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Thread: Cerb/Baal Stunned, but still hits?

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  1. #1
    Lightbringer Deucalion's Avatar
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    Cerb/Baal Stunned, but still hits?

    I'm not quite sure if this is a glitch or if it was meant to be, after the patch.

    It happens several times during each Banish now. Cianna will Stun Cerb, and with the starry halo over his head he will take out your leader, or whoever, then return to his spot, still "Stunned", but not really. Now, cianna's stun was dropped horribly already, so was Shayd's... So, can we please try to get this one fixed or returned to normal? It's already frustrating enough with all stun rates dropped so much.

    Thanks


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  2. #2
    I also see this, as I use a stunner as the lead attack.

    The boss would be stunned with stars circling his head, but he can attack right away.

  3. #3
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    This definitely needs fixing so do the stun rates. It wouldn't be so bad if stun didn't work in banish but it makes heroic realms boring to sit there attacking over and over till you get a stun or two. Adding new stun heroes is not a reason to reduce stun on current ones.

  4. #4
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by mattp169 View Post
    i have seen this glitch, and it better be a glitch. I have even heard people getting stars over the enemy head using blood.
    As far as the reduced stun rates, being one of the biggest critics of this reduced stun rate garbage. I have modified my position slightly.

    It is still utter GARBAGE. however with the right heroes and form you can now do more damage in banish then pre patch. HOWEVER this is mainly if you have 6pc LB sets to do so. If you dont your kinda stuck until you do. SO this change favors the strongest players in lab. I dont necessarily agree with that even though my damage in banish has increased by about 40% or more with the patch. Especially considering how low the drop rate plans are in lab on SERVER 1. Yes it is a conspiracy against server 1 , I know it is. This just hurts lower and mid level players in my opinion. The stun rates should not have been dropped. I mean if thats all that happened, that might be fine. But lets take into account everything else they did with the patch. All the bosses are more powerful. Banish boss has had their resistance to stun increased ( I received this info in a support ticket). Added a stunner that is easy to get but who has a low stun rate. Added a stunner for a title no one will get anytime soon. And added a stunner that you need to be mighty powerful to get and her recruit rate is garbage and takes 100-300 stamina to get her.

    Now had they changed absolutely nothing except give us these new heroes as is, I am sure some stuff would have gotten ridiculously easier. But i think the changes while needed were not thought out all the way and are hurting people they were not intended to hurt. I definitely think things need rethought a little and a small adjustment is needed. The simplest solution would be to recode all stun resistance of bosses from pre patch, and give us a rune that give sus control over stun rate and stun defense. A new 100 frag double rune that lets you manage it yourself to equalize things. SO all stunners have a basic stun rate all heroes have a basic stun resistance, and you can add to it. Just my 3 cents
    I like that idea. It's easy to maintain, level's things out and seems fair enough to me.

    Quote Originally Posted by Rumbleguts View Post
    What I saw last night is if your first attacker is a stunner then everyone in opponent formation shows stars over their head, so its a graphics glitch. The people with stars get to attack regardless. Cannot be sure the actual target of the attack was supposed to be stunned or not though, or if they are stunned but still able to attack, with the reduced stun rate its guess work as to what is happening.
    I don't think this is a graphical issue, like the others. It's so widespread and seems to mainly happen with Cianna, who's stun rates were just tampered with, badly. They must have also played with Blood, as he now does a fake Stun as well.

    Quote Originally Posted by Herby View Post
    I also see this, as I use a stunner as the lead attack.

    The boss would be stunned with stars circling his head, but he can attack right away.
    Yup, haven't seen it in PvP yet, but with WB it happens several times in each one.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  5. #5
    i have seen this glitch, and it better be a glitch. I have even heard people getting stars over the enemy head using blood.
    As far as the reduced stun rates, being one of the biggest critics of this reduced stun rate garbage. I have modified my position slightly.

    It is still utter GARBAGE. however with the right heroes and form you can now do more damage in banish then pre patch. HOWEVER this is mainly if you have 6pc LB sets to do so. If you dont your kinda stuck until you do. SO this change favors the strongest players in lab. I dont necessarily agree with that even though my damage in banish has increased by about 40% or more with the patch. Especially considering how low the drop rate plans are in lab on SERVER 1. Yes it is a conspiracy against server 1 , I know it is. This just hurts lower and mid level players in my opinion. The stun rates should not have been dropped. I mean if thats all that happened, that might be fine. But lets take into account everything else they did with the patch. All the bosses are more powerful. Banish boss has had their resistance to stun increased ( I received this info in a support ticket). Added a stunner that is easy to get but who has a low stun rate. Added a stunner for a title no one will get anytime soon. And added a stunner that you need to be mighty powerful to get and her recruit rate is garbage and takes 100-300 stamina to get her.

    Now had they changed absolutely nothing except give us these new heroes as is, I am sure some stuff would have gotten ridiculously easier. But i think the changes while needed were not thought out all the way and are hurting people they were not intended to hurt. I definitely think things need rethought a little and a small adjustment is needed. The simplest solution would be to recode all stun resistance of bosses from pre patch, and give us a rune that give sus control over stun rate and stun defense. A new 100 frag double rune that lets you manage it yourself to equalize things. SO all stunners have a basic stun rate all heroes have a basic stun resistance, and you can add to it. Just my 3 cents

  6. #6
    What I saw last night is if your first attacker is a stunner then everyone in opponent formation shows stars over their head, so its a graphics glitch. The people with stars get to attack regardless. Cannot be sure the actual target of the attack was supposed to be stunned or not though, or if they are stunned but still able to attack, with the reduced stun rate its guess work as to what is happening.

  7. #7
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    same goes for greater rampert sometimes the hero in same line will also show that shield. that was not vs WB but vs a story boss and pvp

  8. #8
    Ya its a bit much, I have gone 2 complete rounds with 3 stunners and not one of them stunned, and then the next fight after that the same thing...they need up the stun rates a just a tad.

  9. #9
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    I also have noticed the drop in Stun rates, but with new heroes i am getting alot higher damage, its a Seesaw effect.
    With the tactical changes Tynon made, the stun rates had to be altered slightly to allow the support hero and new stuns to be effective (maybe not as low as they are though).
    Imagine 4 stunners and leader fighting... chances are the enemy may never get hit off... thats kinda annoying and disheartening to opposing player.
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  10. #10
    Quote Originally Posted by DaBooMan View Post
    I also have noticed the drop in Stun rates, but with new heroes i am getting alot higher damage, its a Seesaw effect.
    With the tactical changes Tynon made, the stun rates had to be altered slightly to allow the support hero and new stuns to be effective (maybe not as low as they are though).
    Imagine 4 stunners and leader fighting... chances are the enemy may never get hit off... thats kinda annoying and disheartening to opposing player.
    This isn't really true, because you are forgetting that while one player may have 4 stunners, each has a low chance to stun. Therefore they are not likely to stun more then 1 or 2 a turn. Even with the AoE mage stunner, whom most won't have for a very long time. And stunners typically do less damage then others that hit one target, and do similar damage to those that hit multiple targets. And since 2 out of the 3 stunners use skill attacks to perform stuns, they won't be doing stuns each round, further lowering their total effectiveness.

    Really, for me its not so much about the pvp as the pve. Stuns maybe balanced at the higher end (full lightbringer +) but I don't see it before that.

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