Quote Originally Posted by DrthCaedus View Post
i'm assuming they didn't calculate enough server space to support all the processing power they were going to need for this....
This was nothing to do with server capacity - it was CRAP DESIGN and CODE. Battle sequencing is just a few lines of code - trivial. They have archetecture issues syncing servers across worlds with other game play. AMATEURISH. ENTIRE SOFTWARE TEAM SHOULD BE FIRED for not testing this CRAP.