Maybe it is an event that needs attendance?
I am sure there is a way for result button to work without the ok click afterwards.
I remember it worked like that on pirates.
In that case you can click results or you can just be afk.
Maybe it is an event that needs attendance?
I am sure there is a way for result button to work without the ok click afterwards.
I remember it worked like that on pirates.
In that case you can click results or you can just be afk.
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
It might a good time to point out that that if you get a 'good' round and the fight sequence takes longer than the standard 1 minute, it's supposed to be a handicap.
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I think you all forgot the second iteration of the "ok" button in the results screen.
Tynon made it so that after 3-5 seconds that the results menu and the ok button is displayed, you would return automatically to the starting point, whether you clicked ok or not.
Tynon made this change after complaints about the ok button came up. A few days after, they removed the results menu and ok button from banish completely, so all the good players had to return to the refresh game.
Forum Moderators are volunteers and are unable to fix in game problems
This would make it literally impossible for 98% of servers to kill a 1.25bill boss giving an unfair advantage to overpopulated servers. On server 5 we only managed 10-20 on the most populated realm for a boss.
At least at the moment similar powered players can compete at the same level world boss.
I think it's something the developers overlooked in the initial planning of the game.
They never predicted players would get as powerful as they are now.
As someone has pointed out, the banish battle scene is just display graphics. The underlying calculations and final outcome had already been finalized. If you notice, once you hit the banish boss, even before the battle scene comes up, your damage totals are already updated for the battle that is still yet to be displayed.
I believe the results screen and the ok button, that automatically brings you back to the starting point after a few seconds of non-activity, is the best solution for both weak, medium, and strong players alike, to prevent the endless refreshing that some of us have to do.
This is true. People should realize that very few servers have large populations.
Upwards of server 10, you can hardly see 15-20 people fight banish per realm.
If 'handicaps' were in place, and the use of refresh was not used, these servers will never finish off a 1.25b hp boss.
Last edited by Herby; 01-24-2014 at 12:13 PM.
Another thing many of people are forgetting is this. Think back to before the results button we have now that came with the BIG patch. We had a results button without the OK screen - IN PIRATES. We just need it to work like that for banish.
I want a result button in banish that does not force players to stay at the computer.
I agree with Herby that the battles lasting over a minute was unintended. It is a small part of the reason the nerfed stuns in banish - which is the only thing that really causes rounds to last over 1 minute to display - not how powerful we are. How powerful we are is why it took about 2 months from the point the first realm beat the 250m banish in under 15 to get a 1.25b banish. They didnt program it to go that far because they miscalculated how powerful we would all get so quickly. Which also makes me skeptical that the 6.25b banish is even available yet. And it will take another 2 months from when the first realm beats a 1.25b banish in under 15 for it to appear if it appears ever.
There are already too many things that require intense time dedication in this game. Adding the results button to banish without an OK screen or with one that disappears on its own would merely add a convenience to the players. However, if its a choice between getting that button and getting new HR bosses, I will take the new HR bosses first please.
Lets break this down
Underpopulated servers and suchlike are down to Tynon flooding their game with new servers, but that's Tynon's business plan. I'm not disputing it'll be impossible for a low populated server to find killing 1.25b Banish Boss, as it would be. All this however, is down to Tynon underestimating player growth.
If the results button was removed after it was changed so that the toon would return to start whether the 'OK' was clicked or not. Then it would stand to reason Tynon abolished it because it was giving the big players an advantage, since all learnt how to sustain long and powerful attacks.
Again not criticising anyone for being good at a game, just pointing out what may or may not have happened.
I tend to also agree to about Banish rounds not being intended to last more than a minute, but these 'tweaks' are all about balancing the game. We as players figured out how to inflict maximum damage on Cerb and Baal, so the devs add and remove features to make it that bit harder. I doubt a 'results' button will be added to Banish events. It doesn't by the way, make me right.
Hopefully we'll see the next set of HR bosses soon.
Last edited by Morgan le Fay; 01-24-2014 at 03:07 PM.
Forum Moderators are volunteers and are unable to fix in game problems
A lot of this discussion makes me think that stuns should not work on Baal at all, as it gives players with multiple stun heroes a tremendous advantage over those without. This is an advantage they don't really need, since they are already inflicting the most damage per attack due to having high damage heroes. It may make good sense to remove the ability to stun world bosses, and dial every realm's boss back 1 level so they are still able to kill it.
Thoughts?