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Thread: Stars

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  1. #1
    Also at one. It doesn't steal the only one you have if you fail.
    This is one of the biggest rip-offs in the game. In my humble opinion.
    increase the fail rate. I am good with that.
    But losing previously attained levels is wrong. It is flat out wrong and, in my humble opinion, could be considered theft.
    ANYONE who bought stars with gems that were purchased at some point, (vip 1 and up) is entitled to KEEEP the levels they bought.
    Since they cannot determine which gems are the ones that are purchased AND because the coding would be a nightmare
    they should REMOVE the loss of star levels as a penalty for failure. PERIOD! Failed sanctification keeps previous levels.
    So should star failures.

    Gorgon

  2. #2
    Quote Originally Posted by jweb_4_8938282 View Post
    Also at one. It doesn't steal the only one you have if you fail.
    This is one of the biggest rip-offs in the game. In my humble opinion.
    increase the fail rate. I am good with that.
    But losing previously attained levels is wrong. It is flat out wrong and, in my humble opinion, could be considered theft.
    ANYONE who bought stars with gems that were purchased at some point, (vip 1 and up) is entitled to KEEEP the levels they bought.
    Since they cannot determine which gems are the ones that are purchased AND because the coding would be a nightmare
    they should REMOVE the loss of star levels as a penalty for failure. PERIOD! Failed sanctification keeps previous levels.
    So should star failures.

    Gorgon
    Old issue. Most players have accepted this and come to terms with the system. Move on.

  3. #3
    Or at least the loss rate should be the same as the fail rate. If I have a 50 % of failure then if I fail I should have a 50% of retaining the star. When you get to 8 stars and have a 10% chance of gaining and a 90% chance of losing there is no real incentive to spend the gems to take the bigger risk of loss. Even Vegas doesn't rip you off with those kind of odds.

  4. #4
    Quote Originally Posted by AlDimeolaRules_7825391 View Post
    Or at least the loss rate should be the same as the fail rate. If I have a 50 % of failure then if I fail I should have a 50% of retaining the star. When you get to 8 stars and have a 10% chance of gaining and a 90% chance of losing there is no real incentive to spend the gems to take the bigger risk of loss. Even Vegas doesn't rip you off with those kind of odds.
    Hmmm. A system where you have an inverse chance to retain a star if you fail would be nice. Won't happen, but would be nice and wouldn't completely preclude loosing stars.

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