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Thread: Aphrodite: The last title hero

  1. #11
    and I though they can make mages that uses hexes or charm lol.

    "Relinquish your pain unto me"

  2. #12
    Quote Originally Posted by skinz1111_6095251 View Post
    If you loaded up the queen with lvl 10+ preciseness and got a saint with +15 hit, and added lvl 10 break rune I think she would be a beast to contend with.
    No she wouldn't, I have all that (minus the saint) plus 43000 magic attack and she still sucks....

  3. #13
    Quote Originally Posted by lamodomo_2092870 View Post
    and I though they can make mages that uses hexes or charm lol.
    Yes in other games they have Enchanters (mezzers/charmers) Necromancers that use all those red runes/spells that we sell back in rune temple, Wizards that deal a ton of damage , Mages in other games usually have pets, water/ fire/ earth pets etc.

  4. #14
    I'd love a mage that can cast a -100% morale debuff.

  5. #15
    Ironheart
    Join Date
    Sep 2013
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    230
    Quote Originally Posted by Herby View Post
    I'd love a mage that can cast a -100% morale debuff.
    Maybe reduce Mulan damage a bit, but give her a chance to do a -20 morale debuff. Maybe same thing for Byrn. While we are at it, why not change morale from a percentage to a point value? Instead of having a "retain morale" bonus, gear sets would instead increase your max morale meter. So LB set could give you +70 to max morale, so you could hold up to 170 morale. Skill attacks would use up 100 (some skill attacks could use up more or certain attacks would always drain it to 0, but min 100 required). This would make it useful to level Righteousness past lv6. They can also start adding more morale buffing heroes to counter the debuff ones because the buffing ones would not be made ineffectual just because of the order of attack (buffing a 100 morale hero does nothing right now). I realize this weakens the set bonus, but morale buffing heroes could compensate or the set bonus could include "generates x morale at beginning of each round"

    Oh, one other thing. Block is much weaker than dodge due to the fact that you can't block skill attacks. Why not make blocked attacks generate morale for the blocker along with the other morale changes?
    Last edited by Rocco; 12-15-2013 at 05:13 AM.

  6. #16
    Ironheart
    Join Date
    Sep 2013
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    230
    Hmm, i just realize that this would mess up certain things, like Herja wouldn't be able to stop skill attacks anymore. Could make her morale debuff increase in power from Magic Atk. But morale mechanics may be getting too complicated and confusing

  7. #17
    How about we stop thinking of new ways to mess up our heros lol, lets get use to the new ones we have now, then maybe somewhere down the road , think up some new stuff.

    Also reducing a mages damage for any reason is just silly, they are too under powered as it is. Mulan is the only one that is semi playable as far as damage output is concerned, although I still dont use her as most melee out damage her .

  8. #18
    Ironheart
    Join Date
    Sep 2013
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    Well, flame wall seems a bit weak as it is now, but i thought adding a morale debuff without reducing damage would make it OP. But these are just fun discussions. The dev team aren't going to tweak any heroes unless they feel there is some serious problem

  9. #19
    Quote Originally Posted by Rocco View Post
    Well, flame wall seems a bit weak as it is now, but i thought adding a morale debuff without reducing damage would make it OP. But these are just fun discussions. The dev team aren't going to tweak any heroes unless they feel there is some serious problem
    Nah her damage is already "reduced" ...just add the morale debuff and maybe she would be playable.....

  10. #20
    is Aphrodite worth getting in the end? I don't see a good review in Brynhildr. but Mulan, worth it?
    Last edited by lamodomo_2092870; 12-15-2013 at 09:43 PM.

    "Relinquish your pain unto me"

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