Also there seem to be a few glitches that helps with the strategic sinking of other guilds.
1. When you just login, you are not registered to a guild. You can take a map from a stronger guildmate to free him up for sinking.
2. When you leave your carib screen open over night the first sail will be registered in the log, but still count for the previous evening.
This gives an illusion you have sailed 4 times, when in fact you have a sail left to sink others.
I see some guilds using this strategy when they feel particular vengeful against other guilds.
Is all fair in love and war? Or is there something called fair play even possible?
Does Tynon want to address these issues?


Reply With Quote