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Thread: Herja+Equipment

  1. #1

    Herja+Equipment

    I remember someone had posted saying their Herja was giving about +30 morale with their full gear, and about +10 with no gear. I couldn't find that thread and decided to post this here for people looking for more info on Herja.

    So I decided to test this myself. Over the last few days doing Baal/Cerebus I have been experimenting by removing gear and runes. And this is what I have found.

    No +magic attack rune, no staff, no spirit stone, Illuminated Mind 42. After attackers do first skill attack (full Ironheart) all the attackers look full, but not glowing and do not do not perform a skill attack on the next turn. So she appears to be giving close to +30.

    With just a +8 Intensity, otherwise as above. Exact same results.

    With a full Ironheart set, minus staff, Spirit stone lvl 34, no rune. Exact same results.

    As previous line with Intensity 8. Exact same results.

    As above plus Lightbringer staff lvl 31 with 3 lvl 5 and 2 lvl 4 chips. Exact same results.

    Maybe Equipment/Runes has an effect on amount of moral drained. I really wasn't looking at that, if other have done testing I would love to hear about it. But I certainly don't see any effect of equipment on Herja's +morale effect.

  2. #2
    i havent seen any difference on how much she drains or adds
    she adds like 33 or 34 morale drains 5 no matter what
    gear for her is just to get the defense on her to survive long enough to be useful

    It would be nice to be able to improve the morale drained and gained but oh well tynon devs know better then us

  3. #3
    Guardian goffdoffing's Avatar
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    Thanks for this info.. it confirms what I suspected but had not yet had the time to test! Thank you Rumbleguts!

  4. #4
    Ironheart Joker's Avatar
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    what about runes on herja insn't inteseness and precisness useless on herja as she never misses and deosnt do any damage either ?
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  5. #5
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    yes defenatly she just nedd defensive thing attack and hit rate have no efect on her also the gear is only for her set wich mean you can remove her sprite weon and see the exact same result
    but ofcourse using her as a tank in front of mages is great
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  6. #6
    Sirius kaisim_2492829's Avatar
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    so what is it that does make her tick? i did see in the CW some of them where more effective as others (flavius too) and i thought at first it might be the m.attk or the passives but with a passive talent of 55 and a lv 9 m.attk (intense) it looks to me the exact same as with basic staff and no runes but if that would be the case why are some more effective than others. i also noticed that the skills seems to be able to crit and take more morale away. you can also dodge, evade and block the skill.
    so is there anyone who does know and reads this forum or that for developers only and buried in the "deepest secrets of tynon" vault?

  7. #7
    Sirius kaisim_2492829's Avatar
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    a couple weeks have passed since introducing herja and it seems the OP was right by her adding 30 morale, she never crits, doesnt do damage and seems to always debuff -5 morale if it lands.
    which can also be frustrating. for several reasons actually, like the most obvious is that iron set with spirit retains 65 morale and if she adds 30 each round then you are just 5 morale short from a complete new horizon in tactics opening up. but also like suggested above she should be able to improve, to get better. it doesnt really matter how, if with stars, gear, weapon or even by level. if not being able to improve the amount of morale gained it should be at least improve the amount of morale on the debuffing. point is, -5 morale can really screw up someone if they havent encountered it before, but the easy fix is to increase your morale runes to +110. so investing into herja to make her more effective and i am thinking about deducting a percentage instead of a fixed amount. a percentage that you are able to improve by for example adding stars on her, increasing her magic attack, etc... from the game play view it would make more sense too since it seems silly that a herja with an apprentice staff can do the same as someone else with a justice staff and all slots filled. so why even give her magic attack and not just set physical and magic attack to 0 to avoid confusion.
    now from a developers point of view it should be in their best interest to be able to improve herjas casting because it would also increase the "in game economy" by forcing other players to get better weapons, gear, to buy cards to sanctify her and to buy stars to make her really rock.

    i would like to see her improve a certain amount/percentage of her morale buffing/debuffing by improving magic attack, amount of medals and level.
    it could be something like:
    - the magic attack increases the amount of morale debuffed
    - the level (experience) increases the amount of morale gained
    - stars/medals increase the amount of on gain and drain

    now this should make a lot more sense to other players, it should improve the game play, the economy and should make players and game makers happy, wouldnt you agree?
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