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Thread: Suds's Ultimate Guide to Tynon (Help for newbs and vets)

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  1. #1
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    Suds's Ultimate Guide to Tynon (Help for newbs and vets)

    I decided to make this guide to help people get better at this game and even learn something along the way.

    Runes

    Runes are probably one of the best ways to gain power in Tynon.
    Their are 5 rune keepers. The first 3 one give green,blue,or untouchable.
    Their are different colors and higher the color the better the effect their will be.
    1.Green
    2.Blue
    3.Purple
    4.Yellow/Gold

    Their are also Runes i call the Untouchables which you mostly get from low level Rune-keepers that you can't use only sell.
    You can level up Runes by combing them together. You cant combine higher level rune with a low level one. Exp. you cant combine a Purple with a Yellow and let the Purple get the exp
    Their are different runes that you can get from the keeper i don't have a list right now but, maybe in the future.

    Stats
    This are all the stats in Tynon that can be boosted from Runes or leveling up.
    Here is a list and everthing they do compliments of CaptainBinkles

    HP: Health Points, how much damage your hero can suffer before dying.
    Physical Attack: Pretty self Explanatory, how much physical damage your hero does.
    Physical Defense: How much mitigation your champion has against physical attacks.
    Skill Attack: How much damage is caused my your hero's specific skill.
    Skill Defense: How much mitigation your champion has against other skills
    Magic Attack: How much magical damage your hero deals.
    Magic Defense: How much mitigation your champion has against magic attacks.

    Critical: The chance your hero has to inflict a critical attack. (I'm guessing this is 2x damage, but I'm not 100% sure)
    Resilience: The defense your hero has AGAINST Criticals. A hero with high resilience is LESS likely to be DEALT a critcal strike
    Dodge: The chance your hero has to dodge an attack from an enemy
    Hit Rating: The chance your hero has to accurately hit an enemy. A hero with high hit is LESS likely to be DODGED by the enemy.
    Block: The chance your hero has to block an enemy attack (Blocks are usually coupled with a counterattack as well)
    Break: The chance your hero has to ignore the enemy's block. A hero with high break is LESS likely to be BLOCKED by an enemy.

    Heroes
    Heroes one of the major pains of Tynon. Takes alot of luck,credits,and looks like its rigged.
    Just like Runes their are different colors for Heroes aswell.
    1.White
    2.Blue
    3.Purple
    4.Gold

    The higher the color the more the power and the better the special attacks. For example Lilli can stun and Calvin can lower Morale. (Nice effects)
    My Advice? Good luck and make sure you have enough credits to recruit them as well......(cries)

    Formations
    Baal/Cerb Formation:
    You should always put your main hero in the back if you can because he usually is the one that does the most damage.

    General Formations:
    Everyone has a personal perference for their here is mine for example
    5=Tank 2= Main
    45 4= Mage 1=Stunner
    123 3=Mixed tanky atack

    Heroes Definitons
    In this section i will explain the names i gave to my heros.

    Tank=Lots of hp,defensive runes block,dodge,etc.Should be in the front of your formation. The best one i find is Saffron/Gorn the Maker because of her special abilty.
    Mage= Your mage quite simply put.Some people make their tanks i wouldn't recommend it. This includes Smoulder,Shayd,other blues
    Stunner= Any hero that could stun. Only 2 are Cianna/Lilly Shayd/Karthus
    Main= ALWAYS make your main is an attacker and tanky
    Attacker= Does the damage. Physical/Magic attack,morale runes etc. Any hero really.
    Mixed= You mix any of these together on one hero

    Revenge/Player Farming
    When Tynon first came out this was very efficient but now its mostly patched.
    All you basically do is hit player then revenge them for extra coins/credits.

    If you want me to touch on anything just holla on here and i will add to this.
    I'm out!!!
    Last edited by Suds; 09-14-2013 at 02:32 PM.

  2. #2
    Ironheart Rednaz's Avatar
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    Nice job with the guide, you should incorporate Bubba87's post on Runes into the Rune section!

    http://bbs.tynon.com/showthread.php?...ull=1#post2219
    Questions about Gameplay, Runes, Heroes, Quests?


    Please visit the links below for answers on these topics
    Report Tynon Bugs | Beta Feedback
    Rednaz Beta - s2 - s42 - s65

  3. #3
    Lightbringer TrueGod's Avatar
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    Awsome job there suds!!

    Now the new players and the ones that play and dont know much about the game still. Have more and more info building up for them.


  4. #4
    Ironheart Rednaz's Avatar
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    Quote Originally Posted by Suds View Post
    Heroes
    Heroes one of the major pains of Tynon. Takes alot of luck,credits,and looks like its rigged.


