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Thread: Cerberus/baal Free for all

  1. #1

    Cerberus/baal Free for all

    It appears you may want to rethink the design of the Cerberus/baal free for all.
    Players of high power levels are sitting in the cerberus/baal fighting area and attacking/praying on lower level players that have come in to fight the monster.
    In this way they are preventing them from gaining the stakes and assisting in killing the monster.
    Another problem is that some members could feasibly keep attacking a much higher player to prevent him from taking the highest % of monster life, and reaping the rewards of it.
    This is one of those items that doesn't seem like it should be allowed, much like the fixed Hero Realm fix. (thank you)

  2. #2
    Hopebringer SaCr3d's Avatar
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    Would it be such a bad idea for guilds to have their own individual Cereb/Baal fights?

    Instead of a realm wide competition, make it guild based. This would give players a better chance.

    I agree, once a player is on top there is virtually no chance of anyone catching them, and it is nearly always the same ones in the top 10.

    Agree that this could be looked at.

    Or perhaps rewards given out also at different levels. EX: Top 1 or 2 players with 500k-600k power also get an award etc. Some form of grouping that would reward smaller players as well for being a part of it. Otherwise interest may be lost fast.
    The greatest trick the Devil ever pulled was convincing the world he didn't exist.

  3. #3
    Hopebringer
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    Quote Originally Posted by SaCr3d View Post
    Would it be such a bad idea for guilds to have their own individual Cereb/Baal fights?

    Instead of a realm wide competition, make it guild based. This would give players a better chance.

    I agree, once a player is on top there is virtually no chance of anyone catching them, and it is nearly always the same ones in the top 10.

    Agree that this could be looked at.

    Or perhaps rewards given out also at different levels. EX: Top 1 or 2 players with 500k-600k power also get an award etc. Some form of grouping that would reward smaller players as well for being a part of it. Otherwise interest may be lost fast.
    hire him, quickly.

  4. #4
    Lightbringer TrueGod's Avatar
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    Quote Originally Posted by SaCr3d View Post
    Would it be such a bad idea for guilds to have their own individual Cereb/Baal fights?

    Instead of a realm wide competition, make it guild based. This would give players a better chance.

    I agree, once a player is on top there is virtually no chance of anyone catching them, and it is nearly always the same ones in the top 10.

    Agree that this could be looked at.

    Or perhaps rewards given out also at different levels. EX: Top 1 or 2 players with 500k-600k power also get an award etc. Some form of grouping that would reward smaller players as well for being a part of it. Otherwise interest may be lost fast.
    To be honest i like that idea in a way.

    That way u have a balance in each guild having there big players to giving them a equal chance to fight in guildwar.

    i see what u mean and i like that idea up to the dev to see if that way to.

  5. #5
    Guardian Vaki's Avatar
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    Honestly, I don't agree with many ideas that come from someone in Uprising, but this idea actually makes alot of sense. (Not the individual guild baal/cerb, but the rewards based on power levels)

    I have 960k power, was at 900k yesterday and I still had to boost up to 80% and fight tooth and nail just to end up rank 11, when I was in the 500k range I was lucky to get rank 200-400 total, so basically I reaped no rewards whatsoever.

    If they were to reward maybe the top 3 players in different power level ranges on top of the normal top 10, I see that as being a major positive to the game. It keeps the lower players interested and they don't see themselves as getting lost in the crowd, and it would also make them feel like there is something worth working towards as they are being rewarded along the way for their progress.

    I know this game isn't like most others, however, most other games like this do similar incentives for lower players that way they don't quit before they can get big enough to contend.

    Also, this thread could probably be moved to beta feedback as this is not a bug in any way shape or form.

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