Page 7 of 22 FirstFirst ... 5678917 ... LastLast
Results 61 to 70 of 211

Thread: Should Stuns be Part of Banish Events

  1. #61
    Quote Originally Posted by Morgan le Fay View Post
    Not really, Tynon try to even out the field with various nerfs and handicaps. As was said, most of us agree that each round was supposed to last a minute. We as players found a way to surpass that which meant we inflict more damage. Currently with the right gear sets, heroes and stuns you can inflict massive damage and gain the lion's share of the reward rather than make it the team/realm event it was designed to be. Originally, everyone was supposed to have a shot at the top 3/10.





    Nice troll there yourself sir.
    Morgan, you clearly are not understanding why rounds last more then a minute. IT HAS NOTHING TO DO WITH POWER.

    The ONLY thing and I mean the ONLY thing that causes a round to be longer than a minute is stuns.

    Removing stuns will make the event more consistent and remove one strategy to achieve higher damage. It will then come down to who has the most power and best gear sets, it will lower the amount of rewards for EVERYONE. It will make the gap between the first player and the last player even bigger. So removing stuns is a lose - lose situation.

    Banish is fine AS IS. The result button w/o OK screen and a 6.25b banish is all we ask for. SO why do something we dont want and ignore what the paying customers are asking for.

  2. #62
    Not really, Tynon try to even out the field with various nerfs and handicaps. As was said, most of us agree that each round was supposed to last a minute. We as players found a way to surpass that which meant we inflict more damage. Currently with the right gear sets, heroes and stuns you can inflict massive damage and gain the lion's share of the reward rather than make it the team/realm event it was designed to be. Originally, everyone was supposed to have a shot at the top 3/10.
    I have an easy solution here....give plans out to the top 10 ...easy fix....everyones happy. most plans that you get from WBs are usless anyway since the change to Heriocs away back when. Heck and while your at it give eveyone in the top ten the same jewels, all lvl 4s....P

  3. #63
    Lightbringer Wildflower's Avatar
    Join Date
    Jun 2013
    Location
    In your mind
    Posts
    769
    Quote Originally Posted by Morgan le Fay View Post
    Not really, Tynon try to even out the field with various nerfs and handicaps. As was said, most of us agree that each round was supposed to last a minute. We as players found a way to surpass that which meant we inflict more damage. Currently with the right gear sets, heroes and stuns you can inflict massive damage and gain the lion's share of the reward rather than make it the team/realm event it was designed to be. Originally, everyone was supposed to have a shot at the top 3/10.
    Most of us do not agree the rounds were not supossed to last longer.
    Most of us are saying the animation takes too much time.
    I feel that if Tynon did not want more damage to be done, they would have;
    1. capped the amount of damage possible for 1 minute with held power,
    2. not have added boost,
    3. given us a huge monster,
    4. added restistance to crits, stuns etc.

    Does the info that the rounds should not have lasted over 1 minute come from Tynon?
    Have they acknowledged this to you personally implying they basically had no idea what they were doing when setting up this event?
    I prefer to still give them more credit than that somehow... I like living in a dream .

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
    ~<3~

  4. #64
    Forum Moderator Morgan le Fay's Avatar
    Join Date
    May 2013
    Location
    Clarity
    Posts
    2,023
    Quote Originally Posted by DaBooMan View Post
    Everything Tynon is doing at the moment is pushing everyone towards an easy choice in April, to me thats fine its not my company thats gonna sink....
    But if they want to keep players they need to rethink this whole noob friendly attitude and try retain the faith of the people who actually puts the food on the table for them.
    Quote Originally Posted by hjam_8879649 View Post
    How the heck did a lag party post turn into a get rid of stunner's on WB post lol.......and I agree with DaBooMan....
    You both raise a valid point. Should this game be noob friendly or more catering to the hardcore player. The answer is both sides are right, you want to keep all types of players if you want a successful game. Evony sadly went the way of the hardcore and now has lost of a lot of players except the real die hards. Could be what Tynon is trying to avoid.

    But yes some higher level event is needed. Something the big guys can get their teeth into.

    Oh yeah I might aswell edit the title.

    Quote Originally Posted by mattp169 View Post
    Morgan, you clearly are not understanding why rounds last more then a minute. IT HAS NOTHING TO DO WITH POWER.

    The ONLY thing and I mean the ONLY thing that causes a round to be longer than a minute is stuns.

