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Thread: Should Stuns be Part of Banish Events

  1. #141
    Ironheart Joker's Avatar
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    By constantly stunning the banish boss the top players are able to trigger the stronger boss which in return gives the weaker players more coins and credits if the stuns are removed most will fall back a boss level making everyone get less rewards. Also i haven't seen the weaker players complain about how the top players stun the boss so often or whatever so i don't see the need to talk about it even
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  2. #142
    Quote Originally Posted by Joker View Post
    By constantly stunning the banish boss the top players are able to trigger the stronger boss which in return gives the weaker players more coins and credits if the stuns are removed most will fall back a boss level making everyone get less rewards. Also i haven't seen the weaker players complain about how the top players stun the boss so often or whatever so i don't see the need to talk about it even
    Joker

    The issue is, most people just don't get it. Look at Morgan, a player since beta. She stated multiple times the longer rounds have to do with power. She is a bright lady and a good player - but is dead wrong as I pointed out several times. The smaller players dont get it either. I know lots of players who still think what rank they are matters. When in reality your rank means nothing in banish. Sure top 10 and top 3 get some perks, but the core of banish is to do damage period. All the ranks do is show how you do compared to others and those who do the most get a bonus. I know players who refuse to boost for banish no matter how many times explain their error to them.

    So we get misinformation and misunderstood concepts talked about in forums constantly - you just get used to it and ignore some of it.

  3. #143
    Quote Originally Posted by mattp169 View Post
    Joker

    The issue is, most people just don't get it. Look at Morgan, a player since beta. She stated multiple times the longer rounds have to do with power. She is a bright lady and a good player - but is dead wrong as I pointed out several times. The smaller players dont get it either. I know lots of players who still think what rank they are matters. When in reality your rank means nothing in banish. Sure top 10 and top 3 get some perks, but the core of banish is to do damage period. All the ranks do is show how you do compared to others and those who do the most get a bonus. I know players who refuse to boost for banish no matter how many times explain their error to them.

    So we get misinformation and misunderstood concepts talked about in forums constantly - you just get used to it and ignore some of it.
    Must be snowing in some part of hell.

    I AGREE WITH MATT 100%.

    I just find it odd that the player since beta, a bright lady, a good player, and the only really active forum mod left, doesn't understand how banish works fully until now. How a bigger banish boss benefits everyone, big and small players.

  4. #144
    Justice Riot's Avatar
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    It is all about dmg.

    The more you do, the more reward there is.

    Placement matters for plans and gems.

    As you get higher, what matters even more are the coins and credits yu gain from the event.

    And today's CW landing on the same time as the event... made it bad timing. Was not gonna change out my CW formation for the Cerb event. Lost out on some coins...

    Why doesn't CW formation keep with the runes at the time it was saved? And not get mixed around for other events? Can they do that?

  5. #145
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Herby View Post
    A bigger banish boss benefits everyone, big and small players.
    It is truly a teamwork which benefits all .

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  6. #146
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by Herby View Post
    Must be snowing in some part of hell.

    I AGREE WITH MATT 100%.

    I just find it odd that the player since beta, a bright lady, a good player, and the only really active forum mod left, doesn't understand how banish works fully until now. How a bigger banish boss benefits everyone, big and small players.
    Oh Herby of the waspish remarks what did you think I meant?

    Clearly no idea if I can see from how you interpreted it. I've spoken to a few smaller players in my guild regarding why they don't boost? Their answers is what's the point. So of course the next question is why, what's the problem? Their answer, they don't get much more if they boosted.

    They basically feel the gap between the bigger and smaller is widening and after speaking to a friend of mind about the rewards he was shocked by the difference. It annoys him that he's been working t his account hard but he described it like 'climbing up a sheer cliff', he also admitted he 'can't be bothered much about Baal or Cerb anymore he just does it for the Assistant.

    Which is why I commented on more evenness. I didn't mean if you did more damage you get the same as everyone else who took part, I meant by slightly reducing what the top players take away and slightly upping the lower ranks rewards rather than them just relying on the tiny hope of getting the 10m last hit might encourage them to boost and grow more. Everybody wins.

    Teamwork is about helping each other out to make your team a success. And I know perfectly well how Banish works, but trying to say that it's not about power is saying is like saying the wheel isn't man's greatest invention. Of course the guy with the biggest stick will win every time, it's common sense! Without these big guys slogging away at a 1.25b Banish your team wouldn't have a boss that size.

    The smaller guys do help but their comparable damage is tiny. I just thought it's time we remembered them a bit more. I do my best showing them formations and telling them which runes to upgrade but even so there is little incentive there.



    Quote Originally Posted by Wildflower View Post
    It is truly a teamwork which benefits all .
    It does, but it what you think teamwork is that counts

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  7. #147
    There is a misunderstanding somewhere here.

