Quote Originally Posted by Joker View Post
If they add pay only things the game will be killed for most since they will see no point in growing as they can never get stronger than the coiners. The game has to make the non coiners believe that they can be as strong as the coiners at some point even though the non coiners will take longer to get there. During which point the non coiners might also end up coining as they are addicted to the game. But if they have no hope to begin with they will not play the game packages such as the maria one are a good example of what I'm trying to say.
There is a counter argument to this.

The non-coiners who gain good ground even w/o coining will never coin. They believe that they have done quite well w/o coining, and they see no need to spend any money considering how well they're doing. If you notice, most of those who are adamant to the 5$ package being the only way to recruit Maria is part of this demographic.

Now, back to my proposal. This is based on facts, not conjectures.

Upstart games such as Ultimate Naruto, and established ones like Wartune all feature premium items, upgrades and VIP-related features that can only be had by coining.
Giving this exclusivity to the paying player not only establishes a paying-player base, but also gives a "need" to coin.

As it is, coining right now in Tynon is simply for additional convenience. The addition of Maria as a pay-only hero changed this.
I believe this is the correct way to go, and would look forward to further enhancements and unique pay-only features.