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Thread: New Server V Server Suggestion

  1. #1

    New Server V Server Suggestion

    So we have Championship Warfare now, which is cool, but it really just benefits the older servers more and makes them better and better than the newer servers.

    So here is a suggestion to add some more server v server fun, and it would benefit newer servers more than older and work to rebalance it a little. Plus people can now have some Server pride instead of just Realm pride.

    Step 1: Rank all the servers based on server number: So a new ranking category would be visible and at the start server 1 would be in first place and your server would be in whatever place your server number is.

    Step 2: Build the system: There will now be two battlegrounds you are fighting on (except first place, more on that later). You will be fighting against the server ranked 1 higher and ranked 1 lower than you. The battleground I will go more in depth on in step 3, but for right now just know that it has 7 regions. The way the system works is that everyday you will get 2 additional wars, similar to guild war, an hour apart (Tynon if you're wondering how that would work you just start at the top battleground and make it X PM, then the next one down is X+1, next one down is X again etc). After both wars are done Tynon will then do a rebalancing starting at the low end and working up. For simplicty pictures 3 servers A, B, and C ranked 1, 2, and 3. It would check the BvC battleground first, if C has held 6 or more of the 7 regions for 5 days in a row or 5 of the 7 for 10 days or more it will swap B and C. If B has had this same win ratio, it would instead swap servers C and D (since in this scenario there is no D, it would just leave C last). Then it goes to the AvB battleground and does the same thing. (if a scenario comes up where a server would have moved more than one spot, you allow it to move 2 spots in one day, but then after that you just skip a swap if the logic would have swapped a third time) Also if this is confusing to anyone just start posting "re-explain step 2" and i'll reply to this post to try to clear it up.

    Step 3: Build the Battlegrounds: As I said there are 7 Regions. Technically there are 9, both servers have a home base that on the first fight against each other is where everyone starts. Then there are 3 regions all connected to the home base on both sides. Then all of the 7 regions are all interconnected, looks like a big wheel with a Region in the middle as a spoke. The interconnection works like this, you can always go to the middle from any of the outside 6. The outside 6 are in a ring that you can work your way around. The 3 on each side are all connected back to their respective home base. Home bases are not attackable and it is where people respawn after a loss. Just like current guild wars, server wars have a turn limit of 30 turns, however unlike guild warfare, it's not a full win or loss. At the end of round 30, whatever regions your server occupies are the regions you get the bonus for that day. The next time you fight the same server, there is a garrison phase similar to guild warfare where everyone picks where they want to start, you can pick any region you owned from the day before.

    Step 3a: Region bonuses: For the 3 regions on each side, they are simply 1 region for coins, 1 region for credits, 1 region for reputation. They give a nice big one time bonus. So from when the server war ends till the next time it starts, you can visit that battleground and look at it. You have the option to click on each region your server owns and it gives you the bonus for that day. Here is where the rebalancing is for the newer servers. Everyone gets the same base amount for each zone, and I'm thinking somewhere along the lines of 10 mil coins, 5 mil credits and 2k reputation. However, you also get a percent increase in your winnings based on how many ranks above your server number you are. For instance say server 100 is a bunch of badasses and they get to rank 75. They would get a 25% bonus to these base winnings, and this is how it allows newer servers to catch up to older servers a little. (Being lower ranked than your server number does not give a penalty). Also as I said above, the top ranked server only gets to do 1 battleground a day, and therefore may be getting half the rewards of other servers, this is another way it allows servers to catch up.

    Step 3b: Central Region Bonuses: On top of the sweet bonuses described for the outside regions, the middle region gives a super bonus that you don't need to click on, it's similar to current guild bonuses and it is a different bonus everyday:
    Monday: For each central Region you own +50% stolen from pvp and -25% lost. (+100%/-50% with 2 owned)
    Tuesday: For each Region: -25% cost to refresh in tavern. (-50% with 2 owned)
    Wednesday: For each Region: +1 Chest when buying. (So you would get 3 chests total with 2 owned, this might actually make them worth buying at last)
    Thursday: For each Region: +10 refresh gems. (20 total gems with 2 owned. These gems can only be used to refresh blacksmith and talent cooldowns and only on thursday, they disappear if not used)
    Friday: For each Region: You can go to the region and buy additional stars, you can buy up for 5 stars here for the prices of 1-5 gems, one at each pricing amount. (So if you own both regions, you could spend 30 total gems to get 10 blue stars).
    Alternate Friday: For each Region: +1 star when you buy a star. (3 bonus stars total with 2 owned, the 1 original and 2 from regions). I wasn't sure which Friday bonus made more sense so I listed both I thought of.
    Saturday: For each Region: +50% ship speed and +10% rewards. (+100%/20% with 2 owned)
    Sunday: For each Region: +50% to base exp gain for training. (+100% with 2 owned. I said base because with 2 owned you're effectively at 3x exp rate, not 4x)

  2. #2
    Championship Warfare Scribe
    Join Date
    Jun 2013
    Posts
    477
    Way too complicated.

    And describing needing anything for new servers, whom most have less then 20 actives, apart from server mergers is a waste.

  3. #3
    Ironheart
    Join Date
    Aug 2013
    Posts
    437
    Sheesh imagine the glitches in that system They cannot get simple things right what makes you think the above is going to work. At the moment tynon needs to get back to basics keep the game simple and fix the pending issues and then introduce new stuff one by one. They are trying to run before they can start to walk.

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