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Thread: Proposed CP Changes

  1. #11
    comparing a war game to real war is pretty ridiculous. I don't think you understand the reality. Maybe if you got out of your mom's basement into the real world you might get a different opinion.

  2. #12
    Really hjam? My server has the opposite problem. most of the guilds have problems coming up with R/L combinations to sail at all.

  3. #13
    ChickenWing,

    I like that idea too. I also thought about getting experience when you attack and the higher power player you attack the more experience you get.

  4. #14
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Kalor_8226266 View Post
    ChickenWing,

    I like that idea too. I also thought about getting experience when you attack and the higher power player you attack the more experience you get.
    That would be a good incentive to attack higher power players too! I like that as well.

  5. #15
    Quote Originally Posted by Kalatron View Post
    Why not just stop all PVP and make this Farmville...guess most don't get the concept of a war game. Next people will want our soldiers to carry scales and tape measure onto the battle field to make sure they don't shoot anyone smaller than them.
    This is not what i am suggesting at all. However, in the spirit of wargames, mercenaries could be available for purchase to boost your power before sailing.

  6. #16
    Quote Originally Posted by Kalor_8226266 View Post
    Really hjam? My server has the opposite problem. most of the guilds have problems coming up with R/L combinations to sail at all.
    Yes at peak hours we have this problem but not always, just when Tynons luck of the draw system is in full swing and most players have all lefts or rights. Fun and games...

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