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Thread: Can we get results button in banish

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  1. #1
    Quote Originally Posted by Deucalion View Post
    Apparently you never have very long rounds, or you'd be wanting the same exact thing.

    Right now I miss 10 seconds of every other round if I don't refresh each round. It's messed up.
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    Last edited by Rumbleguts; 01-04-2014 at 08:26 AM.

  2. #2
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    i dont think that cutting out the animations would be a good thing to do, they are part of the game. but the players should be given the option to click the result button once in a while after they have seen the animation already daily for the past XX months. your damage/result is already determined at the second you enter the sequence, so being able to skip to the result wouldnt change anything on the gameplay, waiting time, etc itself. all it would do is make it more convenient for others to play and make it more enjoyable. i think we can all agree on that.

    ps: never had the idea of refreshing, ty
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #3
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    I understand what you are saying, but I disagree.
    All will come to a point where the rounds are too short for the animation to play out.
    In the end it is just a diceroll and has nothing to do with the time it takes to do the animation.

    ~ You are just jealous 'cause the voices only talk to me..~
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  4. #4
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Rumbleguts View Post
    The disadvantage of having very long rounds is they are long, you get to stay in longer and do damage, but pay for it with the extended time. Anything that changes that is wrong.

    I hadn't realized people where trying to get around the animations in order to increase the damage they do during Cerebus/Baal.

    If people just wanted a button that ended the animation and had them sit out the rest of the minute, I would say, go for it. But cutting out the animation in order to shorten your rounds would be an effective buff to power.
    of course i agree with wildflower and would like to add something to the above post from wildflower:

    to rumbleguts:
    i think you are assuming that the played out animation is to slow down the players, but i dont think it is because if they wanted to slow them down they would simply raise the timer from 1 minute to 2 minutes...
    Last edited by kaisim_2492829; 01-04-2014 at 02:36 PM. Reason: bad sBelling
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

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