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Thread: Medals Guide

  1. #21
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by MAYNON-NET View Post
    what about if i till u i use 1300+ blue medal for adam to go from 8-9 stars
    and main hero got 2600+ blue medal from 6-9
    still u think ur math are correct?
    As I said, those are average numbers, which will stand for about 68% of the people. Some people will perform a lot worse, and others a lot better. There is no telling with statistics, but you can try to predict what you need to get there.

    Moreover, it is helpful in understanding where our priorities should be. The star system is certainly not worth the investment considering what you could do with all those resources spent on medals, unless you get them for really cheap.

  2. #22
    And I thank you ChickenWing for taking the time to figure it out

  3. #23
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    Quote Originally Posted by MAYNON-NET View Post
    what about if i till u i use 1300+ blue medal for adam to go from 8-9 stars
    and main hero got 2600+ blue medal from 6-9
    still u think ur math are correct?

    Like in all statistics there are outliers...sucks to be a negative one:P

  4. #24
    I starred a purple hero from 4 stars to 11 stars with only 5 fails total.
    Luck is a factor i guess.

  5. #25
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Peeta Melark View Post
    I starred a purple hero from 4 stars to 11 stars with only 5 fails total.
    Luck is a factor i guess.
    Anything is possible, you're the lucky 0.5%. Congrats! I wouldn't use your tale as a reference though. The most likely outcomes are still the ones stated in my guide.

    And I thank you ChickenWing for taking the time to figure it out
    You're welcome!

  6. #26
    Champion NyxHunter's Avatar
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    Please change the way we get stars. There should be no star loss when you fail to upgrade, in my opinion :/

  7. #27
    Ironheart BGB's Avatar
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    Free Stars Fail. Paid ones Fail even worse. Hit 10 stars (1 moon) with 4k tickets. Prior to the tickets I was around 600+ stars.

  8. #28
    And here we go changing this to be about how stars should not be lost on a fail.

    Well that would be nice. But unlikely to happen

    Honestly we dont want it TOO EASY so everyone has all 15 star heroes. But we dont want it to be TOO HARD so you have to spend 10k in medals to get to 15 stars.

    The system in place is not that bad. It aint great. It could be a lot worse. A little tweaking so it costs a little less would be nice. Say making 10 stars be blue medals not puprle, Safe star points above 9, a reduction in how many stars it costs to attempt an upgrade. A few simple tweaks would make this more interesting in my opinion

    Lets imagine
    Safe star points are 1,4,7,10,13
    It costs regardless of hero type:
    1 blue medal per upgrade attempt to 4 stars
    2 blue medals per attempt for 5 -7
    3 blue medals per attempt for 8,9 and 10.
    1 purple medal per attempt for 11,and 12
    2 purple medals per attempt for 13
    3 purple medals per attempt for 14 and 15.

    Percentages and star costs stay the same.
    You lose one level per fail UNLESS you pay double stars. (excluding safe star levels)
    SO if you were going from 6 to 7 you spend 2 blue medals
    if you fail you go back to 5.
    But if you spend 4 medals you fail and stay at 6

    An interesting change that could make this game even more interesting
    Last edited by mattp169; 01-14-2014 at 04:26 PM.

  9. #29
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by mattp169 View Post
    Safe star points above 9
    That would be great. As it is now, getting to 15 stars almost seems impossible.

    I think your suggestions are ver interesting overall. Paying double the amount when your almost at a safe spot would seem ver useful.

  10. #30
    Quote Originally Posted by ChickenWing View Post
    That would be great. As it is now, getting to 15 stars almost seems impossible.

    I think your suggestions are ver interesting overall. Paying double the amount when your almost at a safe spot would seem ver useful.
    I think it would renew interest in the star system, because many of us stop worrying about it after a while and dont feel like wasting inventory space to save up 100 or more medals to try and go from 4 to 7. So having more safe points, staggering the costs of each level, and making it so you can pay extra to stay at the same star w/ a fail makes it more interesting.

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