Quote Originally Posted by AlDimeolaRules_7825391 View Post
Let me add that when doing some tests - When you block to take half the damage you would have taken, and when you counter attack you do half of a normal attack. Unless the character starts with an initial Block value above 0 or unless you get block on a saint level. Try to get Dodge instead of block runes.
It is true that you do half the damage, but a counter attack with critical hit is still significant. Moreover, most players have high hit ratings, but break is barely used. Sometimes, block is a better option, because people tend to use the hit runes and not the break runes. This means you will find it easier to block them than to dodge them. Moreover, most people do not add mages to their formation and use 4 or 5 physical fighters. This means block is always effective, and that you aren't much penalized for not using dodge (because block is useless against magic). In many cases, block will be more effective in my experience. I'm still very fond of dodge, but I find people undervalue block.


Quote Originally Posted by AlDimeolaRules_7825391 View Post
If you get a Critical hit Rune -Give them to Shayd, Cianna, Thucydides - first (stunners), then Adamanti, Valla, Rhize , etc.(physical Multi-attack skill characters), then Bloodstorm (hits 100 morale and get all following attacks as skill (phys and Skill damage combined) ad to that x2 damage of a Critical and you'll roughly 4 times as much as his physical attack alone)
You seem to imply that critical hit affects stunning rate. Am I correct? Can anyone comment on this?