    Removing stuns will make the event more consistent and remove one strategy to achieve higher damage. It will then come down to who has the most power and best gear sets, it will lower the amount of rewards for EVERYONE. It will make the gap between the first player and the last player even bigger. So removing stuns is a lose - lose situation.

    Banish is fine AS IS. The result button w/o OK screen and a 6.25b banish is all we ask for. SO why do something we dont want and ignore what the paying customers are asking for.
    Where have I said anything about changing anything, Matt. I'm just suggesting what the devs may have originally planned Banish to be like. And as we all know the Banish rounds were only supposed to last a minute, we weren't supposed to stun the boss or refresh after every round. The results button was removed because it was giving the big hitters (who incidentally use stunners too so having stuns or not won't change much) a better advantage since they could bypass the animation with a single click of a button. That Matt is the handicap, a longer fight scene to view. Unless we spent gems to speed the revive up.


    Quote Originally Posted by hjam_8879649 View Post
    I have an easy solution here....give plans out to the top 10 ...easy fix....everyones happy. most plans that you get from WBs are usless anyway since the change to Heriocs away back when. Heck and while your at it give eveyone in the top ten the same jewels, all lvl 4s....P
    LOL hjam

    Quote Originally Posted by Wildflower View Post
    Most of us do not agree the rounds were not supossed to last longer.
    Most of us are saying the animation takes too much time.
    I feel that if Tynon did not want more damage to be done, they would have;
    1. capped the amount of damage possible for 1 minute with held power,
    2. not have added boost,
    3. given us a huge monster,
    4. added restistance to crits, stuns etc.

    Does the info that the rounds should not have lasted over 1 minute come from Tynon?
    Have they acknowledged this to you personally implying they basically had no idea what they were doing when setting up this event?
    I prefer to still give them more credit than that somehow... I like living in a dream .
    As I replied to Matt, the fight scene is supposed to slow the amount of damage a player does by reducing the amount of rounds he/she does. We weren't supposed to refresh. What we were supposed to do is pay gems to get more rounds in.

    We weren't supposed to have the 1.25b Banish boss this quickly which is why it took so long to be developed. Us players figured out how to damage our Cerbs/Baals by using stuns and refreshing...understand now?

    The Banish bossed have a high resilience/resitance/hit rate to make it harder.

    As for the 1 minute statement, most of us know that Tynon rarely tells us anything we need to work it ourselves. Logically speaking since each round is clocked at a minute then it'll make sense the original intention was from when the fight scene loaded that round was to last a minute.
    Last edited by Morgan le Fay; 01-27-2014 at 05:51 PM.

    Forum Moderators are volunteers and are unable to fix in game problems

  5. #65
    Ironheart Joker's Avatar
    Join Date
    Aug 2013
    Location
    Avenger
    Posts
    444
    I'm pretty sure tynon devs would know that players will excced the 1min limit in the banish events thats why they set it up to handicap them asssuming they wouldn't refresh every round, a lot of players don't refresh on my server evry round they do it occasionally but not all the time.

    Also if they do remove stun from banish they should decrease his strength as well so each of our hereos can still last more than 1 round agasint him and deal good damage
    Last edited by Joker; 01-27-2014 at 05:49 PM.
    Joker - Europe Servers



    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  6. #66
    Tynon knew about the refresh technique even before the first live server came out.

    I think this is a none-issue and shouldn't be talked about anymore.


    Let's talk instead about all the new changes in today's patch.

  7. #67
    Quote Originally Posted by Morgan le Fay View Post
    You both raise a valid point. Should this game be noob friendly or more catering to the hardcore player. The answer is both sides are right, you want to keep all types of players if you want a successful game. Evony sadly went the way of the hardcore and now has lost of a lot of players except the real die hards. Could be what Tynon is trying to avoid.

    But yes some higher level event is needed. Something the big guys can get their teeth into.

    Oh yeah I might aswell edit the title.



    Where have I said anything about changing anything, Matt. I'm just suggesting what the devs may have originally planned Banish to be like. And as we all know the Banish rounds were only supposed to last a minute, we weren't supposed to stun the boss or refresh after every round. The results button was removed because it was giving the big hitters (who incidentally use stunners too so having stuns or not won't change much) a better advantage since they could bypass the animation with a single click of a button. That Matt is the handicap, a longer fight scene to view. Unless we spent gems to speed the revive up.