    Actually after re-reading your guide I would remove the part in red or at least modify it a little. When you play the Tavern just like Runes you are playing a game of chance. There is NO guarantee you will get something good. The beauty of this game is whether or not you pay you are still subjected to the game of chance so someone who buys into the game for gems can have a really bad setup and luck and someone who does not buy into the game can have a way better hero setup and attack power.
    Questions about Gameplay, Runes, Heroes, Quests?


    Please visit the links below for answers on these topics
    Report Tynon Bugs | Beta Feedback
    Rednaz Beta - s2 - s42 - s65

  5. #5
    Quote Originally Posted by Rednaz View Post
    [/COLOR]

    Actually after re-reading your guide I would remove the part in red or at least modify it a little. When you play the Tavern just like Runes you are playing a game of chance. There is NO guarantee you will get something good. The beauty of this game is whether or not you pay you are still subjected to the game of chance so someone who buys into the game for gems can have a really bad setup and luck and someone who does not buy into the game can have a way better hero setup and attack power.
    At first I agreed with this. But after spending a few million credits in the tavern I disagree. The stories of people seeing the good heroes show up 1 spot to the right of where they clicked or where it originally was are not false, I had it happen enough times to where it is an undeniable pattern.

    If the hero is in the 4th spot and I click the 4th spot, it shows up in the 3rd or 5th. If it's in the 4th spot and I click the 3rd, it shows up in the 4th where it was. EVERY time. I've never missed the hero and had it show up anywhere other than directly next to where I clicked.

  6. #6
    Quote Originally Posted by Rednaz View Post
    [/COLOR]

    Actually after re-reading your guide I would remove the part in red or at least modify it a little. When you play the Tavern just like Runes you are playing a game of chance. There is NO guarantee you will get something good. The beauty of this game is whether or not you pay you are still subjected to the game of chance so someone who buys into the game for gems can have a really bad setup and luck and someone who does not buy into the game can have a way better hero setup and attack power.
    After testing this for 3 weeks, I have seen a 95 to 97% FAILURE rate in getting a card you actually need. Remember, you still have to spend resources to claim the card, and I for one do not waste resources on low end toons.

  7. #7
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Papasmurf_1688037 View Post
    After testing this for 3 weeks, I have seen a 95 to 97% FAILURE rate in getting a card you actually need. Remember, you still have to spend resources to claim the card, and I for one do not waste resources on low end toons.
    please dont make up numbers for things you guesstimated
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  8. #8
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    i will be adding some more stuff shortly guyz

  9. #9
    Hopebringer
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    it is rigged

  10. #10
    Quote Originally Posted by IronSword View Post
    it is rigged
    Good observation; in fact, by this standard all games are rigged. If the key to happiness and enjoyment of a game is obtained by overcoming known obstacles to achieve a known goal, then it stands to reason a good game is something between giving it away, and can't get it. The more we understand "how" the game is rigged, the better we know what obstacles and what the goals are in the game; subsequently, the more we know what obstacles belong to what goal. Knowing this, we can then achieve the goal we desire and the game is enjoyable. So, like life, every game is "rigged" to provide the statistical opportunities which support both the players and the developers. This game is heavily rigged to encourage, but not require, the purchase of gems. The need for gems exists solely to benefit those who are impatient, don't want to learn the obstacles and goals, and seek only to obtain as much power as possible in the game -- and the developers. Clearly "power" is a primary factor in this game; but, understanding the dynamics of that power resides in understanding completely the goals to obtaining the "hidden" power in manipulating the aspects of the game which increase power, but not visibly so.

    It's clear that the developers have included these "hidden" aspects of the game; and, they've hidden them withing the aspects of chance. By this I mean, chance has a dwindling power over those who come to know the intricate inner workings of the game that provide that apparent "hidden" power one observes when failing to beat someone with substantially lower power than you. Chance can still favor the power; but, this is a dwindling component to those who don't observe the "hidden" nature of power. As we learn the whims of the Gods, in this case the developers, chance once again reigns supreme and the game is in balance. As far as the game being "rigged" in the final and implied meaning in the word, that would require a treatise on computers, and the "inherent" errors that exist in creating a "true" random number. But, even then supposing that "truely" random numbers are being generated, just as in life, "Luck" is not always a lady, and sometimes she can throw temper tantrums for a lifetime just as the opposite of that is also true. Thus, this game as in life can appear to some to be truly "rigged"; and for you, that just may be true. But, to examine that we'd need to examine higher states of consciousness and dive into the realm of the supernatural, which by its nature is unable to be proved, or disproved, by scientific means. However, even Scientists will agree that your perceptions, and your attitude have everything to do with how you perceive and rig the game of life... or Tynon.

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