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Thread: Should Stuns be Part of Banish Events

  1. #111
    Championship Warfare Scribe
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    Aside from all these squabbles.

    Dawn, it is Tynon that has driven the community to use stun based formations with your apparent hatred for allowing us to use any skill we may have as players.

    The ups and downs of world bosses.
    - White heroes had stuns, that got removed when we started using 3 white heroes, shayd and main combo teams.
    - Refreshing and moving instantly before transferring to a ghost allowed you to skip the ghost wall blocker and attack at 30 seconds to go in your countdown (slight exploit, was fixed quite quickly)
    - Change the last hit function of the boss. (Removing any skill portion of the fight)
    - Give us more stun heroes and herja's ability (Counter to your actual statement this allowed us to build a stun formation again)
    - To sort of justify the last point they lowered the stun %'s
    - Considering removing stuns completely (Yeah thanks for this if it happens.... Not)

    When you think about all the heroes skills we have, all the equipment and runes, it comes down to the fact you only need a couple of items leveled/upgraded and like 3 runes combined with the fact that there are very few heroes that are useful to use anyways. There is a surprisingly thin line of removing any choice we actually have if you take stuns away.

    Another point to touch on again is your stupid idea of a last hit phase.
    -If you could kill a boss in 15mins pre-change you now needed to kill it in 11-12mins to allow for this new feature. (Another reason we needed more stuns)
    -Give a stupidly crazy disadvantage to most servers. (When you open 100+ servers, most realms tend to only get sub 20 players in a baal/cerb compared to high US pop servers who have 40-60)
    -Hand out 10mil coins to anyone, even someone that did 100 damage to the boss. (why not just remove this stupid 10mil bonus anyways, most people make more then that in a fight now.)

  2. #112
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    Quote Originally Posted by skinz1111_6095251 View Post
    listen, since you dont understand...

    with every rep city which our guild owns, yes i get 100% rep bonus.

    if we killed it before 15 min, baal or cerb would get a boost to next level. we do 250 mil boss. I DO 60% of the whole bass dmg SOLO.. rest of realm does the other 40%. You got that?

    do the math now...

    Yes i get around 14 - 16 mil coins, and around 6k rep base and double that since i get rep bonus from owning all rep cities.

    also kahn crits... a LOT and when he does, it is 375 - 400k dmg ... and he is starred to 13 stars. and sainted to angel 4

    no loss morale is a good thing
    Applauds, your another coiner on a lower server.
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  3. #113
    Quote Originally Posted by skinz1111_6095251 View Post
    I will post a screen shot after tomorrows. Get your hat ready.

    BTW, I get around 15 - 16 mil coins and double that rep.

    We take it down in 20 min and I do around 60% of all dmg.
    You didn't specify the +100% rep. With that in mind, 1k rep/turn is feasible.
    That is the 250m boss you're doing there.

    You still have a ways to go though.

  4. #114
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    Quote Originally Posted by Herby View Post
    You didn't specify the +100% rep. With that in mind, 1k rep/turn is feasible.
    That is the 250m boss you're doing there.

    You still have a ways to go though.
    Herby,

    I get around 500 - 1k (tops) as it shows after each round.

    Anyway, I used to use shayd and Queen B fr dual stun, but I am finding that is an over kill stun and adding another dmg dealer with no morale refresh is the better and faster way to get same points.

    Once Aphrodite is made available to me, I think her stun = shayd and more dmg on top of that.. would make the stun ridiculous. Shayd, Aphrodite, two mage combo would keep it stunned pretty much indefinitely. When I go into a turn and do 5 - 8% of the 250 mil dmg per 1 turn, that is a bit ridiculous right now as is. Imagine once Aphrodite is added...

    Mind you, I don't do 8% per turn too often, but enough to make the stun a bit imbalanced.

    I would rather see the stun % reduced significantly to make more balanced for everyone

  5. #115
    The stun is already reduced as it is.

    There's no such thing as indefinite stun. I'm not sure why as I don't have the patience to watch 40 turns or more in a single round.

    What I know is, there is a maximum cap on the damage you can inflict in a single round.

    Even if you had 4 stunners and your main, the banish boss will still break free sooner or later.

  6. #116
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by skinz1111_6095251 View Post
    Herby,

    I get around 500 - 1k (tops) as it shows after each round.