    LOL hjam
    Saying the rounds were only suppose to last a minute requires one to believe the devs are stupid. We can all argue over how stupid we think they are, but all evidence to the contrary is true. The are actually incredibly intelligent and are making lots of money on this game. They did have to make assumptions about player behavior - which at times they have assumed incorrectly, but in terms of how long a battle will last is math pure and simple. And the devs seem pretty good with math.

    SO the timer was there to make it to handicap SMALLER players. SO you couldnt do 5 small rounds in the same time it takes a stronger player to do 1 large round. Now with the stuns - it starts to handicap the larger players because the stuns will make the round last longer then 1 minute, allowing smaller players to get in more rounds. However most of us figured out in beta to just hit the refresh button and when you reload your timer is there, so you do not lose any time in the fight and get the maximum number of rounds possible. SO I actually think rounds were intended to last more then one minute. The 1 minute timer between rounds was suppose to be the handicap both on smaller players and on larger players, its a two edged sword that we were suppose to find a balance between the stuns and the power dealers to make a round last 56 seconds, then have a 4 second countdown to get back to the imaginary wall. Unfortunately lag throws that all off.
    Now if you remove the timer it becomes ridiculous. So as long as refreshing works, the timer is more of a handicap to larger players, forcing them to stay at the computer and refresh to do maximum damage. If you remove the timer its a fight over who has the fastest system. And not over who does the most damage total, but who does more damage then someone else of equivalent power. So the timer definitely needs in place to limit the number of rounds of damage every one can do to be the same, this preserves the integrity of what is the apparent original design- making banish about how powerful not only your heroes are, but what makes them powerful and then used in combination with your formation.

    All we are asking is to reduce the strain on the servers and give us a result button without an ok button. Oh AND tell us if a 6.25b banish will be available or not.

  8. #68
    Lightbringer Deucalion's Avatar
    Join Date
    May 2013
    Location
    Whorehouse, WoO S.1
    Posts
    692
    There is a solution to the timer/Result button issue here.
    Leave Banish AS IS and simply speed up the battle animations so that
    1. Battles are completely UNABLE to be shown for over one minute, even if they last longer.
    2. The need to refresh is no longer there.

    While your at it, you could make it so that refreshing is no longer viable for ANYONE by extending the time for banish to load.

    Apply the revive button on screen (shown in battle) after 30 seconds has passed, to allow coining customers the chance to spend gems to get an advantage. Leave the gem increase the same as it is now, ie 2/4, etc

    The only way Banish can be more level is to remove the need to refresh AND put a limit on battle animations. I'm one of the players that would rather "set and forget" banish events, since they are in the middle of most work days. Using the suggestions above, each and every player will have the opportunity to maximize their specific amount of damage, depending on their account size. I also disagree that rounds were intended to stay within a one minute range. Knowing how stuns work, that implies that the devs were just "winging" it and banish has never worked as intended, ever. I believe the timer exists only to dampen the chance of a single player getting multiple rounds in while another player does one round. It's essentially a handicap for both ends.

    ^ My two cents

    Edit: By the way, speeding up battle animations has already been done in Ragnarok, so the ability already exists.
    Last edited by Deucalion; 01-27-2014 at 06:09 PM.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  9. #69
    Justice
    Join Date
    May 2013
    Posts
    1,037
    What happens if you truly get white paged? Flash crash? All that junk besides intentionally refreshing during banish, if they were to do as you suggest and you can't get back in??!! That would not be fair. And I quickly point out that so much happens at 10am, new stuff, arena awards paid, new servers open... etc, and many many days I have been booted from Cerb. Leave well enough alone and let people play.

  10. #70
    Lightbringer Deucalion's Avatar
    Join Date
    May 2013
    Location
    Whorehouse, WoO S.1
    Posts
    692
    Quote Originally Posted by MisChief View Post
    What happens if you truly get white paged? Flash crash? All that junk besides intentionally refreshing during banish, if they were to do as you suggest and you can't get back in??!! That would not be fair. And I quickly point out that so much happens at 10am, new stuff, arena awards paid, new servers open... etc, and many many days I have been booted from Cerb. Leave well enough alone and let people play.
    I'm suggesting they extend the load time by 30 seconds, not 10 minutes... big whoop. It's not "well enough" apparently, or so many people wouldn't have posted here. I personally don't always like to sit and refresh for banishes, but I do because I like to stay where I am. Speed up the battles and that issue is gone, and everyone will be happy.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •