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Thread: Caribbean Pirates: Seriously bad game design

  1. #11
    Lightbringer
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    Quote Originally Posted by ChickenWing View Post
    We all learned how it works the hard way. I, too, was sunk and robbed quickly the first times. Then I knew. I never was frustrated about it. They could certainly write a better introduction to it though.
    Well they could write a better introduction to most things. If you're looking Ucool, I'm available for some remote freelance work. Could probably do your entire product line for about $1k.

  2. #12
    Ironheart
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    Quote Originally Posted by Stacy_Strong_5392338 View Post
    That's when I found out that just boarding the ship and leaving it meant I no longer had a map anymore.
    You get 4 sails a day and it resets at midnight. This includes the map piece you are holding UNLESS you are boarded on a ship. This is what happened to you. Disembarking a ship does not cause you to lose your map.

    Caribbean Pirates is confusing for anyone starting out. Joining a large, active guild helps as you need to pair up map halves and with larger players in order to be successful. It goes without saying that the larger player should always dock first.

  3. #13
    Quote Originally Posted by DawnSeeker
    It's more fun to figure it out yourself.
    Yeah what shim said!

  4. #14
    There's a wide difference between wanting to play like a pro and asking not to be catastrophically crushed without warning or possibility of success while still in the process of learning the mission itself.

    The guild I'm in, btw, is mine. When the game taught about guilds, it gave an option to create your own and I did exactly that. If the fallback here is that I should talk to more experienced guild members, then perhaps there should be a level requirement for creating your own guild. As it stands, the game encourages newcomers to roll their own both through the tutorial and the membership caps.

    I am not coming on simply to complain. I am giving the game designers solid feedback on their game. This is my gift to them for the few days that I've enjoyed the game. Customer feedback like this should be treasured since it can be used to build a better product. Most people in my position simply never log in again and the game designers never know why. I'm stating it clearly and distinctly for them. Whether they use that information or not is up to them.

  5. #15
    Quote Originally Posted by Stacy_Strong_5392338 View Post
    There's a wide difference between wanting to play like a pro and asking not to be catastrophically crushed without warning or possibility of success while still in the process of learning the mission itself.

    The guild I'm in, btw, is mine. When the game taught about guilds, it gave an option to create your own and I did exactly that. If the fallback here is that I should talk to more experienced guild members, then perhaps there should be a level requirement for creating your own guild. As it stands, the game encourages newcomers to roll their own both through the tutorial and the membership caps.


    I am not coming on simply to complain. I am giving the game designers solid feedback on their game. This is my gift to them for the few days that I've enjoyed the game. Customer feedback like this should be treasured since it can be used to build a better product. Most people in my position simply never log in again and the game designers never know why. I'm stating it clearly and distinctly for them. Whether they use that information or not is up to them.

    CATASTROPHICALLY CRUSHED???????
    you lost a map
    you got sunk
    its part of the game
    ive lost thousands of maps
    and been sunk hundreds of times

    Get over it and move on
    what happened to you is part of the learning experience

    If you didnt start on a brand new server on day 1 then you must not have ever been a part of a game like this. This is you expecting something to be different base don our own experiece and thinking this game should follow the model of what you have seen in the past.

    Get over it
    Its not like other games. Sure some things are the same as other games. But its not that game or that other game or even that other other game.

    This game is so noob friendly at this point, compared to the first day of LIVE, that it isnt funny.
    Did you think having 4 opportunities to sail means you should get 4 complete sails a day?
    NO they are opportunities to sail, which is a clue in itself that you may not make it, that you may get attacked or something is going to happen to prevent you from completing the sail. That is simple logic. I am the first one to complain when things are poorly explained, but pirates is not poorly explained. Its a minor part of the game and if you lost a map and got sunk on your first 2 tries - BOO HOO. Do you need spoon fed everything to figure out a game?

    your expectations are unrealistic and if the devs listen to your complaint and take it seriously and change pirates to make it even more noob friendly it will probably be at the expense of the loyal paying customers - all because a few people are spoiled and need pampered and expect everything they TRY to do in a game to be successful.

    You sir need to stop playing around on the forum and play the game and figure it out.

  6. #16
    Good luck with your game. I wish you success.

    Here's a few places where you lost me as a customer. Use them as you see fit:

    1) The forum moderators should treat issues as a customer service situation. Recognize that the customer is giving you the gift of bothering to tell you about their experience rather than simply walking away without a word. You have the opportunity to make a friend and a customer. In my case, you failed to do so and have lost a customer. You failed because your first response was simply to brush off my concerns.

    2) I highly recommend to everyone who said things such as "Boo hoo!" that you'll be more successful in everything you do if you react positively instead of negatively. I gave this game a solid week to earn my business and gave the designers and players a chance to demonstrate their worth. Some people, such as Kae, have demonstrated that marvelously. Others, not so much. I have respect for Kae and people like him. I have pity for those others.

    Since this is the game and the environment that you wish to generate, I bid you farewell and good luck.

  7. #17
    Ironheart
    Join Date
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    Quote Originally Posted by Stacy_Strong_5392338 View Post
    There's a wide difference between wanting to play like a pro and asking not to be catastrophically crushed without warning or possibility of success while still in the process of learning the mission itself.

