Your mindset will never change. Here are simple exmaples that hopefully works, but I know it will not:
Project Manager: "How do we make the game more challenging and difficult?"
Game Designer: "Let's make items stack less and limit their inventory space. They will have to make decisions and find ways to manage their inventory."
Project Manager: "Awesome idea! It will almost be like a mini-game within the game! An inventory management mini-game!"
They made the decision to implement the system the way it is to MONETIZE the inventory system. If any project manager decided to do this simply to provide an "extra challenge", I doubt they will have their job for long.
Second example:
Interviewer: "Hey mattp, what sets the best players apart from the others?"
mattp: "Knowledge of the game mechanics, how to choose and gear your heroes, setup your formation, how to spend gems efficiently and, oh yeah, inventory management!"
Don't confuse inconveniences in a game for game play challenges.



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