    Anyway, I used to use shayd and Queen B fr dual stun, but I am finding that is an over kill stun and adding another dmg dealer with no morale refresh is the better and faster way to get same points.

    Once Aphrodite is made available to me, I think her stun = shayd and more dmg on top of that.. would make the stun ridiculous. Shayd, Aphrodite, two mage combo would keep it stunned pretty much indefinitely. When I go into a turn and do 5 - 8% of the 250 mil dmg per 1 turn, that is a bit ridiculous right now as is. Imagine once Aphrodite is added...

    Mind you, I don't do 8% per turn too often, but enough to make the stun a bit imbalanced.

    I would rather see the stun % reduced significantly to make more balanced for everyone
    Or you could just stop using every stunner in the game, and make it more balanced YOURSELF. Your talking about how much it sucks that you get all this damage, all while looking ahead to when you get Aphrodite and will get more, excitedly... Hypocritical?
    Your going to eat those words when you get bumped to the 1.25B boss anyhow, rest assured.


    Quote Originally Posted by Herby View Post
    The stun is already reduced as it is.

    There's no such thing as indefinite stun. I'm not sure why as I don't have the patience to watch 40 turns or more in a single round.

    What I know is, there is a maximum cap on the damage you can inflict in a single round.

    Even if you had 4 stunners and your main, the banish boss will still break free sooner or later.
    Yep, there is no everlasting round and eventually the boss will rage out of a stun.
    Last edited by Deucalion; 01-29-2014 at 02:08 PM.


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    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

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  7. #117
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    I am sure once it gets bumped to 1.25bil boss... but that is a ways out.

    All I am saying is that the stun is a bit over done in boss fights. Right now I only use Shayd.

    Also I would highly advise against using De Luc if you have enough no morale loss heros. The 1 turn that De Luc requires to refill his morale after his attack is not worth it IMO. I tried him and he is great when you don't have the right heros, but once you do, he is no longer needed.

    Now that I have KT, I will test him in the line up since he has built in 40 crit. The crit landing on these bosses makes for a nice boost to the rewards.

    Also with the stun and when Baal or Cerb breaks lose from stun, and hits a hero, is the only time he gains morale. Hence the Calvin thing is nice as he dies and leaves the boss with 3 breaks remaining.

    Try my set up, it is the highest point formation I have seen so far. If anyone has a better formation to generate mroe dmg per turn, let me know or post it here.

  8. #118
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    Quote Originally Posted by Herby View Post
    The stun is already reduced as it is.

    There's no such thing as indefinite stun. I'm not sure why as I don't have the patience to watch 40 turns or more in a single round.

    What I know is, there is a maximum cap on the damage you can inflict in a single round.

    Even if you had 4 stunners and your main, the banish boss will still break free sooner or later.
    What is the maximum cap on dmg? I have not seen this yet... All I know is, he will take as much dmg as your formation dishes out.

  9. #119
    Forum Moderator Morgan le Fay's Avatar
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    Who here who commented has not recently been in at least the top 5 recently? At a reasonable guess all of you, including me.

    Stuns and refreshing ensure especially with 1.25b Banish a nice little earner which quite frankly is what the opposition to stun removal is all about. It's nothing about giving non-coiners a chance or increasing the gap between those who spend or not, all seemingly noble statements, but honest? Not really. As it currently stands I really doubt there would be much change to top 10, except a distinct drop in resources and possible return to 250m Banish.

    If anyone really wanted to make it fairer you guys would stop using stunners or/and boosting which even I would be honest enough to say, I wouldn't. Guess we're all guilty of the human flaws of greed and ambition.

    As for the final decision regarding the stuns in Banish? Well although our comments will be taken into account, I'm already expecting some changes in the near future.

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  10. #120
    Quote Originally Posted by skinz1111_6095251 View Post
    If anyone has a better formation to generate mroe dmg per turn, let me know or post it here.
    I wouldn't suggest you post your banish formations in public if you're doing good.
    There are better banish formations out there. Herja + Lance combos.

    Lance does 20-25% more damage than blood.
    Using Herja means you don't need to sacrifice your leader in turn 1, he skills each turn and doesn't add morale.
    It also means you can use Cianna as a stunner without adding morale.

    That's just for starters.
    Last edited by Herby; 01-29-2014 at 03:09 PM.

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