Oh Herby of the waspish remarks what did you think I meant?
Clearly no idea if I can see from how you interpreted it. I've spoken to a few smaller players in my guild regarding why they don't boost? Their answers is what's the point. So of course the next question is why, what's the problem? Their answer, they don't get much more if they boosted.
They basically feel the gap between the bigger and smaller is widening and after speaking to a friend of mind about the rewards he was shocked by the difference. It annoys him that he's been working t his account hard but he described it like 'climbing up a sheer cliff', he also admitted he 'can't be bothered much about Baal or Cerb anymore he just does it for the Assistant.
Which is why I commented on more evenness. I didn't mean if you did more damage you get the same as everyone else who took part, I meant by slightly reducing what the top players take away and slightly upping the lower ranks rewards rather than them just relying on the tiny hope of getting the 10m last hit might encourage them to boost and grow more. Everybody wins.
Teamwork is about helping each other out to make your team a success. And I know perfectly well how Banish works, but trying to say that it's not about power is saying is like saying the wheel isn't man's greatest invention. Of course the guy with the biggest stick will win every time, it's common sense! Without these big guys slogging away at a 1.25b Banish your team wouldn't have a boss that size.
The smaller guys do help but their comparable damage is tiny. I just thought it's time we remembered them a bit more. I do my best showing them formations and telling them which runes to upgrade but even so there is little incentive there.
It does, but it what you think teamwork is that counts
