This Execute is totally useless except when toy are starting in a new section and have killed only one or two Bosses. Usually by the time you have killed a Boss you have already accumulated the plans that most the prior ones can give.
This Execute is totally useless except when toy are starting in a new section and have killed only one or two Bosses. Usually by the time you have killed a Boss you have already accumulated the plans that most the prior ones can give.
At the start of a new section of heroic bosses and when you struggle to kill a particular bosses a 2nd or 3rd time (and don't have any plans that need crafting) seem to be good times to use it.
I like this new feature, something I can choose to use or not, depending on where I am in the game. I just spent 25 stamina to get a plan I need without having to fart around for who knows how many hours trying to kill the damn boss again (cuz that's where I am in the game). Later, I might not use it, but for now, I can progress a little faster.
Last edited by Talia; 01-16-2014 at 05:11 PM.
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When you kill a boss normally, you are charged the 5 stam right away and when you click the chest, you have a Claim button as well. They should still ask for confirmation that you want to spend the 35 stam, but other than that, why would you expect to only be charged the stam after you claim the plan?? It has never been like that.
If you just need one plan, don't use execute. If you need a bunch of tries to kill that boss, well, you'll have to live with that.
Last edited by Rocco; 01-16-2014 at 04:52 PM.
You have a point. You kill a boss the stamina is charged
the chest appears
even if you dont click the chest
the items will eventually get automatically added to inventory. SO the execute button works in a similar fashion.
The difference i see is this, the way it is presented with that pretty screen with the plans displayed and a claim button and an X button just to me implies the option to use the stamina happens then not when you click execute.
I agree this idea is a good one for some, useless for others, may be useful for some at other points in the game. It would have been nice to have a few months ago.
My main concern is the dev team needs to explain things a little bit better and hopefully ahead of time. Recently they have been starting to make an effort to do this. I just want more of an effort form the dev team. And announce the UPCOMING change at least 24 hours before implementation. SO instead of patch notes we get UPCOMING PATCH NOTES.
WOW> looks like my post was removed as soon as I posted it...
so I'll say it again. I feel there wasn't enough explanation in the patch notes about the use of the button. I like the feature. I think it really is a time saver for a lot of low level players. It doesn't personally suit me but I do see the usefulness, especiallyu when you are trying to craft entire gear sets for heroes. but for those of us at higher level bosses, we normally already have all the drops we need from one boss before being able to beat the next. I can see both sides here, but all in all I do think its an O.K. add on and could be useful for some. Would love to see it tweaked.
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I am just explaining how the feature works in better detail then the dev team which is what I am complaining about not that I lost 35 stamina and gained 7 not 5 useless plans. Sure the 35 stamina is annoying but not my issue. The issue is the lack of announcements and full explanation of features.