It is true that you do half the damage, but a counter attack with critical hit is still significant. Moreover, most players have high hit ratings, but break is barely used. Sometimes, block is a better option, because people tend to use the hit runes and not the break runes. This means you will find it easier to block them than to dodge them. Moreover, most people do not add mages to their formation and use 4 or 5 physical fighters. This means block is always effective, and that you aren't much penalized for not using dodge (because block is useless against magic). In many cases, block will be more effective in my experience. I'm still very fond of dodge, but I find people undervalue block.
You seem to imply that critical hit affects stunning rate. Am I correct? Can anyone comment on this?



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