Quote Originally Posted by lamodomo_2092870 View Post
I got mulan already.

What I want the dev is to consider, is change the hit rate of mages. They are just astronomical random hitters. All I could about her not is so-so damage but enough to survive 3 - 4 round I guess its reasonable since she's hitting 3 targets. My other mages catherine and Mehdivan deal more damage compare to her, 10k - 13k difference.

right now Mulan is the most decent mage there is. I haven't got Brynhldr and Aphridite so I wouldn't know.
Yea but mulan hits multiple target so his overall damage would be more than catherine and all right ?
Quote Originally Posted by DrthCaedus View Post
Can I ask what is wrong with an all mage formation? As it is people already use all physical formations? Why is the thought of the reverse such a bad thought? You are kind of waging an oxymoronic in your arguments here. You continue to state that mages are only intended as support and back-up and we should only use perhaps 1 or 2 in our formation. This argument shows how underpowered and undervalued the class is by Tynon, but then you go on about how they are more than powerful enough to be effective. If this were the case there would be several all mage formations. The problem is that mages are grossly underpowered when compared with physical heroes, and I would dare you to mount a logical, evidenced based argument to the contrary.
There is nothing wrong in an all mage formation but when it doesn't work out for them late game they shouldn't complain in the forums about it. i said mages are a decent hero and should be used in your formation but i never said they are powerfull enough to match the skill attacks of some heroes that you start using an all mage formation. I don't know why you are so confused my point has always been the same mage class is good enough to add 1 or 2 on your formation if you don't think so then use support class and stop quoting me.