    The guild I'm in, btw, is mine. When the game taught about guilds, it gave an option to create your own and I did exactly that. If the fallback here is that I should talk to more experienced guild members, then perhaps there should be a level requirement for creating your own guild. As it stands, the game encourages newcomers to roll their own both through the tutorial and the membership caps.

    I am not coming on simply to complain. I am giving the game designers solid feedback on their game. This is my gift to them for the few days that I've enjoyed the game. Customer feedback like this should be treasured since it can be used to build a better product. Most people in my position simply never log in again and the game designers never know why. I'm stating it clearly and distinctly for them. Whether they use that information or not is up to them.
    Solid feedback ?? lol you must be kidding right. I am saying what the game dev's are thinking that keep your gift to yourself and use it to help yourself. You obviously think a lot of yourself by making such comments. If you are not willing to learn and ask experienced players or come to the forums to look if there is any thread on whatever issue you have regarding the game then it is your fault and no one else's.

    Also a bit over dramatic by the catastrophically crushed statement

  8. #18
    Ironheart
    Join Date
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    Quote Originally Posted by Stacy_Strong_5392338 View Post
    Good luck with your game. I wish you success.

    Here's a few places where you lost me as a customer. Use them as you see fit:

    1) The forum moderators should treat issues as a customer service situation. Recognize that the customer is giving you the gift of bothering to tell you about their experience rather than simply walking away without a word. You have the opportunity to make a friend and a customer. In my case, you failed to do so and have lost a customer. You failed because your first response was simply to brush off my concerns.

    2) I highly recommend to everyone who said things such as "Boo hoo!" that you'll be more successful in everything you do if you react positively instead of negatively. I gave this game a solid week to earn my business and gave the designers and players a chance to demonstrate their worth. Some people, such as Kae, have demonstrated that marvelously. Others, not so much. I have respect for Kae and people like him. I have pity for those others.

    Since this is the game and the environment that you wish to generate, I bid you farewell and good luck.
    Wow we will be catastrophically crushed if you leave the game :P

  9. #19
    Forum Moderator Morgan le Fay's Avatar
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    It might be a good time to point out that Tynon's developers have changed Caribbean Pirates extensively to increase the amount of successful crossings.

    • Originally we got 1 free map from the guild, any others needed to fought for. Now you get 1 from guild, 2 from Assistant and 1 possibly from Guild Chests. This has increased the chances of more sails and decreased sinking.
    • Attackers didn't heal between attacking you and your shipmate, something Tynon quickly addressed when players pointed the unfairness of it. That was a pain I can tell you!
    • You didn't get any rewards unless you sailed successfully. Now you get half when you set sail and the other if you make it across.
    • Increased the number of daily sails from 3 to 4
    • And of course High Seas Saturday when you get gems for sailing


    I don't expect you to have known the changes Tynon brought in but as a Host (I'm Host of a Guild too) I would have thought that it'll been wise to have done some research. Most of us vets didn't have the treasure trove of guides and information here in the forums and Wiki to help us learn, for us it was trial and error! Take sometime to read through, not only will it help you but it's information you can help your guildies with too.

    The most important factor is Caribbean Pirates is both a Guild and PvP event. I think you feel that the PvP element should be removed and if that was the case what really would be the point. This is a PvP game and expect to be attacked both in Pirates and the Wilds.

    Forum Moderators are volunteers and are unable to fix in game problems

  10. #20
    Quote Originally Posted by Stacy_Strong_5392338 View Post
    Good luck with your game. I wish you success.

    Here's a few places where you lost me as a customer. Use them as you see fit:

    1) The forum moderators should treat issues as a customer service situation. Recognize that the customer is giving you the gift of bothering to tell you about their experience rather than simply walking away without a word. You have the opportunity to make a friend and a customer. In my case, you failed to do so and have lost a customer. You failed because your first response was simply to brush off my concerns.

    2) I highly recommend to everyone who said things such as "Boo hoo!" that you'll be more successful in everything you do if you react positively instead of negatively. I gave this game a solid week to earn my business and gave the designers and players a chance to demonstrate their worth. Some people, such as Kae, have demonstrated that marvelously. Others, not so much. I have respect for Kae and people like him. I have pity for those others.

    Since this is the game and the environment that you wish to generate, I bid you farewell and good luck.

    keep you pity we don't need it from you. You are being rude to the players and devs- YOu act all high and mighty. You say things like you have 31 yeards of game experience. You try to come off as an authority and that you are better then the rest of us. You sir are a poor poor example of a human being. Acting like you are teh good guy and we are teh bad guys. Your original post is so full of side ways rude remarks to the devs and loyal players. Most of us are smart enough to see your comments for the rude bashings they are, and when we respond in kind you offer your pity. Please just leave the game, I hear farmville is recruiting new players.

    The mods here volunteer to take care of teh forums and enforce teh forum policies set forth by uCool. They are not customer service reps for uCool. You have a customer service issue sent in a support ticket. I mean its not hard to figure that out. The forums are ,where in every game I have been in, players talk to players and share with each other.

    Morgan you may want to close this thread before I go off, Im trying really hard to be good, but this guy is pushing my buttons.
    Last edited by mattp169; 01-26-2014 at 12:03 AM.

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