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Thread: Inventory space issue

  1. #21
    Ironheart
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    Quote Originally Posted by Dawnseeker View Post
    We're a business right? You don't need a 3rd inventory page to play the game. Its the very definition of a premium item.

    I agree with points made by others that Lab Tokens could be removed from inventory and be handled like currency. I'll bring your ideas to the devs!

    No offence Dawn but you seem to bring out the business word very quickly when you have to charge for things but how about running the game like a business too. To run a good successful business the first and most important thing you need is customer service and unfortunately you have next to none. Secondly communication with your customers as to what is happening and what direction your business is going which again you have next to none. If there are issues or bugs with the game a mail out to everyone that you guys know about it and are working on it again you guys fail there.

  2. #22
    Ironheart
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    Inventory space squeeze just makes playing the game miserable. It's just a royal pain in the arss to have to constantly move things around and compact/sort to open up a slot to grind components. Plans should be a container onto itself that lets us stack all the components needed for that plan in the one top level slot. The Labyrinth Tokens are the worst - they only stack 5 deep. WHY??? How much $ is Tynon really getting from people to open up new inventory slots? I bet very little. So just do the right thing and make Lab Tokens stackable to at least 20.

    While you are at it make give us MORE active slots for heroes. Right now we have to go open a slot, rest a hero, deploy a new hero just to see what his saint status is then put him back. Don't make it such a pain to play.

  3. #23
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by RiverBummer View Post
    Inventory space squeeze just makes playing the game miserable. It's just a royal pain in the arss to have to constantly move things around and compact/sort to open up a slot to grind components. Plans should be a container onto itself that lets us stack all the components needed for that plan in the one top level slot. The Labyrinth Tokens are the worst - they only stack 5 deep. WHY??? How much $ is Tynon really getting from people to open up new inventory slots? I bet very little. So just do the right thing and make Lab Tokens stackable to at least 20.

    While you are at it make give us MORE active slots for heroes. Right now we have to go open a slot, rest a hero, deploy a new hero just to see what his saint status is then put him back. Don't make it such a pain to play.
    Tokens stack up to 10, not 5. And yes it is a pain to make space, but how much spare plans do you need if you have it filling your invenotry???

  4. #24
    Before, plans stacked if you had more than 1 of the same.

    I don't know why they removed that.

  5. #25
    Deciding how to manage your inventory with the limited space you have is part of the strategy of the game. Its probably why they stopped letting plans stack. The limited inventory make sit harder for those who are just waiting on new HR bosses to pile up every last but of materials they need to craft 6 full sets of Judgement gear the day the bosses are released. As incompetent as the devs seem and as much as dawn seeker tries to make us think otherwise - the devs are actually pretty smart and planned alot of things out well. Its all this pampering to the massive coiners (adding tokens to packs) and the whiners (pirates is too hard) that is ruining the game and compounding the issues. The only change i would support is lowering the cost of bank inventory spaces - they get way to expensive. Otherwise leave things the way they are - the game is getting easier and easier with little to no challenges and a serious lack of strategy needed to play.

  6. #26
    Ironheart
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    Quote Originally Posted by Nooberix View Post
    No offence Dawn but you seem to bring out the business word very quickly when you have to charge for things but how about running the game like a business too. To run a good successful business the first and most important thing you need is customer service and unfortunately you have next to none. Secondly communication with your customers as to what is happening and what direction your business is going which again you have next to none. If there are issues or bugs with the game a mail out to everyone that you guys know about it and are working on it again you guys fail there.
    This part I don't think is true. They try, but from what I can tell based on what is posted on these forums, we seem to inundate them with all sorts of issues - valid or not. Based my experience on playing on a couple of servers, talking to others and various other observations in the game, the active population of unique players is relatively small for a MMO. Further looking at the spending habits of the population pool, I find it hard to see how uCool can afford to hire a large number of support and developer staff.

  7. #27
    Lightbringer Wildflower's Avatar
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    The ammount of space you need for tokens and stars are ridiculous at some point.
    I like the suggestion of at least taking out the maze tokens.
    You can also stack them to 20.
    Another one would be to stack the medals to 10.

    Matt has a point, it does keep you from preparing for the plans to come.
    However having 20-55 slots taken by medals and tokens and 28 by jewels makes it hard to play for rme personally .

    ~ You are just jealous 'cause the voices only talk to me..~
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  8. #28
    Quote Originally Posted by Wildflower View Post
    The ammount of space you need for tokens and stars are ridiculous at some point.
    I like the suggestion of at least taking out the maze tokens.
    You can also stack them to 20.
    Another one would be to stack the medals to 10.

    Matt has a point, it does keep you from preparing for the plans to come.
    However having 20-55 slots taken by medals and tokens and 28 by jewels makes it hard to play for rme personally .
    And that is the point. We as players have to decide what to hold onto what not to hold on to, when to start stacking medals or tokens etc. Its part of the game - adding more inventory space or changing how things stack noobifies the game imo.

    Sure I have had inventory issues, but they are all very manageable with some proper planning and strategy.

  9. #29
    Ironheart
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    Quote Originally Posted by mattp169 View Post
    And that is the point. We as players have to decide what to hold onto what not to hold on to, when to start stacking medals or tokens etc. Its part of the game - adding more inventory space or changing how things stack noobifies the game imo.

    Sure I have had inventory issues, but they are all very manageable with some proper planning and strategy.
    "noobifies"? Come on. This inventory "planning and strategy" you mention isn't some elite skill or knowledge, it's simply an inconvenience.
    Last edited by Rocco; 01-29-2014 at 06:06 PM.

  10. #30
    Lightbringer
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    Quote Originally Posted by Rocco View Post
    "noobifies"? Come on. The current inventory system and stacking amounts are there to encourage people to purchase more slots with gems. This inventory "planning and strategy" you mention isn't some elite skill or knowledge, it's simply an inconvenience.
    well up untill now its still doable been tight a few times

    but you have to make choices.. and focus on some things..

    you can't and save up 20 slots for gear items 10 slots for plans then 20 slots for tokens then 15 for blue medal

    then u need to get things done to reduce the space.

    and well if u are vip u have more room and less pressure..

    but a 3rd page.. even the 2nd page is allrdy way to expensive.. a 3rd page would be rediculous pricy.

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