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Thread: Beginner's Guide to be Efficient

  1. #1
    Lightbringer ChickenWing's Avatar
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    Beginner's Guide to be Efficient

    I think a beginner's guide on how to use what's available to you efficiently can be helpful. Read through and don't hesitate to comment on this to share your own pieces of advice.

    The basic rule to spending efficiently is to spend on things that give you permanent results. Keep that in mind all the time.

    Equipment

    - If you do not know how to upgrade your equipments beyond the apprentice level, follow this link: Equipment Upgrade

    - Upgrade your equipment evenly. The amount of power you get from the same item quality is not affected by its level, but the price is. For instance, upgrading a Hope Bringer's Sword Level 17 gives you as much additional power than upgrading a Hope Bringer's Sword Level 12, but upgrading the level 12 one is much cheaper.

    - The Spirit and Relic items are much more expensive than the other items to upgrade. The Relic is always a good choice, but not the Spirit. This is especially true for mages. Upgrading your Staff will be a much better investment most of the time, even if your staff is of a higher level. This is because you get a higher Magic Attack bonus from the Staff than from the Spirit for a much cheaper price.

    - Open the second blacksmith queue as soon as possible. 50,000 coins is nothing and will allow you to upgrade your equipments much faster. If you are VIP 3, open a third one. It's worth it in the long run.

    - Always consider the countdown. Whenever the countdown bar goes above 4 hours, you will have to endure the whole countdown before you can use that queue again, unless you pay gems to reset it. If your countdown is 3 hours and the item you want to upgrade adds 1 hour and 2 minutes, you might want to wait an additional 3 minutes before upgrading your equipment. This will allow you to add two upgrades instead of one.

    - On a side note, take advantage of Thor's Day to upgrade your highest level equipments. Because upgrading equipments only adds 1/4 of the usual cooldown, you will benefit more from these reduced cooldowns than from the lower level equipments' cooldowns. oreover, you will end up not taking advantage of Thor's Day fully, as you will see your cooldowns at 0 without any remaining coins to spend if you focus on the lower level equipments. Moreover, you will sometimes want to have a bigger hitter with a better sword, or a bigger tank with better defensive equipments. This is the day to upgrade their equipments. Keep the remaining 6 days to upgrade the other ones.

    - Spending gems to reset a cooldown can be a good investment, depending on the number of gems required to do so, and depending on the number of gems available to you. 20 gems is too much in my opinion, and 1 gem you can usually wait it out. 3-4 gems is usually a good investment.

    - Using your resources wisely also includes who gets which equipment in your party. If you are using a tank (someone who protects others by absorbing as much damage as possible) in your formation, then you might want to give them the defensive equipments. The helmet, which offers the greater skill defence bonus (chips), will be most useful in the back and middle lines, however, because Skill Attacks by heroes like Rhize, Cianna and sometimes Valla or Dawnbringer, will be the only ones to hit them for a good part of the battle. Also, you may want to give your best sword (with the best chips in it) to your biggest hitter. Finally, Set Equipments provide huge advantages. When you have 5 items from the same set, you get defensive bonuses. You might want to let your tank have the first 5 item set you'll get. The 6 item set bonus is an offensive one. You gain more damage AND a morale retention bonus after each skill attack. You don't want to put this on your mage(s) first, but either on your stronger physical attacker, or on someone whose skill attack you want to trigger often (a tankish Saffron for instance). If you pay attention to numerous small details like this, they add up and make a huge difference in the end.

    - Opening new slots for chips is a good investment. Do it and make sure you have gems available when you need to do it.

    - Use your credits and coins to buy level 1 and 2 chips at the fair (need to be level 30). Do it often and you'll soon have level 5 chips while the others have level 3 chips.

