
Originally Posted by
RiverBummer
The effect may be more subtle. I have a theory that raising power on a toon like a mage (even if with useless runes that the class can't use) MAY POSSIBLY trigger more favorable outcomes - at least when fighting BOSS NPCs. There seems to be some kind of power aura that increases the chances of stunning and dodging etc. This is just a theory - UNTESTED. Play with the concept and see if it works for you. As it is Mage Rune Slots seem to be way too many for the few runes that we know for certain help mages. We really should perhaps have another class of mage rune - maybe a team oriented rune that bestows some low level shielding aura from other opposition magic casters to the rest of the squad.