Honestly, I don't agree with many ideas that come from someone in Uprising, but this idea actually makes alot of sense. (Not the individual guild baal/cerb, but the rewards based on power levels)

I have 960k power, was at 900k yesterday and I still had to boost up to 80% and fight tooth and nail just to end up rank 11, when I was in the 500k range I was lucky to get rank 200-400 total, so basically I reaped no rewards whatsoever.

If they were to reward maybe the top 3 players in different power level ranges on top of the normal top 10, I see that as being a major positive to the game. It keeps the lower players interested and they don't see themselves as getting lost in the crowd, and it would also make them feel like there is something worth working towards as they are being rewarded along the way for their progress.

I know this game isn't like most others, however, most other games like this do similar incentives for lower players that way they don't quit before they can get big enough to contend.

Also, this thread could probably be moved to beta feedback as this is not a bug in any way shape or form.