    - When you do the Cretan Labyrinth (I call it the Crétin Labyrinth), you get Lab Tokens as reward for reaching 500 points or more. You also get Lab Tokens by beating the extra bosses, which you get to fight for each extra 100 points you get (up to 800). Use those tokens to get additional Spirit equipments, which will allow you to get your 5 or 6 set items on a hero. Do not buy coins, credits, or chips with them. The hero's cards are ridiculously expensive too. You'll gain much more from the additional equipment than from a sainting (or a failed sainting!!!). You should read the following guide when you have time to perform better in the labyrinth (Guide to the Labyrinth - Relocated)

    Stars and Medals (at least level 30)

    - At the fair, you'll see blue medals ranging from 2 to 7 gems. The ones for 2, 3 or 4 gems are a good investment. You can buy 2 blue medals for 10 gems (5 gems per star) on Friday otherwise. Stars (blue medals) are a good investment early in the game. Later on, you'll find more profitable use from your gems. The more stars you have on a hero, the harder it is to get to the next level.

    Using contribution: Guild Chests - Guild Techs

    - As you store contribution and as your guild levels up, you will get more chances at the guild chests. You can get nice items there, but also bad ones. I find it a better investment to open numerous guild chests than to spend 1000 contribution on Guild Techs. You will get blue medals, hero's cards to sanctify your heroes, twice the contribution you paid for that chest, Stamina, Gems, Chips, Treasure Maps, XP, Coins, Credits, etc. Some people get blue medals solely from there.

    - On a side note, some of the higher level guild techs are worth getting at least lvl 1 if you can: Win-Win (+10% contribution and guild funds per level); Mr. Popularity (5% discount in blacksmith per level); and loyalty card (+10% reputation per level)

    Talents

    - Upgrade your talents whenever you can. If the price in gems isn't too high to reset the cooldown, do it. If you are VIP2, get that other queue open ASAP.

    - Consider your formation when upgrading your talents. During the early game, you'll usually gain more from upgrading Constitution and Strength of Steel. As the game progresses, skill attacks will trigger more often because people will have morale runes and better equipments. Psychic Amplifier and Mirrored Soul will be much more important. Apart from that, try to remain even in your upgrades. Otherwise, you will only perform well during certain combat situations, and poorly during others.

    Getting Additional Coins and Credits: the Shrine, the Fair, and the Mysterious Chests

    - Early in the game, the Fair is your best option if you want extra coins and credits. There are nice deals there, look for them. For only 10 gems, you can get as much as 1.900K coins or 950K credits (about the highest numbers I've seen there). The worst deals you'll see at the fair are 10 gems for 1,000k coins or 500K credits.

    - Even the worst deals at the fair are better than what you get from the Mysterious Chests. For 100 gems, the M. Chests offer a basic 5,000K coins or 2,500K credits I believe. If you're good at math, you'll guess that you can get twice that amount from the fair if you keep an eye open for the good deals. The max you can get for 100 gems at the fair is 19,000K coins or 9,500K credits, and the minimum for 100 gems is 10,000K coins or 5,000K credits. On Wednesdays, there are deals for the M. Chests. For 100 gems, you can get 8,000K coins or 4,000K credits. Again, even during that event, the Fair is a better option.

    - As you progress through the Royal Duels, you'll get additional Coins and Credits from the M. Chest, but also from the Shrine. The Fair will eventually become less advantageous than the Shrine, but it will never be worse than the M. Chests. For instance, my guild holds 3 cities that each give a 50% bonus on coins and credits gained, and I have 28% bonus from the Royal Challenge. For 100 gems, the M. Chest gives me 10,240K coins or 5,120K credits. The Fair is still a better option. However, better than that is the Shrine. For 1 gem, I get 450,245 coins (180,098 + 270,147), which means 4,502K coins for 10 gems, or 45,020K coins for 100 gems. The choice is obvious. Problem is, for every 5 prayers you do at the shrine, the gem cost goes up by one. Thus, the more you pray, the less advantageous. But still: the average for the 2 gem cost is 22,500K coins/100 gems, the average for the 3 gem cost is 15,000K coins/100 gems, and the average for the 4 gem cost is 11,250K coins/100 gems. This means that the Shrine is your best option (late game) for the 1 gem and 2 gem. After that, the Fair is a better option. The M. Chest is never, never advantageous. My calculations also apply to the credits.

