens however is that the top players loot anyone who tries to sail. Most people agree that this is a problem I think. To make myself clear, it renders a fun aspect of the game totally useless for most players. There is nothing wrong with getting sunk every now and then-- it's part of the game-- but getting sunk all the time is something else.

    I think this aspect could be improved, and I have a suggestion. When you walk in the wild, you cannot attack everyone; you can only attack certain players, i.e. those whose level isn't too far from yours. This feature prevents strong players from attacking weaker players. It's meant to provide fair PvP battles. I think this restriction should also apply to the Caribbean Pirates. In other words, you could only attack the ships of players close to your own level (but you can always attack players with a higher level).

    Example
    If a player level 42 is sailing with a level 44, a player level 47 could attack them, but a level 50 could not.

    Another example
    If a level 44 is sailing with a level 12, a level 47 could still attack them. This is to show that you could attack ship AS LONG AS a player within a range of 3 levels from yours is in the ship. This would prevent players from finding protection by using lower level players.



    I think this would render the Caribbean Pirates more interesting for most players. Moreover, it follows the game's philosophy by reusing an aspect of the game, i.e. that players cannot attack lower level players in the wild.



    Please, share your opinion on the matter! Is this an issue for you? Do you agree/disagree with my suggestion? Why?
    Also high lvl doesn't mean high power, I just hit level 70 and I still kick the butts of level 80s, and when I was at level 45, I sunk people at 50-60 daily.

  10. #30
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    Quote Originally Posted by Wildflower View Post
    No one finds it odd you don't fight the combined power?
    No. That is not the way battles work, each battle is won or lost 1v1. The non-refreshing between is the advantage to the sailors. Strength is not determined by the power # alone.

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