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Thread: Should Stuns be Part of Banish Events

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  1. #11
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by Dawnseeker View Post
    We definitely did not anticipate players chaining stuns and surviving longer than 1 minute in Banish. It was originally intended to be an attrition battle, with players managing how fast and what order their characters died, while delaying Thousand Strikes from Baal/Cerberus. We started seeing long stun chains and realized that is how players wanted the battle to be. It does add both an element of luck and skill to use stun-reliant strategies. So we left it alone.

    I think that things are getting absurd at this point and probably stuns should be removed, or else Baal should automatically break out of all stuns on the 6-8th round. But I don't make these decisions.
    There are already a lot of skills that are irrelevant in banish events (shield wall/rampart, vamp strike, gut shot, AOE atks, greater heal). Removing stuns would just make the strategies even less interesting.

    I do understand the problem: people are getting long stun locks and refreshing to maximize damage. This is allowing progression that is faster than uCool expected. There are people already asking for 6.25b banish which is 5x more coins and creds which further speeds up progression. Unfortunately, it is clear that uCool doesn't have the resources to produce new content quick enough to meet the current rate of progression of the top players.
    Last edited by Rocco; 01-27-2014 at 09:13 PM.

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