    - Patience here is key. You don't need to buy coins or credits as fast as possible. If you are patient and spend wisely and regularly, it will pay off.
    Last edited by ChickenWing; 03-24-2014 at 09:01 PM.

  2. #2
    Lightbringer ChickenWing's Avatar
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    Hero Choice/Recruitment

    - Put simply, the best heroes are gold, then purple, then blue, then white. The better colors have better overall stats. Usually, gold heroes have the best special attribute bonus (ex. Dawnbringer: +40 critical hit; Shayd: +20 hit, +20 Dodge), purple heroes are good too (ex. Queen P.: Resilience +20, Block +20), then Blue heroes (ex. Medhivan: +20 Hit). White heroes have no bonus attribute, and they have the worst basic stats.

    - You must also consider their skill attack. This is key to performing well in the game. Sweeping Slash, for instance, hits a whole vertical row, while Piercing Thrust hits a whole horizontal row. There are defensive skills also, such as Saffron's Shield Wall, which makes her a real tank by cutting by half (if not more) damage from skills and physical attacks. A well equipped Saffron with a Messiness rune (magic defense) can be very tough to kill.

    - Do not, ever, use a white hero. There is no excuse for that. Blue heroes are easily accessible for the beginning.

    - Store credits for Tuesdays. The Tavern Tuesday event is fairly important if you want to perform well in this game. You can indeed recruit for free whichever hero shows up. Take everything that is not white, and burn ALL your credits there. You will get hero's cards for the heroes you already have, and you may be able to recruit for free purple or even gold heroes.

    - There are other ways than the Tavern to recruit heroes. The Royal Challenge offers unique heroes that you cannot get elsewhere, but you must defeat them. There is also the Title Recruit, which allows you to buy heroes for coins. Then, there is the Championship Warfare (CW) Arena that allows you to trade tickets for heroes or hero's cards. If you haven't recruited or bought a card from a specific hero YET at the title recruit, it might be advantageous to do so instead of buying it from the CW. You can indeed get 32,000K coins for 8000 tickets (the cost for a gold hero at the CW). Dawnbringer costs 10,000K coins, Rhize costs 20,000K coins, SHayd costs 6,000K coins. You can almost get 3 heroes instead of one for the same price. Use your resources efficiently!

    - You will gain spirit from the Tavern when you shuffle and see a purple or gold hero. The higher your level, the more spirit you gain. You can use that spirit to redeem heroes or cards in the Tavern. Don't use it to buy blue heroes/cards. You'll be able to sanctify almost all your blue heroes to Half-Angel 5 (max) after two Tavern Tuesdays. Keep your spirit for heroes you plan on using for a long time. Don't waste it on heroes you won't use anymore in a month.

    Introduction to Runes

    - Runes are perhaps the biggest factor in deciding who wins a battle. With the right runes, you can beat people twice your power (I can manage to beat a player whose power is 5,000,000 while mine is 3,500,000.)

    - The first rule is to spend a lot on runes. You will never get good runes if you don't spend. I can easily spend over 50,000K coins a week, if not more. Now that number depends where you're at in the game, but this was for the sake of making a statement!

    - The best runes are yellow, then purple, then blue, then green. The better runes have better basic stats, and their stats augment faster as they level up.

    - You will find an in-depth explanation of each rune here: A Practical Rune Guide

    Runes and Formation

    - Runes are not enough on their own to perform well. You must consider your formation at the same time to achieve a good synergy. This will seem complicated at first, but you'll quickly get used to it as you play.

    - Always keep in mind what role you want a certain hero to perform. A hero can land a huge attack from the start, another can protect certain heroes, another can focus on blocking and dealing massive physical attacks AND counterattacking, etc. When deciding a hero's role, you must take into account saintings, basic stats, special stats, skill attack, and add runes to that and a wise place in your formation.

    - Do not only think about what you want your hero to do: you must also consider the enemy and your weak spots. For instance, if you fight Cianna, her skill hits the back row, often lands a critical hit, and stuns your hero. To counter that, you can use resilience on your hero, which prevents critical hits and stun attacks. You can also add a skill defense rune, since she will only hit your back row hero with her skill attack. Dodge is not always the best option, as some heroes will have excessively high hit ratings. It's sometimes better to absorb the damage efficiently than to try to avoid it. Another example: I used to use a tankish Calvin in my formation. His role was mainly a defensive one. He had strong physical defence, magic defence, high HP, and dodge. Moreover, he had a high morale retention from the Hope Bringer's set. Being in the frontline, he was hit often, took almost no damage, and always had a high morale due to high morale retention and being hit often by physical attacks. This means my other heroes could deal heavy damage while he took care that the enemy deals as little damage as possible by preventing them from using skill attacks (Will Breaker skill) and by absorbing damage. I put him middle front so that the enemy had no choice but to attack him in most situations.

    - You will eventually build up your own formation and see what works and what doesn't work for you. Always keep in mind that you formation cannot work against everybody. Sometimes, you'll have to switch heroes around, switch some runes, or simply replace some heroes to win against an opponent.

    Final Note

    On a final note, try to plan ahead. Have an objective in mind and go for it. You will progress much better if you know what you want.
    Last edited by ChickenWing; 12-19-2013 at 07:29 AM.

  3. #3
    Lightbringer ChickenWing's Avatar
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    World Bosses (WB): Baal and Cerberus

    You must partake in these events whenever you can. You could give the final blow, which gives you 10,000K coins (final blow is randomly attributed to one of the participants). This alone is a good incentive to participate.

    You may wonder how some people manage to perform so well during these events. You can be awarded great gifts if you rank well, such as plans for certain rare items and chips (from level 4 to level 1). It is also an excellent way to gather a lot of reputation. The coin and credit boost isn't much, but we'll take it anyway. Here are some tips that will help you perform well:

    - Use stunning abilities if you can. This can allow you to land attacks during several additional rounds. Make sure that your stunners last long enough to land their skill attack, i.e. don't place them so that they get hit first by the WB. Thucidides, Cianna, and Shayd are all heroes you can use early on to use stun attacks.

    - Use morale runes wisely so that your attacks are timed to land at the right moment in the battle.

    - Calvin is useful, thanks to his Will Breaker skill (resets morale bar to 0), in preventing the WB from using Thousand Strikes, which kills all your heroes instantly. There are other heroes whose skills affect morale.

    - Don't hesistate to use different heroes than your regular PvP formation.

    - Remove all your defensive runes and add anything that can allow you to land extra damage. The WBs kill you one shot either way, so you might as well land more damage. The runes you want are Bane (Physical Attack), Adept (Skill Attack), Advantage (Critical Hit), Preciseness (Hit Rating), Righteousness (Morale), and Intenseness (Magic Attack). The others are useless. Infalability (Break) might be useful, the community does not understand well how this statistic affects magic users, but I've seen mages get +15 Break from a sanctification, which means it can be helpful, somehow. If you do not have access to these high level runes, choose a lower quality which you have access to. As I said before, you need to spend a lot of coins on runes to have the ones you need.

    - You will need a very high critical stat to actually be able to land a critical hit on a WB.

    - Boost, boost, boost! But not with gems. It is much more cost efficient to pray for credits at the Shrine than to spend gems to boost. You will get more reputation, but most importantly, you'll rank higher, which will give you better gifts. You can easily get two level 3 chips every day if you play well.

    - You may consider spending a final 10 gems to achieve 100% boost if you think this might help you end 1st.

    Reputation

    Reputation is undervalued by many players. One of the reasons why it is undervalued is that you do not notice its benefits as you gain more. As a result, people believe that, because it does not increase their power, it is not an important resource. Yet, gaining as much reputation on a regular basis is extremely important.

    Reputation has one single use: to improve your title. Improving your title gives you small advantages such as additional HP, shrine bonuses, more XP gained from monsters, etc. A small HP gain can make a huge difference early on in the game. However, this is not the most important aspect. Reputation allows you to recruit new heroes; having access to the most powerful heroes gives incredible advantages, as their skills and stats are impressive.

    You should see gaining reputation as a race. You want to be the first to get there, to acquire the new title, the new heroes. Those who have Adamanti, for instance, have an unfair advantage when fighting those who do not have access to him. Here is how you can maximize your reputation gains:

    - Fight in the arena. You can get 400 reputation daily.
    - Boost as much a possible (using credits) during Ragnarok IF you think it can help you win more battles. The point here is not to gain more credits by spending credits. You will lose credits by doing that, but you will win the race to the next title.
    - Boost during Baal and Cerberus (again using credits). You will effectively gain twice the reputation. Late in the game, you will get the credits you spent on boosting back, as the more you inflict damage, the more you gain coins, credits, and reputation you gain. As a rule, you should always boost late in the game; there is no excuse not to do it.
    - Buying reputation from the Fair is not a good idea. There are better uses for your gems.
    - You can get reputation from the guild chests.

    Note: Participate to the Nobe Lady event to make sure you have enough credits for your boosts.
    Last edited by ChickenWing; 12-20-2013 at 10:37 PM.

  4. #4
    Lightbringer ChickenWing's Avatar
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    More on runes

    As explained earlier, runes are the key to victory. Although there is not a specific set of runes that work best in all situations, some runes work well together. I will list a couple of "friendly runes" and explain why they should be used together and for what purpose. Note that I use the attributes, because different runes (of different quality) give the same attribute. What I say here is not true for all situations. As you progress, you will notice that you have to adapt to new heroes/skills your enemies have.

    I encourage you to find out which heroes are predisposed to certain setups.

    Block + Physical Attack + Critical Hit
    The attribute "Block" does not only block; it gives you an opportunity to counter attack as well. This means that a good blocker has many opportunities to land hits during battles, especially against other physical attackers. As a result, good blockers should be good physical attackers as well.

    Hit Points + Dodge
    Hit Points (HP) are used to make your heroes last as long as possible. Dodge is best coupled with HP because it is useful in all defensive situations. While block only works against physical attacks, dodge works against both physical and magic attacks. This does not mean that dodge is better than block, but it does mean that, in most cases, it will improve your hero's durability.

    Hit Point + Physical Defence + Magic Defence + Dodge
    This is an improved version of the previous duo. Whereas this leaves less room to add runes that improve your damage, this is a higly efficient set up for a durable tank. You hero is hard to hit and takes little damage when hit.

    Skill Attack + Morale
    Your heroes use their skill attack when their morale bar is full. If you want to start off the battle with a skill attack, this is the duo you should use.

    Skill Attack + Physical Attack + Critical Hit + Morale
    This is an improved version of the previous duo. Not only do you start off the battle with a skill attack, but it deals a ****load of damage. This is a very aggressive set up. While it leaves little room for defence and makes your hero vulnerable, it can easily wipe out several enemy heroes in a single attack. Moreover, regular attacks will deal massive damage as well, often landing critical hits. This works well on heroes like Rhize and Dawnbringer. Such heroes must either begin the battle with a blow or beprotected by your formation.

    Magic Attack + Hit Rating
    This is the basic duo you need on a mage hero. This is all you need to ensure that a mage will deal damage and actually hit the enemy. As slots open for more runes, you will add defensive runes to this, starting with HP and dodge if you can.


    More on formations

    Formations are also key to victory. You will need to change your formation to adapt to different situations. Here are some formations that I used at different times and why.

    "O" means hero
    "X" means empty
    Basic Defensive Formation / Anti Sweeping Slash Formation

    OOX............XXX
    OOO.....or....OOO
    XXX............OOX

    This formation is a very good defensive formation for many battle situations. The front row-middle line hero needs to be a tank. This hero's job is to absorb damage. The hero who's frontline in the other line also needs to be a bit tankish. In most cases, enemy heroes will have to face this hero before facing any other hero. In fact, unless there are enemy heroes on the same as your two units, they will all have to face your tank first. This means that you can boost your offense on your other heroes without having to worry too much about them being hit. This formation works well against enemies who heroes use like Dawnbringer and Valla because, in most cases, they will only hit one unit, thereby negating the special effect of their skill attack. By switching between the first and second possibilities of this formation, you can always make sure that Sweeping Slash is useless. This formation is weak, however, against heroes like Rhize and Vipsanius Agrippa because there is a line of three ready to get crushed.

    All-Around Defensive Formation

    OOX............XOX............OXO............XXO
    OXO.....or....OXO.....or.....OOX.....or....OOX
    XOX............OOX............XXO............OXO

    These 4 formations are all, in essence, the same formation. I will present variants of these in the examples further down. I want you, however, to understand the basic rules of this set up. This formation minimizes Rhize's and Agrippa's Piercing Thrust because there is no line of three. This means that you will want to use this formation when you start encountering enemy players who use these heroes. It is weaker against Sweeping Slash than the preceding formation, but it also take it into account. If you watch closely all 4 formations, it's always the same two heroes that can be hit simultaneously by this skill. This means that those two heroes must be tankish. The other frontline hero (who is on a different vertical line) must also be tankish. The two remaining heroes in the back row must be all-offensive (with the exception, perhaps, of a vitality/dodge rune).

    When attacking a player, you can play a bit with this formation, which relies on 3 Tanks and 2 Massive Damage Dealers, to always neglect both Sweeping Slash AND Piercing Thrust (unless there are two heroes with the same skill in the enemy's formation)

    Here are some examples. The left is the attacker's formation (your formation), and the right is the defender's formation (your enemy). "P" means Piercing Thrust unit and "S" means Sweeping Slash unit. There will only be two units in the enemy's formation, as these are the main units you should pay attention to when preparing for an attack. In all of the following examples, the enemy's skill attacks are useless.

    XXO.....PXS
    OOX.....XXX
    OOX.....XXX

    XXO.....PXX
    OOX.....XSX
    OXO.....XXX

    XXO.....PXX
    OXO.....XXX
    OOX.....XSX

    OOX.....XSX
    XXO.....PXX
    OXO.....XXX
    As you can see, the hero facing the Sweeping Slash enemy needs to be on a vertical line of his own while the hero facing the Piercing Thrust enemy needs to be on a horizontal line of his own. The 4 formations provided at the beginning of this section should be used in defensive situations or in situations when you cannot tell what your enemy's formation will be. Although they are not as adapted as the previous ones, you can prepare better by knowing which heroes can be hit be what. You should choose one of the 4 formations based on the order you want your units to attack. Switching between formations every now and then is a good idea to surprise an enemy who is used to attacking you.
    Last edited by ChickenWing; 12-24-2013 at 09:58 AM.

  5. #5
    Thumbs up!

    A very good introductory guide.
    Last edited by Herby; 12-19-2013 at 06:30 AM.

  6. #6
    Lightbringer ChickenWing's Avatar
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    Thank you! Correction made!

  7. #7
    Judgment Revan's Avatar
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    Awesome guide, we've been needing an up to date introductory/efficiency guide.

    I'm a veteran player and even I learned a couple of little things from this (it can be very easy to overlook little things).

    A couple of things:
    1.chips in the fair can also be bought with coins (generally better than credits later in the game if you can't do noble lady regularly).
    2.Some of the higher level guild techs are worth getting at least lvl 1 if you can:win-win +10% contribution and guild funds per level; mr. popularity 5% discount in blacksmith per level; and loyalty card +10% reputation per level.

  8. #8
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Revan View Post
    Awesome guide, we've been needing an up to date introductory/efficiency guide.

    I'm a veteran player and even I learned a couple of little things from this (it can be very easy to overlook little things).

    A couple of things:
    1.chips in the fair can also be bought with coins (generally better than credits later in the game if you can't do noble lady regularly).
    2.Some of the higher level guild techs are worth getting at least lvl 1 if you can:win-win +10% contribution and guild funds per level; mr. popularity 5% discount in blacksmith per level; and loyalty card +10% reputation per level.
    Thank you! Corrections made!

  9. #9
    Lightbringer ChickenWing's Avatar
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    I just added comments on the Cretan Labyrinth (under equipments) and on Spirit in the Tavern (under Hero Choice/Formation)

  10. #10
    Forum Moderator Jupitor's Avatar
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    Blue heroes can only go to Saint V, not Half Angel V


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