Page 4 of 8 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 73

Thread: Inventory space issue

  1. #31
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by smokingfox View Post
    well up untill now its still doable been tight a few times

    but you have to make choices.. and focus on some things..

    you can't and save up 20 slots for gear items 10 slots for plans then 20 slots for tokens then 15 for blue medal

    then u need to get things done to reduce the space.

    and well if u are vip u have more room and less pressure..

    but a 3rd page.. even the 2nd page is allrdy way to expensive.. a 3rd page would be rediculous pricy.
    I edited out my sentence about buying slots. My reply was strictly about the comment of increasing inventory space or stacking will "noobify" the game.

    I completely agree that the small stacking of tokens and medals is very annoying. Tynon will be able to get people to spend some gems in opening slots, but at the expense of making the game's inventory system much more cumbersome than it needs to be. I guess if you believe that it is a small annoyance and doesn't determine whether a person plays the game or not, then I guess you would make the decision to keep it as is. But know that it DOES take something away from the overall game experience. The question is, is it worth it for the amount of income you get from people spending gems on slots?

  2. #32
    Quote Originally Posted by Rocco View Post
    "noobifies"? Come on. This inventory "planning and strategy" you mention isn't some elite skill or knowledge, it's simply an inconvenience.
    Yes all this complaining leads to is making the game EASIER AND EASIER with less challenges period. get over the fact that you have limited space and figure out a way around it. Play with the cards you are dealt with

  3. #33
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by mattp169 View Post
    Yes all this complaining leads to is making the game EASIER AND EASIER with less challenges period. get over the fact that you have limited space and figure out a way around it. Play with the cards you are dealt with
    You really don't get it. I'm not even going to bother to explain the difference.

  4. #34
    Quote Originally Posted by Rocco View Post
    You really don't get it. I'm not even going to bother to explain the difference.
    You cant explain it because I do get it and you don't

  5. #35
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by mattp169 View Post
    You cant explain it because I do get it and you don't
    Your mindset will never change. Here are simple exmaples that hopefully works, but I know it will not:

    Project Manager: "How do we make the game more challenging and difficult?"

    Game Designer: "Let's make items stack less and limit their inventory space. They will have to make decisions and find ways to manage their inventory."

    Project Manager: "Awesome idea! It will almost be like a mini-game within the game! An inventory management mini-game!"

    They made the decision to implement the system the way it is to MONETIZE the inventory system. If any project manager decided to do this simply to provide an "extra challenge", I doubt they will have their job for long.

    Second example:

    Interviewer: "Hey mattp, what sets the best players apart from the others?"

    mattp: "Knowledge of the game mechanics, how to choose and gear your heroes, setup your formation, how to spend gems efficiently and, oh yeah, inventory management!"

    Don't confuse inconveniences in a game for game play challenges.
    Last edited by Rocco; 01-29-2014 at 06:44 PM.

  6. #36
    Justice Riot's Avatar
    Join Date
    Nov 2013
    Location
    Triads
    Posts
    1,112
    Bottom line, increase the stack sizes of tokens, gems, and materials to 100. Also allow for staking of plans to at least 10.
    That will solve world hunger issue in this game.
    Thanks

  7. #37
    Asking for more inventory space cuz its too INCONVENIENT to deal with to me is akin to those saying PIRATES IS TOO HARD

  8. #38
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by mattp169 View Post
    Asking for more inventory space cuz its too INCONVENIENT to deal with to me is akin to those saying PIRATES IS TOO HARD
    There is nothing hard about managing Tynon's inventory. It is simply convenient. Stop twisting it around.

  9. #39
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by Rocco View Post
    There is nothing hard about managing Tynon's inventory. It is simply convenient. Stop twisting it around.
    It just occurred to me that some people may find Tynon's inventory management challenging, while most people simply find it an inconvenient nuisance. I guess the question is, has your inventory challenged you today?

    An example of inventory management game play challenge would be having a limited number of skill slots and you have to pick what skills to bring with you for what you are about to do. Tynon does this through Heroes (Heroes have different skills) and you have to decide which hero to put in your formation.

  10. #40
    Justice Riot's Avatar
    Join Date
    Nov 2013
    Location
    Triads
    Posts
    1,112
    I m not asking for more space. I am asking for the tokens, materials, and plans to stack to a higher number to like 100. That will fix all this problem.

    Why do something so difficult when it can be solved very easily?

    JUST INCREASE the stack SIZE and Allow for PLANS to be stacked. PERIOD end of problem.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •