That works too. I am a little more cautious in that if a new yellow rune comes in that I want to keep and since I am on sort of 'auto pilot' clicking I miss it and Combine All, I do not loose it. Instead what happens is that the new yellow gets merged up and I can either store it for future use or replace a purple with it.
As far as it being lv2 that is not necessary. If you put a "virgin" (not merged at all) yellow in the upper left slot it will be the one that is kept on a Combine All as long as all the other runes in the rune box are also "virgins".
As far as I can see, the way that Combine All works is as if that the Rune in the upper left is dragged on top of the one next to it and the resultant rune stays in the position of the 'stronger' rune. The process is repeated until all runes are combined. This is done by rows, left to right. Remember that as the combination process continues the rune that 'survives' each step gets stronger. This means that the if all the Runes in the box are "virgins" the highest ranked (color) rune in the box that is closest to the upper right slot (by rows) will always win.
This is how the 'stronger' rune is determined:
- If the two runes are not of the same rank (color), then the one with the highest rank wins as follows:
- Super-Gold (Endurance, Reliability, or Vengeance)
- Gold (all other Golds)
- Purple
- Blue
- Green
- If they are the same rank the the one with the highest level wins.
- If they are the same rank and the same level the one with the most Experience wins (rule 2 is also covered by this but since level listed for all runes and you must put mouse pointer over a rune to see the Experience I list level as a separate rule).
- If they are the same rank, level, and experience then the one that is dragged on top of the other one wins.



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