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Thread: Can we get results button in banish

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  1. #1

    Can we get results button in banish

    When the results button was introduced on the BIG patch in beta, there was a result button in Banish. But everyone hated it because you got the results screen with it and you had to click ok. SO they removed the results button which removed the results screen.

    I want the results button in banish without the results screen. Now do not even think for a second that this would require some huge change in the programming, because it will not. Prior to the BIG patch we had a result button in Pirates with no results screen, so we just need the coding for this applied to banish.

    Banish can be the most time intensive part of the game, especially with nerfed stun rates. And please no tangents on new forms with new heroes, not everyone has them or can figure out how to use them so while I and others ma take advantage of these, others are till doing worse in banish then before the patch which slows the whole realm down - that is all I am saying.

    SO with that said - We should have a results button with no results screen in banish, just like there was in pirates pre-BIG patch

  2. #2
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    I personally see this as a great idea but tynon if you do it please dont screw up again.
    I see nothing wrong with this at all and it speeds up things but gives you same revival time
    Brilliant

  3. #3
    Lightbringer Wildflower's Avatar
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    I want such a button too!

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
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  4. #4
    Not sure I understand the purpose of this. You click it and it sends you back to the hallway to sit there and wait out the minute timer until the next round instead of having the fight ongoing? Only advantage I can see is if you are running up to or past the timer it would allow you to save that 2 or 3 seconds to get from the respawn point down the hall to where you are normally stopped.

  5. #5
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    Not sure I understand the purpose of this. You click it and it sends you back to the hallway to sit there and wait out the minute timer until the next round instead of having the fight ongoing? Only advantage I can see is if you are running up to or past the timer it would allow you to save that 2 or 3 seconds to get from the respawn point down the hall to where you are normally stopped.

    Apparently you never have very long rounds, or you'd be wanting the same exact thing.

    Right now I miss 10 seconds of every other round if I don't refresh each round. It's messed up.


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    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

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  6. #6
    Quote Originally Posted by Deucalion View Post
    Apparently you never have very long rounds, or you'd be wanting the same exact thing.

    Right now I miss 10 seconds of every other round if I don't refresh each round. It's messed up.
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    Last edited by Rumbleguts; 01-04-2014 at 08:26 AM.

  7. #7
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    i dont think that cutting out the animations would be a good thing to do, they are part of the game. but the players should be given the option to click the result button once in a while after they have seen the animation already daily for the past XX months. your damage/result is already determined at the second you enter the sequence, so being able to skip to the result wouldnt change anything on the gameplay, waiting time, etc itself. all it would do is make it more convenient for others to play and make it more enjoyable. i think we can all agree on that.

    ps: never had the idea of refreshing, ty
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
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    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  8. #8
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    I understand what you are saying, but I disagree.
    All will come to a point where the rounds are too short for the animation to play out.
    In the end it is just a diceroll and has nothing to do with the time it takes to do the animation.

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
    ~<3~

  9. #9
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    of course i agree with wildflower and would like to add something to the above post from wildflower:

    to rumbleguts:
    i think you are assuming that the played out animation is to slow down the players, but i dont think it is because if they wanted to slow them down they would simply raise the timer from 1 minute to 2 minutes...
    Last edited by kaisim_2492829; 01-04-2014 at 02:36 PM. Reason: bad sBelling
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  10. #10
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    Not sure I understand the purpose of this. You click it and it sends you back to the hallway to sit there and wait out the minute timer until the next round instead of having the fight ongoing? Only advantage I can see is if you are running up to or past the timer it would allow you to save that 2 or 3 seconds to get from the respawn point down the hall to where you are normally stopped.
    players like me don't have a waiting time outside anymore. this morning while i was doing my 2nd round for example the other players went inside for the 3rd time. so i dont have a cooldown death penalty anymore but the beating of the boss itself slows me down since do 19 hits on the bosses during the last-hit sequel alone.
    i would appreciate a "result" button.

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