Quote Originally Posted by Herby View Post
This is a step ahead for Tynon.

Most of the other MMOs of the same genre have paying-player-only features and upgrades.
Examples are hero upgrades and skills that can only be gotten through purchases or through certain VIP levels.

I believe Tynon should put out more of these options that cater to the paying player.
Nothing is taken away from the non-coiner from what the game currently is now. They can play as much as they want without spending a cent.
BUT paying players should have more incentives to coin, not just being able to speed things up.

Added experience bonuses, pay-only heroes and skills, pay-only weapon upgrades, pay-only map levels and areas, etc.
If they add pay only things the game will be killed for most since they will see no point in growing as they can never get stronger than the coiners. The game has to make the non coiners believe that they can be as strong as the coiners at some point even though the non coiners will take longer to get there. During which point the non coiners might also end up coining as they are addicted to the game. But if they have no hope to begin with they will not play the game packages such as the maria one are a good example of what I'm trying to say.