    Longer rounds doesn't have much to do with power.
    Higher hits have to do with power (minus all the defensive stats).

    Longer animation just means constant refreshing and inconvenience for everyone (as pointed out, you could get stunners at a fairly low power). It's not the weaker players who are giving up and deciding not to make an effort in their formation... it's the people who are giving up and deciding not to make an effort in their formation staying weaker. Personally I don't mind making it a bit easier for people to catch up in cerb and baal... just couldn't find a suggestion that could actually help this on this thread.

  8. #148
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    Oh Herby of the waspish remarks what did you think I meant?

    Clearly no idea if I can see from how you interpreted it. I've spoken to a few smaller players in my guild regarding why they don't boost? Their answers is what's the point. So of course the next question is why, what's the problem? Their answer, they don't get much more if they boosted.

    They basically feel the gap between the bigger and smaller is widening and after speaking to a friend of mind about the rewards he was shocked by the difference. It annoys him that he's been working t his account hard but he described it like 'climbing up a sheer cliff', he also admitted he 'can't be bothered much about Baal or Cerb anymore he just does it for the Assistant.

    Which is why I commented on more evenness. I didn't mean if you did more damage you get the same as everyone else who took part, I meant by slightly reducing what the top players take away and slightly upping the lower ranks rewards rather than them just relying on the tiny hope of getting the 10m last hit might encourage them to boost and grow more. Everybody wins.

    Teamwork is about helping each other out to make your team a success. And I know perfectly well how Banish works, but trying to say that it's not about power is saying is like saying the wheel isn't man's greatest invention. Of course the guy with the biggest stick will win every time, it's common sense! Without these big guys slogging away at a 1.25b Banish your team wouldn't have a boss that size.

    The smaller guys do help but their comparable damage is tiny. I just thought it's time we remembered them a bit more. I do my best showing them formations and telling them which runes to upgrade but even so there is little incentive there.





    It does, but it what you think teamwork is that counts
    I find that the people who struggle the most with Banish -

    1. Refuse to do labs, or enough labs, or just don't have the time to invest in labs
    2. Do not understand how formations work
    3. Have jobs that interfere with WB events

    The most common is 1. At this point of the game, there are still many people out there with Gaurdian and IronHeart sets, and doing one lab a day, if that. They complain about the "big guys" and miss the point entirely. I have watched so many people who used to do poorly in Banishes become top 5/10 in weeks once they figured out that LB set's were the key to doing better. This isn't an easy or cheap game. I think too many people are misguided about how well they should be doing simply because they think so. That being said, with a little motivation, a player 1/3rd of the power of us "big guys" can easily take over the banish rankings. I know it can happen, I have seen it several times on server 1.

    Quote Originally Posted by skinz1111_6095251 View Post
    It is all about dmg.

    The more you do, the more reward there is.

    Placement matters for plans and gems.

    As you get higher, what matters even more are the coins and credits yu gain from the event.

    And today's CW landing on the same time as the event... made it bad timing. Was not gonna change out my CW formation for the Cerb event. Lost out on some coins...

    Why doesn't CW formation keep with the runes at the time it was saved? And not get mixed around for other events? Can they do that?
    You were more than willing to sacrifice your income in the name of fairness earlier and this bothers you? Think about how many other people got to have more rewards. You should thank Tynon

    Quote Originally Posted by g346007_1906957 View Post
    There is a misunderstanding somewhere here.

    Longer rounds doesn't have much to do with power.
    Higher hits have to do with power (minus all the defensive stats).

    Longer animation just means constant refreshing and inconvenience for everyone (as pointed out, you could get stunners at a fairly low power). It's not the weaker players who are giving up and deciding not to make an effort in their formation... it's the people who are giving up and deciding not to make an effort in their formation staying weaker. Personally I don't mind making it a bit easier for people to catch up in cerb and baal... just couldn't find a suggestion that could actually help this on this thread.
    Labs, Labs and more labs.


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    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

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  9. #149
    The majority of the rewards in Banish do come purely from the damage you deal, regardless of what your rank is. Boosting is always worth it, assuming you have a setup that allows for stuns and/or a well-timed Willbreaker. The rank rewards are just little bonuses to award beating the competition.

  10. #150
    Justice Riot's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    The majority of the rewards in Banish do come purely from the damage you deal, regardless of what your rank is. Boosting is always worth it, assuming you have a setup that allows for stuns and/or a well-timed Willbreaker. The rank rewards are just little bonuses to award beating the competition.
    Yes and no Those lvl 4 gems are not cheap and good to get daily.

    Once you get to relic plan drops, those relic plans are nice to get. Saves you a lot of time ...

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