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Thread: Mages in General

  1. #11
    Apprentice Darkyy's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    actually our mages do critical damage in a way but it doesnt indicate.
    here is the thing, i put a high crit rune on shayd and did cerb and baal 10 times each with and without it. with the the crit rate rune she showed in some hits an increased damage is what got me started. then while i was doing my testing it started to confirm that with a crit rune shayd during banishes is doing close to +20% more damage in the overall. i am sorry its been only 10 each, but i am only human myself, however i am convinced that crit runes not only boost your power but actually do something.
    I am an all mage base player an always have been, I use Crit on all my mages due to the fact it makes them hit there Max hit more often. An with Shady, Her hit is just luck, I use her and am very happy w/ her resorts. I know she is an off an on character but tbh that's what makes the Fight fun for me. I like a Hard Challenge. I don't want them to make it easy cause My mages are all ready Heavy hitters as well.

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  2. #12
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Darkyy View Post
    I am an all mage base player an always have been, I use Crit on all my mages due to the fact it makes them hit there Max hit more often. An with Shady, Her hit is just luck, I use her and am very happy w/ her resorts. I know she is an off an on character but tbh that's what makes the Fight fun for me. I like a Hard Challenge. I don't want them to make it easy cause My mages are all ready Heavy hitters as well.

    -Darkyy
    i never said i dont like her, i use her a lot as well and yes it is luck. but i have chosen banishes for my testing out of 2 reasons:
    1) i am not a developer and i cant test on a privet/static server where i can certain factors out of the result, like resisting, missing, evasion, etc
    2) players intend to have different runes, armor, etc and there is too many new factors going in and banishes is always the same

    so until we have a developer or game master actually testing this on a small private server, we will never really know.
    that being said, the thing that i do know is that it changes my damage output. whether its the max damage, less resisting, increased damage, etc i dont know, but i know that it increases my total damage of almost 20%. that being said i also use crit runes on smoulder, mulan, etc because i know it makes a difference. whoever doesnt believe me, i smile at and think "np for me, have it your way and reject reality"
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  3. #13
    how did your test proved it right? what are you findings? 20%? really? any screen shot? how many times did you tested it out?
    Last edited by lamodomo_2092870; 01-05-2014 at 11:03 PM.

    "Relinquish your pain unto me"

  4. #14
    11 shots with shayd without a level 11 advantage averaged 16695.
    11 shots with shayd with the level 11 advantage averaged 16880.

    This was against a bloodstorm rather than a banish... this way it doesn't include any misses/stuns into the calculation. Right now it doesn't look like it's worth it, but 11 isn't a lot of data.

  5. #15
    Ironheart Joker's Avatar
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    Quote Originally Posted by lamodomo_2092870 View Post
    Anyway, going back to the same topic, Skill attack should be nerf or they should alteast let mages do Critical attack as well. to be part with the new heroes.
    mage attack does more damage compared to physical attack if they start doing critical it will be unbalanced and everyone will have 4 mages. Also mages miss just like people's physical attack gets dodged no one seems to be complaining about that.
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    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
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  6. #16
    hmmmm your right. there is a slight change. I know its not much. but there is.

    "Relinquish your pain unto me"

  7. #17
    Lightbringer
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    Quote Originally Posted by Joker View Post
    mage attack does more damage compared to physical attack if they start doing critical it will be unbalanced and everyone will have 4 mages. Also mages miss just like people's physical attack gets dodged no one seems to be complaining about that.
    How would they become overpowered? Several of the new heroes have AoE skill attacks that are insanely powerful, then you throw a crit in there. Also let's look at heroes that can skill every hit once moral is full: Blood, Khan, Theseus, and Pompey. all 4 cause massive damage without a crit, then you add a crit in there (pompey has been doing 150-250k crits in CW) Then once you get lightbringer sets with herja, or sirius sets all physical heroes can skill attack every round and have the ability to crit. Mages don't even come close to doing similar damage with their "skill" attack and they don't have the ability to crit. Also mages have abysmal base hit abilities so they miss most of the time to begin with (unlike other AoE physical heroes) and then when they happen to come close to hitting they get dodged often as well.

    The fact is mages in this game are ridiculously nerfed when compared to the other physical heroes and should at-least be given the ability to crit.

  8. #18
    Ironheart Joker's Avatar
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    Quote Originally Posted by DrthCaedus View Post
    How would they become overpowered? Several of the new heroes have AoE skill attacks that are insanely powerful, then you throw a crit in there. Also let's look at heroes that can skill every hit once moral is full: Blood, Khan, Theseus, and Pompey. all 4 cause massive damage without a crit, then you add a crit in there (pompey has been doing 150-250k crits in CW) Then once you get lightbringer sets with herja, or sirius sets all physical heroes can skill attack every round and have the ability to crit. Mages don't even come close to doing similar damage with their "skill" attack and they don't have the ability to crit. Also mages have abysmal base hit abilities so they miss most of the time to begin with (unlike other AoE physical heroes) and then when they happen to come close to hitting they get dodged often as well.

    The fact is mages in this game are ridiculously nerfed when compared to the other physical heroes and should at-least be given the ability to crit.
    Mages do sufficient damage for me definitely more than the tanks I never felt like they were too weak. If people feel that way don;t use them at all and don't complain how they miss or whatever. Imo if anything they should be improved a bit defensively.
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    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  9. #19
    Quote Originally Posted by Joker View Post
    Mages do sufficient damage for me definitely more than the tanks I never felt like they were too weak. If people feel that way don;t use them at all and don't complain how they miss or whatever. Imo if anything they should be improved a bit defensively.
    I don't know how long have you been playing this game. but, you do realise that Skill attack + crit is just insanely strong. Plus, when you have Herja + Light Bringer set = non stop Skill attack. or even without LB set or Herja, Skill attack of Adamanti or Smoulder or any kind of non-mage character with Crit can kill you in 1 or 2 turns wipe out. Compare to mages? gosh. they miss 2 turns, deal damage on the 3rd turn, but 4th turns, possibly they are already dead or stunned.

    "Relinquish your pain unto me"

  10. #20
    Ironheart Joker's Avatar
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    Quote Originally Posted by lamodomo_2092870 View Post
    I don't know how long have you been playing this game. but, you do realise that Skill attack + crit is just insanely strong. Plus, when you have Herja + Light Bringer set = non stop Skill attack. or even without LB set or Herja, Skill attack of Adamanti or Smoulder or any kind of non-mage character with Crit can kill you in 1 or 2 turns wipe out. Compare to mages? gosh. they miss 2 turns, deal damage on the 3rd turn, but 4th turns, possibly they are already dead or stunned.
    Yes that is true i think the developers just intended mages to be a support I have been playing the game since beta and use only 1 mage in my formation and its worked fine for me. i can understand if you rely on mages to be your primary damage dealer you won't be very happy you just need to change your strategy i guess if your doing that, early on in the server you can dominate with more mages but late game you will suffer.
    Joker - Europe Servers



    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

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